Call of Duty: Ghosts (Original Game Soundtrack)

November 5, 2013 35 Songs, 1 hour, 13 minutes ℗ 2013 Activision Publishing, Inc.

More By David Buckley

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Soundtrack Information

Call of Duty: Ghosts

Call of Duty: Ghosts

Activision Publishing, Inc.

Release Date: November 1, 2013

Format: Digital

  • Call of Duty: Ghosts (2013) [Video Game]
  • David Buckley

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Call of Duty: Ghosts Review

Old dog, new tricks..

Call of Duty: Ghosts Review - IGN Image

Like a good sequel should, Call of Duty: Ghosts doesn’t ignore the formula of fast, fluid gameplay that has made the series famous, but introduces a unique new premise, unprecedented player personalization, and sweeping changes that breathe new life into the multiplayer experience. It’s over-the-top and at times unnecessarily complex, but serves both current and next-generation consoles with ambitious new ideas and tremendous replay value.

Despite sharing a name with one of Modern Warfare’s best-known characters, Ghosts takes place in an entirely new Call of Duty universe set in the not-too-distant future. In a genre overwrought with antiquated Russian conflicts and ambiguous Middle Eastern terrorist threats, Ghosts takes on a refreshingly unique premise in which the threat comes not from the east, but the south: a federation of oil-rich South American nations rises to take over the hemisphere, pushing north and coming to blows with the U.S.

Those might lack to familiarity, but the variety of environments keeps the campaign fresh, not only in terms of visuals, but in gameplay as well. Instead of just fighting waves of enemies through a linear stage at ground level, you’ll find yourself rappelling down skyscrapers, flying helicopters, having firefights in space, commanding tanks, scuba diving through shipwrecks, playing as a dog, and evading shark attacks. Each requires new strategy, acute situational awareness, and – in the case of the space and water missions – special consideration for verticality and physics.

But like previous CoDs, the story of Ghosts struggles to remain in focus amidst the fray of explosive cinematic moments and relentless firefights. Narrated loading sequences with stylized story animations push the campaign forward, but only last for one or two minutes before launching back into the action. It’s there, on the front lines, that much of the plot progression is presented and oftentimes lost.

It's by no means an achievement in dramatic storytelling — it's more about dumb fun — and it lacks the player-choice element introduced with Call of Duty: Black Ops II, but when given time to breathe Ghosts actually offers some interesting human drama. The story centers around two brothers, Logan and Hesh, their father Elias, and yes, their dog Reilly as they fight the Federation as part of the battered remnants of the U.S. military, and later as the elite Ghosts squad. The family ties, specifically the relationship between Logan and Hesh, made me care about the protagonists in a series that's habitually made its characters a dispensable commodity. The voice acting is decent overall, though there are periodic moments of cringe-worthy dialog, like one superfluous moment when Elias reveals he’s a member of the Ghosts. And then there’s Riley. Though the subject of many a meme at this point, Riley not only acts as a useful tool for recon and silently dispatching enemies, but is integral to several dramatic sequences, saving your character on more than one occasion.

The story stumbles in the second act when it strays away from the more evocative character focus in favor of a long stretch of back-to-back missions driven almost exclusively by guns-blazing combat. While not poorly done, this visually arresting, action-packed, but ultimately hollow middle stands in stark contrast to the effective first and final acts. On the bright side, that padded out my play time to roughly 10 hours, making this campaign one of the longest CoD single-player experiences.

Or, in the case of those for whom multiplayer is the primary focus, it handily gets out of the way other than to serve as the inspiration for map environments, equipment, and weapon design.

Ghosts preserves much of the look and feel of the traditional Call of Duty multiplayer experience, but introduces sweeping changes that make it more personalized, more diverse, and better balanced. At its core lies the expansive new Create a Soldier system, which affords us the ability to create and customize 10 unique characters, each with up to six loadouts, for a total of 60 available classes and 20,000 possible configurations. Create a Soldier also riffs on Black Ops II’s Pick 10 system, allowing you to forego certain equipment in order to outfit a primary weapon with extra attachments or enable extra perks. In all, there are an impressive 39 weapons, 12 pieces of equipment, 35 new perks, 36 scorestreaks spanning three categories, and various weapons attachments to choose from.

Create a Solider is ambitious in its scope, and the sheer breadth of options caters to and empowers every style of play. Whether you want to run around like a high-powered knife-wielding mutant or move stealthily through a map by using heightened senses, you can. But for all of its versatility, Create a Soldier is dauntingly complex next to previous Call of Duty games. Even after hours of matches and experimentation, I felt as though I had only begun to understand the nuances of each of the 35 unique perks and how to optimize my classes for a specific style of play. On the one hand, Create a Soldier’s depth will have enthusiast players honing their perfect loadouts for months, but on the other, it makes for a more challenging entry-level experience.

It's a credit to developer Infinity Ward that even while running around with a maxed-out weapon and the best complimentary perks I could find, at no point did I see a player gain a noticeable advantage. Unlike Black Ops II, which favors lightweight SMGs, Ghosts’ balance encourages you to explore a variety of weapon types. SMGs are considerably less effective, while assault rifles are faster to shoulder and have a reduced impact on speed. A new class of weapons, called marksman rifles, bridges the gap between sniper rifles and assault rifles, providing range and power with greater mobility. Sniper rifles remain largely unaltered with two notable exceptions: new optics that preserve (but blur) your peripheral vision, and aim-assist has been reduced to make obnoxious quick-scoping harder to exploit.

The added emphasis on ranged weapons is paired with considerably larger maps, which greatly outnumber those that feature more traditional tight-quarters designs in the 15 included battlefields. In deathmatch-style gametypes, teams will often find themselves spread across smaller contingents at different sides of the map, whereas objective modes will draw everybody to certain points. Instead of just funneling players toward enemies via a limited number of paths, Ghosts presents an array of alternative routes, making team play far more effective than traditional run-and-gun strategy – in fact, running around these large maps gets lonely and boring. Traditional lone wolf-style play also throws a wrench in the spawn system, making enemies often appear nearby without warning. Playing in a well-coordinated group is more gratifying than ever, but more casual solo games can be frustrating.

There’s also the much-touted map dynamicism, which disrupts pathways and sightlines using everything from player-triggered gates to a missile strike that turns the environment to a smoldering wasteland. The effect is less impactful and cinematic than Battlefield 4’s crumbling buildings and dams, but with considerably smaller maps and faster-paced gameplay, grander scale or frequency would have been distracting. Instead, the traps and map events are only brief interruptions that can shake things up if one team becomes entrenched, but won’t fundamentally alter the course of a game.

Ghosts multiplayer introduces five brand-new gametypes alongside all of the series staples like Domination and Kill Confirmed, for a total of 13 different modes. Although many of the new modes expand upon existing gametypes, each adds a fresh dynamic. My favorite new addition, Grind, is like Kill Confirmed, except that it requires you to not only collect dog tags from downed enemies, but also deposit them in one of two “banks” on the map before being killed yourself. Another, Cranked, is like Team Deathmatch, but whenever you score a kill, you’re given a 30 seconds to rack up another kill – or else you'll explode. Although they’re simple modifiers, the new gametypes are immensely fun and breathe new life into multiplayer.

Extinction, Ghosts’ new alien invasion mode, is better compared to Valve's Left 4 Dead games than Treyarch’s zombie modes from Black Ops. It's a four-player cooperative mode wherein you fight off monstrous creatures through a miniature campaign set in a large, multi-stage level. Unlike zombies, the aliens are nimble and unpredictable, leaping over objects and scaling walls. It's a tough challenge, and teams must carefully consider their loadouts, special abilities, equipment, and power-up trees to ensure survival, making for an interesting strategic dynamic.

For a more traditional Call of Duty experience, but sheltered from the fierce competitive landscape of multiplayer, there’s Squads: a suite of cooperative modes that offers wave defense (AKA horde mode) and competitive bot matches. In a cool touch, Squads uses your custom characters and classes as the basis for A.I. soldiers that play alongside you to battle other bots or human players. Bot matches are hardly novel for the genre, but the soldiers in Squads are especially notable because of how easy it is to mistake them for human players due to their use of advanced tactics. It's impressive how they move through maps aggressively, and appear to be acutely aware of other players.

Squads is an excellent testing ground, and offers a nice respite from online multiplayer while also contributing to online character progression using the unified Create a Soldier system. Most importantly, the new Call of Duty profile system allows players to carry over their stats, unlocks, and characters created for Squads or multiplayer across generations. If you play on Xbox 360 and visit a friend who owns a Xbox One, your character and all progression is carried over, and comes back home with you.

This is possible, in part, because of cross-generation, cross-platform feature parity. Character customization, maps, dynamic events, weapons, gametypes, and constant 60fps multiplayer framerates are ubiquitous across current- and next-gen platforms. The biggest variations between platforms falls upon visuals and player counts. On the current-gen versions Ghosts looks nearly identical, though I did encounter occasional framerate issues during the single-player campaign on PS3 and PS4, whereas my time with the Xbox One version was stable throughout.

Like Black Ops II, the Wii U version takes advantage of the gamepad to present a secondary display for the in-game map and provide touchscreen shortcuts to custom loadouts. The gamepad’s display can also be used to play without a TV, though it also supports Wii Remotes and the controller. Graphically, the Wii U version is comparable to Xbox 360 and PS3, and overall, runs smoothly. Unsurprisingly, the PC version scales well from low- to high-end machines, and in most cases, looks superior to the next-gen experience.

It’s difficult to appreciate the variation between current-gen and next-gen in TV commercials or a browser window, but up close and personal, the difference is drastic. Whereas the current-gen versions look muddy with blotchy textures, characters, weapon models, and environments are presented in vivid detail on PlayStation 4 and Xbox One. The Call of Duty engine fares surprisingly well on next-gen, but even then Ghosts lacks a lot of the added atmospheric effects and visual panache that makes competing games look so realistic. I’m eager to see what a future Call of Duty looks like when maintaining 60 frames-per-second on current-gen is no longer a concern.

When comparing the PS4 and Xbox One versions side-by-side, there’s little to no variation in textures and effects, but there is a discernible difference in resolution. While both are displayed at 1080p, the Xbox One version upscales the game from 720p resolution. In contrast, the PS4 version runs natively at 1080p, which makes character models, weapons, and environments look noticeably sharper and more detailed. The difference is especially apparent on larger-sized TVs, where pixel density weighs more heavily in picture quality.

It’s certainly going to be a sticking point for those who demand the highest fidelity experience, but the difference is harder to identify in absence of a side-by-side comparison.

Oddly, the Xbox One version makes no use of the haptic feedback motors built into the controller’s triggers, and the DualShock 4’s trackpad is used solely as a button to toggle the in-game scoreboard during multiplayer.

There is, however, one notable exclusion from current-gen. Historically, Call of Duty has limited a majority of its modes to 12 players, but offered an additional playlist that supports 18-player matches known as Ground War. While the larger-scale matches live on with the PS4, Xbox One, and PC, owners of the Xbox 360, Wii U, and PS3 versions are capped at 12 players. It’s a surprising step back for the series, and the larger maps could have benefited from the higher player count.

It should also be noted that my smooth multiplayer experience was hosted on a dedicated server hosted by Activision – and most of yours will be, too. Activision says that all platforms will use a hybrid of dedicated servers and peer-to-peer matchmaking, which should eliminate many of the lag issues we've seen in the past. If all goes well, the days of being tossed into a game hosted by someone 2,000 miles away on a dial-up connection will be behind us.

As of 11/12/13, this review has been updated to reflect impressions of COD: Ghosts on all five platforms. Whew!

In This Article

Call of Duty: Ghosts

More Reviews by Scott Lowe

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Songs featured in the Call of Duty series

  • View history

The subject of this article appeared in Call of Duty 3.

This page lists the licensed songs featured in the Call of Duty series .

  • 1 Call of Duty 3
  • 2.1 Trailer
  • 2.2 Multiplayer
  • 3.1 Trailers
  • 3.2 Campaign
  • 3.3 Multiplayer
  • 3.4 Zombies
  • 4.1 Trailers
  • 4.2 Campaign
  • 5.1 Trailers
  • 5.2 Campaign
  • 5.3 Multiplayer
  • 5.4 Zombies
  • 6.1 Trailers
  • 6.2 Campaign
  • 7.1 Trailers
  • 7.2 Campaign
  • 7.3 Multiplayer
  • 7.4 Zombies
  • 8.1 Trailers
  • 8.2 Campaign
  • 8.3 Multiplayer
  • 9.1 Trailers
  • 9.2 Campaign
  • 9.3 Multiplayer
  • 9.4 Exo Zombies
  • 10.1 Trailers
  • 10.2 Campaign
  • 10.3 Multiplayer
  • 10.4 Zombies
  • 11.1 Trailers
  • 11.2 Zombies in Spaceland Tracks
  • 11.3 Rave in the Redwoods Tracks
  • 11.4 Shaolin Shuffle Tracks
  • 11.5 Attack of the Radioactive Thing Tracks
  • 12.1 Trailers
  • 13.1 Trailers
  • 13.2 Zombies
  • 14.1 Trailers
  • 15.1 Trailers
  • 15.2 Campaign
  • 15.3 Zombies
  • 16.1 Trailers
  • 17.1 Trailers
  • 18.1 Trailers
  • 19 References

Call of Duty 3 [ ]

  • " Memories Of Benny " by John Dankworth - On the radios throughout the game.

Call of Duty 4: Modern Warfare [ ]

Trailer [ ].

  • "Good Day To Die" by Full Tilt (Kaveh Cohen & Michael David Nielsen) - During the reveal trailer.

Multiplayer [ ]

  • "National Anthem of the Soviet Union" by Alexander Alexandrov and Sergey Mikhalkov - Ultranationalists victorious theme.

Call of Duty: World at War [ ]

Trailers [ ].

  • "Bong Squad" by Blues Saraceno - During the launch trailer.

Campaign [ ]

  • "Dies Irae" by Wolfgang Amadeus Mozart - During Eviction .
  • "Königgrätzer Marsch" by Johann Gottfried Piefke - During Heart of the Reich .
  • "National Anthem of the Soviet Union" by Alexander Alexandrov and Sergey Mikhalkov - During the end of Downfall .
  • "Königgrätzer Marsch" by Johann Gottfried Piefke - German victorious theme.
  • "National Anthem of the Soviet Union" by Alexander Alexandrov and Sergey Mikhalkov - Soviet victorious theme.

Zombies [ ]

  • "Königgrätzer Marsch" by Johann Gottfried Piefke - By knifing/shooting the radio next to the Mystery Box on Nacht der Untoten .

Call of Duty: Modern Warfare 2 [ ]

  • "Infidel" by Full Tilt (Kaveh Cohen & Michael David Nielsen) - During the Worldwide reveal trailer.
  • "Mechanized" by Boomerang - During the Infamy trailer.
  • "Till I Collapse" by Eminem feat. Nate Dogg - During the launch trailer.
  • "Crime Wave" by 50 Cent - Playing on a Humvee radio during S.S.D.D. .
  • "Danger" by Marco Polo & Torae - Playing on a Humvee radio during S.S.D.D. .
  • "New New" by Suga City ft. Maria V - Playing on a Humvee radio during S.S.D.D. .
  • "Survival Skills" by KRS-One & Buckshot - Playing on a Humvee radio during S.S.D.D. .

Call of Duty: Black Ops [ ]

  • "And Your World Will Burn" by Cliff Lin - During the single player trailer and teaser trailer.
  • "Won't Back Down" by Eminem ft. P!nk - During the Remix trailer.
  • "Gimme Shelter" by The Rolling Stones - During the Launch trailer.
  • "Funky Fanfare" by Keith Mansfield - During the Call of the Dead intro trailer.
  • "Party Time" by 45 Grave - During the Call of the Dead trailer.
  • "The Lion Sleeps Tonight" by The Tokens - During the Shangri-La " In the Jungle " trailer.
  • "Quimbara" by Celia Cruz - During the beginning of " Operation 40 ".
  • "Sympathy for the Devil" by The Rolling Stones - During the beginning of " Crash Site " and the end credits.
  • "Fortunate Son" by Creedence Clearwater Revival - During the beginning of " S.O.G. ".
  • "Great Wall Sunrise" by Matt Hirt - After the jump in " Numbers ".
  • "Won't Back Down" by Eminem ft. P!nk - During the end credits.
  • "Sympathy for the Devil" by The Rolling Stones - When shooting the heads off all the mannequins in Nuketown within 20 seconds.
  • "Won't Back Down" by Eminem ft. P!nk - An Easter Egg on "Five" .
  • "Not Ready To Die" by Avenged Sevenfold - An Easter Egg in Call of the Dead .
  • "Nightmare" by Avenged Sevenfold - An Easter Egg in Moon .

Call of Duty: Modern Warfare 3 [ ]

  • "Akkadian Empire" (Drums only) by Paul Dinletir - During the Reveal trailer.
  • "Shoot to Thrill" by AC/DC - During the The Vet & The n00b trailer
  • "Tactical Dominance" by Jack Trammell - During the Redemption trailer.
  • "Behemoth" by Jack Trammell - During the Redemption trailer.
  • "Hero Complex" by Dan Diaz - During the FACE OFF trailer.
  • "Stand, and Become Legendary" by Jack Trammell - During the Content Collection 3 trailer.
  • "Sorrows of Men" by Jack Trammell - During the Content Collection 3 trailer.
  • "Head Shot" by Jack Trammell - During the Content Collection 4 trailer.
  • "Beyond Oblivion" by Jack Trammell - During the Content Collection 4 trailer.
  • "The Reckoning" by Jack Trammell - During the Content Collection 4 trailer.
  • "Fight For Freedom" by Jack Trammell - During the Content Collection 4 trailer.
  • "Boom, Boom" by Anacron - Playing inside the passing technicals during Back on the Grid .

Call of Duty: Black Ops II [ ]

  • "Ultraviolence" by Cliff Lin - During the Reveal trailer.
  • "Play For Real" by The Crystal Method - During the Multiplayer Reveal trailer.
  • "Carry On" by Avenged Sevenfold - During the Zombies trailer.
  • "Back In Black" by AC/DC - During the Launch trailer, the "Surprise" live-action trailer, and the Revolution trailer.
  • "Evil Ways" by Blues Saraceno - During the Mob of the Dead trailer.
  • "Mechanics of War" by Nick Murray and Mark Moore - During the Replacers Vengeance trailer.
  • "The Night Will Always Win" by Elbow - During the intro cutscene.
  • "Symphony No. 40 in G minor" by Wolfgang Amadeus Mozart - In the elevators of Karma .
  • "Imma Try It Out" by Skrillex feat. Alvin Risk - During the nightclub section of Karma and the end credits.
  • "Carry On" by Avenged Sevenfold - Post-credits Easter Egg.
  • "Imma Try It Out" by Skrillex feat. Alvin Risk - In the nightclub on the map Plaza .
  • "Rusty Cage" by Johnny Cash - During the intro of Mob of the Dead , and also found as an Easter Egg in the map.
  • "Shepherd of Fire" by Avenged Sevenfold - During the intro of Origins , and also found as an Easter Egg in the map.

Call of Duty: Ghosts [ ]

  • "HollowMoon (feat. Daniel Clem)" by Naoya Rick Sakurai - During the Reveal trailer.
  • "Survival" by Eminem - During the Multiplayer Reveal trailer.
  • "The Final Hour" by Danail Getz - During the Single Player Campaign trailer.
  • "Black Blade" by Two Steps From Hell - During the Squads trailer.
  • "I'm Gonna Live Until I Die" by Frank Sinatra - During the Epic Night Out trailer
  • "Embolden" by Mark Petrie - During the Behind The Scenes Preview Video
  • "This Isn’t A Game" by Josh Mobley - During the Behind The Scenes Preview Video
  • "Scorcher" by Geeneus - During Federation Day .
  • "Survival" by Eminem - During the end credits.
  • "El Estadero A" by Juan Carlos Gabriel Montes & Padilla Rincon - During Struck Down .
  • "Halloween Theme (Main Title)" by John Carpenter - During the Field Order reward Swamp Slasher in Fog .

Call of Duty: Advanced Warfare [ ]

  • "Draconian Dream" by Paul Dinletir - During the Reveal trailer.
  • "Compelled" by Jack Trammell - During the Reveal trailer.
  • "Test of Time" by Jack Trammell - During the Power Changes Everything trailer.
  • "Salute Your Solution" by The Raconteurs - During the Launch trailer.
  • "Showbiz Band" by Marc Durst - At the bar during Sentinel .
  • "Final Hurdle" by Christopher Willis - On the map Terrace .

Exo Zombies [ ]

  • "Ride of the Valkyries" by Richard Wagner - An Easter Egg on Outbreak .
  • "Toccata and Fugue in D Minor" by Johann Sebastian Bach - An Easter Egg on Infection .
  • "The Planets, Op. 32 : Mars, the Bringer of War" by Gustav Holst - An Easter Egg on Carrier .
  • "Messa da Requiem, Dies Irae" by Giuseppe Verdi - An Easter Egg on Descent .
  • "Take Me Outta Here" by Kerim Gunes & Nicholas Ryness Hirsch & Virgil Howe - During the ending cutscene on Descent .

Call of Duty: Black Ops III [ ]

  • "Fatalist" by Jack Trammel - During the Teaser Trailer.
  • "Paint it Black" by The Rolling Stones - During the Reveal Trailer.
  • "Till It's Gone [CAMPFIRE REMIX]" by YelaWolf - During the Multiplayer Trailer.
  • "Ember" by Unknown Composer - During the Ember Tease
  • "Da Shuei Zhang" by Gan Guo and Roger Abaji - During Provocation .
  • "Dies Irae" by Wolfgang Amadeus Mozart - During Demon Within .
  • "Unstoppable" by Afrojack - During the end credits and the Safehouse .
  • "Jade Helm" by Avenged Sevenfold - In the Safehouse.
  • "White Rabbit" by Jefferson Airplane - During the ending of Life .
  • "Unstoppable" by Afrojack - Samples of the song can be heard on the Awakening DLC maps.
  • "Requiem" by Anton Reicha - An Easter Egg on Der Eisendrache .
  • "Ace of Spades" by Motörhead - During the introduction cutscene to Gorod Krovi .

Call of Duty: Infinite Warfare [ ]

  • "Space Oddity" by Lady Heroine (Originally by David Bowie) - During the Reveal Trailer
  • "Relax" by Frankie Goes to Hollywood - During the Zombies Reveal Trailer.
  • "The Day Is My Enemy" by The Prodigy - During the Multiplayer Reveal Trailer.
  • "Welcome to the Jungle" by Guns N' Roses - During the "Screw It, Let's Go To Space" live action trailer.
  • "Waiting in Sorrow" by Really Slow Motion - During the Story Trailer.

Zombies in Spaceland Tracks [ ]

  • Soft Cell - Tainted Love
  • Run D.M.C. - King Of Rock
  • The Gap Band - You Dropped A Bomb On Me
  • Frankie Goes To Hollywood - Relax
  • John Foxx - Underpass
  • Europe - The Final Countdown
  • Midnight Star - Freak-A-Zoid
  • APB - Shoot You Down
  • Debbie Deb - When I Hear Music
  • Blondie - Rapture
  • The Human League - Seconds
  • Dazz Band - Let it Whip
  • The Specials - Ghost Town
  • Ministry - Effigy (I'm Not An)
  • R.E.M - It's the End of the World As We Know It
  • Twisted Sister - I Wanna Rock
  • Ministry - Every Day Is Halloween
  • Corey Hart - Sunglasses at Night
  • Hashim - We're Rocking the planet
  • Animotion - Obsession
  • Berlin - Metro
  • Violent Femmes - Add it Up
  • Trans-X - Living on Video
  • Stu Phillips & Glen A. Larson - Knight-Rider

Rave in the Redwoods Tracks [ ]

  • Alien Sex Fiend - Now I'm Feeling Zombified
  • Aphex Twin - Digeridoo
  • The Crystal Method - Busy Child
  • Electrotete - I Love You (Cubic 22 Mix)
  • The Future Sound of London - Papua New Guinea
  • Joey Beltram - Energy Flash
  • John Beltran - Blue World
  • The Prodigy - Climbatize
  • The Prodigy - Your Love
  • Rabbit in the Moon - Out Of Body Experience (Phase 3, Burning Spear)
  • Second Phase - Mentasm
  • SL2 - On A Ragga Tip
  • Stereo MC's - Elevate My Mind
  • Tournesol - Interplanetary Zonecheck

Shaolin Shuffle Tracks [ ]

  • Funkadelic - Cosmic Slop
  • Mandrill - Mandrill
  • Slave - Slide
  • The Trammps - Disco Inferno
  • B.T. Express - Do It (Till You're Satisfied)
  • The Stooges - I Wanna Be Your Dog
  • Thelma Houston - Don't Leave Me This Way
  • The Dictators - Faster & Louder
  • Blondie - Kung Fu Girls
  • Dead Boys - Sonic Reducer
  • Richard Hell and the Voidoids - Blank Generation
  • T-Connection - Do What You Wanna Do
  • James Brown & Fred Wesley - People Get Up And Drive Your Funky Soul (1988 remix)

Attack of the Radioactive Thing Tracks [ ]

  • Lincoln Grounds - Why Do You Do
  • Finn And The Sharks - Rockabilly Roadhouse
  • Richard Myhill - Rock 'N' Roll Crazy
  • Hugh Burns - Surfin'
  • David Mindel - All Beacause of You
  • Richard Myhill - Rockin' Rick
  • Lincoln Grounds - Those Cool Beans
  • The Rockin' Santas - Underneath the Tree

Call of Duty: WWII [ ]

  • "Symphony of Sorrowful Songs (1st Movement)" by Henryk Górecki - During the Reveal Trailer.
  • "Death Don't Have No Mercy" by Esterly ft. Eric McSpadden - During the Multiplayer Trailer.
  • "Ruination Undone" by Position Music (Mark Nolan) - During the Headquarters Trailer.
  • "Figure It Out" by Royal Blood - During the Live Action Trailer.
  • "Last Resistance" by Really Slow Motion - During the Story Trailer.
  • "Pawns" by Ninja Tracks - During Brotherhood of Heroes documentary.
  • "Fallen Guardians" by Dos Brains - During the Carentan Trailer.
  • "Last Man Standing" by Book - During The Resistance Trailer.
  • "This Is Our Day" by The Roughneck Riot - During the Operation Shamrock & Awe Trailer.
  • "This is My World" by Esterly ft. Austin Jenckes - During The War Machine Trailer.
  • "Motivation" by Esterky ft. Austin Jenckes - During the United Front Trailer.
  • "Last To Know" by Electric Owls - During the Shadow War Trailer.

Call of Duty: Black Ops 4 [ ]

  • "One Shot One Kill" by Jon Connor - During the Multiplayer Reveal Trailer.
  • "Welcome To The Party" by Diplo, French Montana & Lil Pump ft. Zhavia Ward - During the Blackout Trailer.
  • "Mad Hatter" by Avenged Sevenfold - During the IX Reveal Trailer.
  • "Sleeping Beauty Waltz" by Tchaikovsky - During the Dead Of The Night Trailer
  • "Mad Hatter" by Avenged Sevenfold - Found as an easter egg on the map, IX.

Call of Duty: Modern Warfare [ ]

  • "Official Trailermusic" by 2WEI & Aljoscha Christenhuß - During the Reveal Trailer.
  • "Enter Sandman (Remix)" by Metallica - During the Multiplayer Reveal Trailer.
  • “Mama Said Knock You Out” by LL COOL J - During the Warzone Reveal Trailer.

Call of Duty: Black Ops Cold War [ ]

  • "Run Through the Jungle" by Creedence Clearwater Revival - During the Story Reveal Trailer.
  • "Blue Monday" by New Order (remixed by 2WEI) - During the Story Reveal Trailer.
  • "Notorious B.I.G" by Notorious B.I.G (feat. Lil' Kim & Puff Daddy) (original song from Duran Duran) - During the Multiplayer Reveal Trailer.
  • "Tainted Love" by Soft Cell - During the Zombies First Look.
  • "Hand of Destruction" by Cheap Tissue - During the Nuketown '84 Trailer.
  • "War Pigs"' by Black Sabbath - During the Season One Gameplay Trailer.
  • "More Human Than Human" by White Zombie - During the Season Two Gameplay Trailer.
  • "Rebel Yell" by Billy Idol - During the Zombies Outbreak Trailer.
  • "Tempo/Eye of the Tiger" by Lizzo/Survivor - During the Verdansk '84 Trailer. [1]
  • "Spirit In the Sky" by Norman Greenbaum - During the opening cinematic
  • "Hit Me With Your Best Shot" - During the opening cinematic
  • "The Stroke" by Billy Squier - During the mission "Nowhere to Run"
  • "Magic Carpet Ride" by Steppenwolf - During the mission "Fracture Jaw"
  • "Paul ist Tot" by Fehlfarben - During the mission "Brick in the Wall"
  • "Amoeba" by Adolescents - Musical easter egg in Mauer der Toten
  • "We'll Meet Again" by Vera Lynn - During the Outro Cinematic of Forsaken

Call of Duty: Vanguard [ ]

  • "bury a friend (Chris Avantgarde Remix)" by Billie Eilish, remix by Christian Vornweg - used during the Zombies reveal.

Call of Duty: Modern Warfare II [ ]

  • "Wherever I May Roam" - by Metallica, in the Worldwide Reveal
  • “Bullet With Butterfly Wings” - by The Smashing Pumpkins, in the Multiplayer Reveal Trailer
  • “Free Bird (TOTEM Remix)” - by Lynyrd Skynyrd, in the Warzone 2.0 Launch Trailer
  • “Run it” - by DJ Snake, Rick Ross, & Rich Brian, in the Vondel Reveal Trailer

Call of Duty: Modern Warfare III [ ]

  • "Just So You Remember" - by Pusha T, in the Makarov Reveal Trailer
  • "Don't Fear The Reaper" - by Tom Rhodes, in the Gameplay Reveal Trailer
  • "Till I Collapse (Feat. Nate Dogg)” - by Eminem, in the Multiplayer Reveal Trailer
  • "Blood // Water" - by grandson, in the Zombies Reveal Trailer

References [ ]

  • ↑ The Verdansk '84 Trailer features a mix of the two songs.
  • Call of Duty
  • 2 Simon "Ghost" Riley
  • 3 Call of Duty (series)

IMAGES

  1. [OST] Call Of Duty Ghosts

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VIDEO

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  1. Call of Duty: Ghosts Soundtrack

    Call of Duty: Ghosts Official Soundtrack, composed by David Buckley, is a digital release that is included with the Call of Duty: Ghosts Hardened Edition and Prestige editions. Tracks[] Main Theme Ghost Stories Rorke Files (1:59) Loki Combat (2:00) Infiltration (2:05) Tower Battle (1:15) Sin City (2:01) Santa Monica Beach Invasion (2:13)

  2. Call of Duty: Ghosts OST

    Call of Duty: Ghosts OST - YouTube 0:00 / 1:14:04 Composed by David Buckley0:00 Main Theme3:12 Ghosts Stories5:00 Rorke Files6:58 Loki Combat9:00 Infiltration11:04 Tower Battle12:19 Sin...

  3. Call of Duty: Ghosts Soundtrack

    1 CoD: Ghosts Soundtrack: Hope (Marc Tatossian Emotional Edit) Marc Tatossian • 191K views • 10 years ago 2 Call of Duty Ghosts Soundtrack: The Final Hour Marc Tatossian • 108K views • 10...

  4. Call of Duty: Ghosts Soundtrack

    Call of Duty: Ghosts Soundtrack November 5, 2013 | 36 Songs Music Details Theme Song Know it? Tell us! Composer David Buckley Music Supervisors Is it you? Tell us! Merchandise Browse Call of Duty: Ghosts Merchandise Questions ( 0) Community Guidelines Have a question for the community? No problem!

  5. [OST] Call Of Duty Ghosts

    All tracks from Call Of Duty Ghosts OST 0:00:00 Main Theme0:03:13 Ghost Stories0:04:59 Rorke Files0:07:00 Loki Combat0:09:00 Infiltration0:11:05 Tower Battle...

  6. Call of Duty: Ghosts (Original Game Soundtrack)

    Call of Duty: Ghosts (Original Game Soundtrack) - Album by David Buckley - Apple Music Call of Duty: Ghosts (Original Game Soundtrack) David Buckley SOUNDTRACK · 2013 1 Main Theme 3:13 2 Ghost Stories 1:46 3 Rorke Files 1:58 4 Loki Combat 2:00 5 Infiltration 2:04 6 Tower Battle 1:14 7 Sin City 2:01 8 Santa Monica Beach Invasion 2:13 9 Computer Hack

  7. Call of Duty: Ghosts (Original Game Soundtrack)

    David Buckley · Album · 2013 · 35 songs.

  8. Call of Duty: Ghosts (Original Game Soundtrack)

    Call of Duty: Ghosts (Original Game Soundtrack) Album • David Buckley • 2013 35 songs • 1 hour, 14 minutes Play Save to library 1 Main Theme 3:14 2 Ghost Stories 1:47 3 Rorke Files 1:59 4...

  9. Soundtrack

    This page contains information on the Soundtrack for Call of Duty: Ghosts as well as a complete track list. The soundtrack is included with the Prestige Edition of Call of Duty: Ghosts....

  10. Call of Duty: Ghosts Soundtrack (2013)

    Call of Duty: Ghosts soundtrack from 2013, composed by David Buckley. Released by Activision Publishing, Inc. in 2013 containing music from Call of Duty: Ghosts (2013).

  11. Call of Duty: Ghosts Soundtrack

    B. Birds of Prey (Ghosts soundtrack) Brave New World (soundtrack) C. File:Call of Duty- Ghosts OST - 01. Main Theme.ogg. File:Call of Duty- Ghosts OST - 02. Ghost Stories.ogg. File:Call of Duty- Ghosts OST - 03.

  12. Call of Duty Ghosts

    Stream Call of Duty Ghosts - Main Theme (Official Soundtrack) by OST Game & Film on desktop and mobile. Play over 320 million tracks for free on SoundCloud.

  13. Call of Duty Ghosts

    Call of Duty Ghosts - full OST Soundtrack - YouTube Original Soundtrack (full OST) du jeu Call of Duty Ghosts. Musique composée par David Buckley.GAME MOVIE DISPONIBLE ICI...

  14. Call Of Duty: Ghosts

    Stream Call Of Duty: Ghosts - Enemy HQ by phantasm on desktop and mobile. Play over 320 million tracks for free on SoundCloud. SoundCloud ... ghosts soundtrack ost enemy hq hq enemy cod call of duty. Show more. Seems a little quiet over here Be the first to comment on this track. Related tracks View all. Play.

  15. Call of Duty: Ghosts

    Call of Duty: Ghosts is a 2013 first-person shooter video game developed by Infinity Ward and published by Activision. It is the tenth major installment in the Call of Duty series and the sixth developed by Infinity Ward. It was released for PlayStation 3, Wii U, Windows, and Xbox 360, on November 5, 2013.

  16. CODGHOSTS : Free Download, Borrow, and Streaming : Internet Archive

    COD Ghosts. Addeddate 2013-11-26 13:13:37 Identifier CODGHOSTS Identifier-ark ark:/13960/t73v1zk39 Scanner Internet Archive HTML5 Uploader 1.4.2. plus-circle Add Review. comment. Reviews There are no reviews yet. Be the first one to write a review. 2,396 Views ...

  17. Call of Duty: Ghosts Review

    The Call of Duty engine fares surprisingly well on next-gen, but even then Ghosts lacks a lot of the added atmospheric effects and visual panache that makes competing games look so realistic. I ...

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  19. Call of Duty Ghosts OST

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  20. Call of Duty: Ghosts

    Release Date WW November 5, 2013 PS4 NA November 15, 2013 EU November 29, 2013 Xbox One WW November 22, 2013 Genre (s) First-person shooter, Science fiction Mode (s) Single-player, Multiplayer, Squads, Extinction Ratings ESRB: Mature PEGI: 16 USK: 18 CERO: D ACB: MA15+ For other uses, see Ghost.

  21. Call of Duty Ghosts Soundtrack: Main Menu Theme

    1.7K Share 154K views 10 years ago #MarcTatossian #CODGhostsSoundtrack #CODGhostsMusic FACEBOOK PAGE: / marc.tatossian.youtube TIMEBRIEF CHANNEL: / timebrief SHIRT SHOP:...

  22. Call of Duty Ghosts stuck on loading screen, crashing, or freezing

    Here's how: First, open Steam, go to LIBRARY, and right-click on CoD: Ghosts. Next, choose the Properties option from the context menu. Now, go to the Installed Files tab and click on the Verify ...

  23. Songs featured in the Call of Duty series

    This page lists the licensed songs featured in the Call of Duty series. "Memories Of Benny" by John Dankworth - On the radios throughout the game. "Good Day To Die" by Full Tilt (Kaveh Cohen & Michael David Nielsen) - During the reveal trailer. "National Anthem of the Soviet Union" by Alexander Alexandrov and Sergey Mikhalkov - Ultranationalists victorious theme. "Bong Squad" by Blues Saraceno ...

  24. CoD: Ghosts Soundtrack: Hope (Marc Tatossian Emotional Edit)

    Something I did to make the tune better (Just slightly) I hope you like :)JOIN MY FACEBOOK PAGE:http://www.facebook.com/pages/marc180292/298483803503051#CODG...