Ghost Rider (Robbie)
Hero, City, Mystic, Blaster, Secret Defender
Ghost Rider (Robbie) attacks multiple enemies with his every Ability, including Passive. For that reason having him as a Raider would be a logical move. That will allow him to place a lot of Vulnerable effects and increase his damage immensely since all his attacks are doing Piercing Damage.
Alternatively, you could go for Striker, just to be able to apply a lot more Bleeds, which in turn, thanks to his Passive, will fill Ghost Rider’s Speed Bar for 10% every time Bleed is applied.
P – Passive ability
U – Ultimate ability
B – Basic ability
S – Special ability
Passive – will lower Resistance of all Bio enemies by 100% and lower the Counterattack chance for Bio enemies with Immunity by 100%. In Arena, this will be very useful when you go up against Super Skrull, Red Hulk, and alike.
Ultimate – will increase the damage, this is a Piercing AoE attack so that’s already great but there’s more. This will also apply Trauma to all enemies (only in Arena) and will apply 3 Bleed instead of 2.
Basic – this will apply Bleed to secondary targets, whereas it previously applied Bleed only to the primary. Bleed is incredibly important for Ghost Rider’s kit, it increases his Speed Bar.
Special – a slight upgrade to the AoE damage, and applies Immunity for 2 turns instead of 1. Not strictly necessary but nice to have.
Robbie Reyes was a victim of gang violence. After his death, he bonded with the demonic Spirit of Vengeance and became the new Ghost Rider. As Ghost Rider, Robbie gained the ability to control fire and transform into a fiery skull-headed demon with a flaming chain capable of burning souls. With these powers, Robbie set out to avenge his death and protect his brother before joining the Avengers to help protect Earth from threats.
Ghost Rider (Robbie) is a Blaster with heavy attacks, but he’s also a consistent source of negative effects, applying Ability Block and Trauma (in Arena). Enemies killed by any of his attacks truly rest in peace because they can’t be Revived. When Ghost Rider (Robbie) has five Charged, he, too, unleashes a hellish storm upon all enemies, that hits for Bleed and Disrupted while also clearing 2 positive effects.
Basic – Hellfire Chain
Basic Ability attacks the primary and one adjacent target for Piercing Damage and apply Bleed. If the primary target Blocked, get a bonus attack on the primary target. Gain +1 Charged
Enemies killed by this attack cannot Revive.
This attack will deal a good amount of damage and will especially punish and Protectors or characters that Block a lot. Furthermore, all the Bleeds applied will synergize well with his Passive.
ISO – 8/Counter Attack/Assists
Attacks the primary target for slightly less Piercing Damage and apply Bleed. Gain +1 Charged
Special – Burnout
Energy Cost: 5/5
Special ability will attack the primary target for Piercing Damage and apply Ability Block. Then, it will attack primary and adjacent targets with a moderate amount of Piercing Damage, clear 3 Positive effects, and Apply Defense Down, Slow, and Heal Block. This attack is Unavoidable and cannot be blocked.
After that, it will apply Offense Up to self and all Secret Defenders allies. and apply Immunity to self for 2 turns.
Enemies killed by this attack cannot Revive and this attack also gains +500% Focus in Arena.
Damage that the primary target will be receiving from this is gonna be substantial and the Ability Block will further immobilize them. There shouldn’t be any issues landing these Negative Effects since Ghost Rider gets increased Focus from his Passive and bonus Focus in Arena.
Ultimate – Hell Drift
Energy Cost: 6/8
Ultimate will attack all enemies for a moderate amount of Piercing Damage, 50% Drain and apply Defense Down, Heal Block for 2 turns, and 3 Bleed. It will also prolong all existing Bleed for +1 turn and apply Offense Up to self and all Secret Defenders allies. This attack is Unavoidable and cannot be blocked.
In Arena, this will also apply Trauma to every enemy and Ghost Rider will get an extra 500% Focus.
Not only will this attack deal a great amount of Damage to all enemies, but it will also considerably Heal Ghost Rider and speed him up, potentially you could have his next turn immediately. All the Trauma you apply in Arena makes this even better.
Passive – Hotrod
When an ally is attacked – Gain +1 Charged. On any turn, if Ghost Rider has 5 or more Charges he will attack all enemies for Piercing damage, clear 2 Positive Effects, and apply Bleed and Disrupted, then lose 5 Charged. Enemies killed by this attack cannot Revive.
When Bleed is applied to an enemy, fill own Speed Bar 10%.
Lower the Resistance of all BIO enemies by 100%. Lower the Counterattack Chance for all BIO enemies with Immunity by 100%. Gain +100% Focus. Secret Defender allies gain +100% Focus.
Ghost Rider’s charged mechanic works the same way as Thor’s does, which means that it will go off quite often and the damage potential on that is even bigger than Thor’s, because of the Piercing Damage.
Another big part of his Passive is the Speed Bar generation when Bleed is applied to an enemy. Even though only he and Black Cat can apply Bleed with their abilities, Black Cat has an increased counterattack chance and will apply Bleed on counters too. This will make Ghost Rider pretty fast.
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MSF: Best Iso-8 for Spider-Man
Posted By: ljcool110 January 11, 2022
Welcome to the Iso-8 guide for Spider-Man, the latest in our series about the popular game Marvel Strike Force . In this series we look at the best Iso-8 enhancements for MSF characters . While some may refer to Iso-8 as simply “mods” like in other mobile games, we will look to stay true to the naming convention of the Marvel universe and the developers over at Scopely. We at Gaming-fans.com certainly do not claim to have all of the answers in this game, but we do our research and look to use every hero and villain we write about extensively. These are Iso-8 recommendations based on the character’s kit and actual gameplay to help you in your quest to dominate in Marvel Strike Force. Note that these Iso-8 classes may differ from one team makeup to another, so feel free use this as a guide knowing that these can change in differing situations within MSF’s gameplay.
Today’s character to review is Spider-Man. One of the early unlocks in Marvel Strike Force, Spider-Man is a Hero, City, Bio, Brawler who is a member of the Spider-Verse & Web-Warrior factions. Let’s take a look at the stats we want to focus on enhancing through Iso-8 modifications in Marvel Strike Force.
Main Focus: Spider-Man is the fastest member of the Web-Warrior faction with a base Speed of 122, and gains +5% Speed from his unique. The entire faction features mid-level Armor stats and moderate to strong Health with strong Damage, so the plan is to help them survive long enough to Evade and Heal up through Scarlet Spider’s unique and land crits to continue to stay viable. Overall I feel that Focus and Damage are the best routes for Spider-Man to land debuffs and hit hard while setting his teammates up with Iso-8 bonus attacks.
Ideal Iso-8 Class for Spider-Man in Marvel Strike Force:
The Web Warrior team is a new kind of Dodge META for MSF. Basically, you’re banking on them evading attacks, gaining Speed Bar (Turn Meter) and Speed Up, then overwhelming the opponent with strong damage stats. Because Spider-Man should take the first turn for your Web-Warrior team this makes him a great candidate for the Skirmisher class as he will be able to set the table for his teammates to get Iso-8 bonus attacks.
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