ghost of tsushima 10 autel caché

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Soluce Ghost of Tsushima

  • Autels cachés (Trophée "L'honneur de l'invisible")
  • Ajouter une precision

ghost of tsushima 10 autel caché

Sommaire de la soluce

  • Voyage dans le passé
  • Un ami perdu
  • Le cri de l'Aigle
  • Le retour d'un pirate
  • Jin de Yarikawa
  • L'éclair dans la tempête
  • Le massacre du village de Kidafure
  • La délivrance de la mort
  • En eaux troubles
  • Effusion de sang
  • Le fantôme de l'île d'Iki
  • L'affliction du deuil
  • Les Gardiens de l'Aigle
  • La loi d'une mère
  • Une main tendue
  • La légende de Riku la Main Noire
  • L'héritage de Kazmuasa Sakai
  • Récits non-écrits
  • Sanctuaires de Vent
  • Défis d'archerie
  • Sanctuaires animaliers
  • Souvenirs de votre père
  • Sanctuaire de Nakajima
  • Autres éléments
  • Eléments cosmétiques
  • Archives d'Iki
  • Bannières Sakai
  • Débloquer le Trophée "Singeries"
  • Le code du guerrier
  • Le récit d'Ishikawa-Sensei
  • Le récit de Dame Masako
  • Du sang dans l'herbe
  • Le récit de Ryuzo
  • Le forgeron brisé
  • Le marteau et la forge
  • Le crochet de fer
  • L'ombre du Samouraï
  • Un nouvel horizon
  • Les murs de Yarikawa
  • Le lâche de Yarikawa
  • Le fantôme de Yarikawa
  • Un message ardent
  • Fantômes du passé
  • Un jugement par le sang
  • Le destin de Tsushima
  • Dans les ténèbres
  • Cendres et honneur
  • Des loups à nos portes
  • Tempête imminente
  • Le coeur du Jito
  • L'éternel ciel bleu
  • Le récit du Seigneur Shimura
  • Le Sensei et l'élève
  • Le passé ne meurt jamais
  • La voie de l'arc
  • Rêves de conquête
  • Le fantôme et le Démon Sensei
  • La terreur d'Otsuna
  • Amis de passage
  • Un trait tiré
  • L'époux
  • L'imbécile
  • L'homme de famille
  • Le conspirateur
  • La soeur trahie
  • La paix d'une mère
  • Au service du peuple
  • Nattou et le vendeur de saké
  • L'art délicat de la négociation
  • Le dernier des moines guerriers
  • Trois actes, trois illusions
  • Des fantômes dans la brume
  • L'origine de la souffrance
  • Le sutra de sang
  • La cause des souffrances
  • La fin des souffrances
  • Le Gardien de Tsushima
  • Un monde à trois faces
  • Le récit de Yuna
  • Mort silencieuse
  • Le Loup Noir
  • Message dans le sang
  • Les orgueilleux ne durent pas
  • L'art de l'observation
  • Incident au col d'Hiyoshi
  • La valeur du Saké
  • Le prix du fer
  • Murmures dans les bois
  • Paniers vides
  • Par-delà l'honneur
  • Pour Tsushima
  • Un endroit à soi
  • La voie du guérisseur
  • A la dérive
  • Une affaire à régler
  • L'honneur enfoui
  • Les bandits rieurs
  • Les enfants de la rivière
  • Un homme riche ne manque de rien
  • Dernière volonté
  • De chair et de pierre
  • Paix divine
  • Le poids de la culpabilité
  • Dette honorée
  • Un vol innocent
  • La générosité de Dame Sanjo
  • Digne du Khan
  • Caché dans la neige
  • Le choix d'un père
  • Le prix de la peur
  • La Frappe Céleste
  • La légende de Tadayori
  • La malédiction d'Ushitsune
  • L'esprit vengeur de Yarikawa
  • Gosaku l'invincible
  • Les six lames de Kojiro
  • La flamme éternelle
  • Témoignages : Izuhara
  • Témoignages : Toyotama
  • Témoignages : Kamiagata
  • Artéfacts Mongols : Izuhara
  • Artéfacts Mongols : Toyotama
  • Artéfacts Mongols : Kamiagata
  • Sashimono : Izuhara
  • Sashimono : Toyotama
  • Sashimono : Kamiagata
  • Criquets chantants
  • Cosmétiques : Izuhara
  • Cosmétiques : Toyotama
  • Cosmétiques : Kamiagata
  • Sanctuaires d'Inari
  • Sources chaudes
  • Bambous d'entrainement
  • Piliers de l'Honneur
  • Bastions Mongols
  • Sanctuaire de la Fleur de Prunier
  • Sanctuaire de la Chute d'Eau
  • Sanctuaire du Dragon de Pierre
  • Sanctuaire du Sommet d'Or
  • Sanctuaire du Pic de la Flèche
  • Sanctuaire de la Montagne Sinueuse

Sanctuaire de la Pierre Curatrice

  • Sanctuaire du Marais Rocheux
  • Sanctuaire de la Roche Ecarlate
  • Sanctuaire du Pic Luxuriant
  • Sanctuaire de la Falaise Brumeuse
  • Sanctuaire de la Crête aux Nuages
  • Sanctuaire du Rocher de la Tortue
  • Sanctuaire de la Falaise de Givre
  • Sanctuaire du Mont de la Grue
  • Sanctuaire du Pic Blanc de Neige
  • Cartographie

ghost of tsushima 10 autel caché

Au cours de vos pérégrinations à travers l'ile de Tsushima, vous tomberez régulièrement sur des lieux de cultes non marqués sur la carte, mais souvent indiqués par de petits panneaux de bois vous incitant à vous y incliner avec respect.

En priant devant 10 de ces autels cachés , vous pourrez débloquer le Trophée "L'Honneur de l'invisible" , sachez toutefois qu'il en existe bien plus aux quatre coins de l'ile. Cette partie de la Soluce Ghost of Tsushima   vous permettra de trouver facilement les autels nécessaires au déblocage du Trophée.

N'hésitez pas à nous communiquer vos trouvailles afin que nous puissions étoffer cette partie de la Soluce Ghost of Tsushima

Autels cachés - Izuhara

Autel caché 1 : A l’entrée du Havre de Tadayori, durant le récit « La légende de Tadayori ». Fait apparaitre une volée de pétales roses.

soluce-ghost-of-tsushima-autels-caches-001.jpg

Autel caché 2 : Au pied d’une grand arbre situé au sud-ouest du château de Kaneda. Un petit oiseau se posera près de vous.

soluce-ghost-of-tsushima-autels-caches-003.jpg

Autel caché 3 : Au pilier de l’honneur situé au nord-ouest du château de Kaneda. Fait apparaitre une armée de crabes.

soluce-ghost-of-tsushima-autels-caches-005.jpg

Autel caché 4 : Sur la plage située à l’arrière du château de Kaneda. Attire des crabes.

soluce-ghost-of-tsushima-autels-caches-007.jpg

Autel caché 5 : Sur les quais du village de pêcheur de Kechi. Déclenche un ballet de poissons.

soluce-ghost-of-tsushima-autels-caches-009.jpg

Autel caché 6 : Sous un arbre au bord d’un sentier au sud-ouest du village de Kechi. Fait apparaitre des centaines de libellules.

soluce-ghost-of-tsushima-autels-caches-011.jpg

Autel caché 7 : Sur les quais du camp mongol situé au sud-est de Komatsu. Ballet piscicole en approche.

soluce-ghost-of-tsushima-autels-caches-013.jpg

Autel caché 8 : A l’entrée du cimetière de Komatsu. Fait apparaitre un oiseau sur l’autel.

soluce-ghost-of-tsushima-autels-caches-015.jpg

Autel caché 9 : Près d’un autel d’Inari non marqué au sud de Komoda. Déclenche l’apparition de lucioles.

soluce-ghost-of-tsushima-autels-caches-017.jpg

Autel caché 10 : Au cimetière du croisement de Yoichi. Fait apparaitre une nuée de lucioles.

soluce-ghost-of-tsushima-autels-caches-019.jpg

Autel caché 11 : Sous la porte Tori indiquant l’entrée du sanctuaire de la Chute d’Eau. Fait apparaitre une armée de crapauds.

soluce-ghost-of-tsushima-autels-caches-021.jpg

Autels cachés - Toyotama

Autel caché 12 : Sur un petit embarcadère au nord-ouest d’Akashima. Encore des poissons.

soluce-ghost-of-tsushima-autels-caches-023.jpg

Autel caché 13 : Sur le pilier de l’honneur situé au sud du temple de Kushi. Armée de libellules en approche.

soluce-ghost-of-tsushima-autels-caches-025.jpg

Autel caché 14 : Dans les marais à l’ouest de la crique d’Umugi, en montant sur une petite caisse. Toujours des poissons.

soluce-ghost-of-tsushima-autels-caches-027.jpg

Autel caché 15 : Sur la berge au nord-ouest du lac d’Omi. Tiens, des poissons.

soluce-ghost-of-tsushima-autels-caches-029.jpg

Autel caché 16 : Sur l’embarcadère du lac d’Omi, au sud de l’autel précédent. Devinez quoi ? Des poissons.

soluce-ghost-of-tsushima-autels-caches-031.jpg

Autel caché 17 : S ur la tombe d’un ami à l’est d’Akashima, après le récit « Un jugement par le sang ». Déclenche l’apparition d’une nuée de papillons.

soluce-ghost-of-tsushima-autels-caches-033.jpg

Autels cachés - Kamiagata

Autel caché 18 :   Sur la tombe d’un fidèle compagnon, accessible à partir du récit « Cendres et honneur ». Fait apparaitre un nuage de cendres.

soluce-ghost-of-tsushima-autels-caches-035.jpg

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Ghost of Tsushima : Tous les autels cachés

par Gamergirl · 9 août 2020

  • Les autels cachés

Trouvez les sanctuaires sacrés pour vous inclinez face aux dieux qui veillent sur vous.

A travers cet article, vous pourrez trouver où sont situés les autels cachés de ghost of tsushima..

trophee-bronze

Menu rapide :

● Région de Izuhara (7)     – Hiyoshi (2)     – Ariake (2)     – Komatsu (1)     – Kashine (1)     – Komoda (1) ● Région de Toyotama (5)     – Akashima (1)     – Yarikawa (1)     – Umugi (1)     – Kubara (2)

Préfecture d’Hiyoshi

  Autel caché #1

  • Lieu : Croisement de Yoichi, préfecture d’Hiyoshi, Izuhara

Vous pourrez trouver cet autel dans le croisement de Yoichi , au sud-est des massif de Yoichi . Il se trouve sur le côté, après quelques barrières. Il représente plein d’enfants en pierre alignés. Lorsque votre salut est validé, vous verrez plein d’insectes voler autour de Jin quelques instants.

  Autel caché #2

  • Lieu : Clairière d’Izuhara, préfecture d’Hiyoshi, Izuhara

Dans la clairière d’Izuhara , vous verrez un gros arbre isolé. Approchez-vous en pour voir un panneau de prière juste devant. Inclinez-vous devant et vous verrez un oiseau se poser quelques instants pour valider votre salut.

Retour au Menu rapide ↑

Préfecture d’Ariake

  Autel caché #3

  • Lieu : Havre de Tadayori, préfecture d’Ariake, Izuhara

Dans le havre de Tadayori , au sud du Temple d’Or, vous pourrez trouver un petit autel en son centre. Lorsque votre salut est validé, vous verrez plein de pétales roses voler autour de Jin quelques instants.

  Autel caché #4

  • Lieu : Forêt d’Or, préfecture d’Ariake, Izuhara

Dans la forêt d’Or , au sud-ouest du Temple d’Or, vous pourrez voir un sanctuaire avec un panneau de prière. Faites votre salut pour voir des lucioles voler autour de Jin quelques instants.

Préfecture de Komatsu

  Autel caché #5

  • Lieu : Village de Komatsu, préfecture de Komatsu, Izuhara

Vous trouverez cet autel dans le village de Komatsu , au sud plus exactement, dans un lieu de recueillement. Lorsque votre salut est validé, vous verrez un oiseau se poser sur l’autel.

Préfecture de Kashine

  Autel caché #6

  • Lieu : Collines de Kashine, préfecture de Kashine, Izuhara

Cet autel est situé dans les collines de Kashine , près du lac avec toutes les fleurs rouges. Il représente un renard sur un rocher. Lorsque votre salut est validé, vous verrez plein de papillons voler autour de Jin quelques instants.

Préfecture de Komoda

  Autel caché #7

  • Lieu : Village de pêcheurs de Kechi, préfecture de Komoda, Izuhara

Dans le village de pêcheurs de Kechi , allez sur le ponton, près des pêcheurs. Vous verrez le petit panneau vous indiquant de vous prosterner. Lorsque votre salut est validé, vous verrez des poissons sauter de l’eau.

Préfecture d’Akashima

  Autel caché #8

  • Lieu : Sud du marais du vieux Kanazawa, préfecture d’Akashima, Toyotama

Au sud du marais du vieux Kanazawa , vous pourrez voir un panneau sur un ponton. Effectuez votre salut pour le valider avec des poissons qui sautent de l’eau.

Préfecture de Yarikawa

  Autel caché #9

  • Lieu : Sud du marais du vieux Kanazawa, préfecture de Yarikawa, Toyotama

Toujours au sud du marais du vieux Kanazawa , mais en franchissant la préfecture voisine, vous pourrez voir un panneau devant un pilier d’honneur. Effectuez votre salut pour voir des libellules le valider.

Préfecture d’Umugi

  Autel caché #10

  • Lieu : Crique d’Umugi, préfecture d’Umugi, Toyotama

Tout à l’ouest de la crique d’Umugi , vous pourrez voir un panneau sur un nouveau ponton. Faîtes un salut pour faire sauter des poissons hors de l’eau qui validera cet autel.

Préfecture de Kubara

  Autel caché #11

  • Lieu : Lac d’Omi, préfecture de Kubara, Toyotama

Rendez-vous au lac d’Omi , pour trouver un panneau sur un ponton au bord du lac. Faîtes un salut pour faire sauter des poissons hors de l’eau qui validera ce nouvel autel.

  Autel caché #12

Toujours au lac d’Omi , allez sur un autre des pontons du lac pour trouver un autre panneau. Faîtes votre habituelle révérence pour que les poissons sautent de l’eau.

Étiquettes : Ghost of Tsushima GOT

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  • Guide des trophées
  • Les récits de Tsushima
  • Les récits d'Ishikawa-Sensei
  • Les récits de Dame Masako
  • Les récits de Norio
  • Les récits de Yuna
  • Les récits de Kenji
  • Les récits de Yuriko
  • Les récits mythiques
  • Les témoignages
  • Les artéfacts mongols
  • Les sanctuaires d'Inari
  • Les sources chaudes
  • Les criquets chantants
  • Les bambous d'entraînements
  • Les sanctuaires Shinto
  • Les piliers d'honneur

Guide des emplacements des autels cachés de Ghost Of Tsushima

Le monde de Ghost of Tsushima est un monde dans lequel vous montrerez souvent du respect pour la nature. Faire votre chemin vers les sanctuaires Inari et Shinto dispersés à travers l’île est un moyen de débloquer de nouveaux charmes qui peuvent vous rendre plus efficace dans le jeu, tout en vous offrant souvent des puzzles environnementaux et de superbes vues qui peuvent vous faire apprécier la luxuriante de Ghost of Tsushima. monde. En plus des sanctuaires marqués de Tsushima, vous pouvez également trouver des autels cachés qui déclenchent des épanouissements visuels. Trouvez-en suffisamment et déverrouillez un trophée caché.

Pour obtenir le Honore l’invisible Trophée caché, vous devez trouver et vous incliner devant 10 autels cachés dans toute l’île. Vous les trouverez dans divers endroits, souvent sans prétention, généralement marqués par des panneaux en bois qui montrent la silhouette de quelqu’un s’inclinant. Surveillez les signes en grimpant dans les sanctuaires shintoïstes, terminez les quêtes et libérez les avant-postes. Bien qu’il y ait plus de 10 autels, voici une liste où vous pouvez trouver 10 pour débloquer le trophée.

Nous avons beaucoup plus de couverture pour vous aider à combattre les Mongols. Consultez notre tour d’horizon du guide Ghost of Tsushima pour notre procédure pas à pas complète, des guides de collection, des emplacements de sources chaudes, un aperçu des missions secondaires, des conseils de combat et plus encore.

Temple d’or – Statue de Bouddha

Vous irez au Temple d’or d’Ariake dans le cadre de l’histoire principale de l’acte 1. Pendant que vous y êtes, montez les escaliers du côté ouest du village pour trouver une grande statue de Bouddha. Elle n’est pas marquée d’un signe, mais la statue compte comme un autel caché.

Aucune légende fournie

Village de pêcheurs de Kechi – River Dock

Kechi est une ferme occupée que vous trouverez à l’ouest de Hiyoshi Springs sur la rivière. L’autel caché est sur le quai au-dessus de la rivière, mais l’activer est beaucoup plus facile après avoir libéré le village des Mongols.

Aucune légende fournie

Le repos de Tadayori

En vous dirigeant vers Azamo Bay dans le cadre de l’histoire de l’acte 1, vous débloquerez également le conte mythique La légende de Tadayori. Terminez la quête (utilisez notre guide Mythic Tale pour obtenir de l’aide) pour trouver Tadayori’s Rest, une tombe marquée de fleurs violettes dans le pâturage de Houren. Au centre de la zone se trouve un sanctuaire qui compte comme un autel caché.

Aucune légende fournie

Carrefour de Yoichi – Cimetière

Il s’agit d’un autre avant-poste mongol, situé au sud-ouest de l’emplacement de Hiyoshi Springs dans la région de Hiyoshi. Le camp mongol est juste à côté d’un petit cimetière. Montez les marches jusqu’au point le plus élevé du cimetière, où vous trouverez un groupe de statues marquées comme un autel caché.

Aucune légende fournie

Auberge du voyageur – River Dock

Un autre avant-poste à l’ouest de Hiyoshi Springs, Traveler’s Rest Inn est juste au sud du village de pêcheurs de Kechi. Il a également un autel caché sur la rivière.

Aucune légende fournie

Inlet Kaneda – Pilier d’honneur

Ce pilier d’honneur est situé tout au nord d’Izuhara, dans la région de Hiyoshi, juste à l’ouest du château de Kaneda. Dirigez-vous vers la côte de Kaneda Inlet pour y trouver un pilier d’honneur. Il porte également un signe le marquant comme un autel caché.

Aucune légende fournie

Vieux marais de Kanazawa – Pilier d’honneur

Vous trouverez un pilier d’honneur entre Umugi et Akashima à Toyotama. Dirigez-vous au sud-ouest de l’ancien emplacement du marais de Kanazawa sur la carte pour trouver le pilier au milieu d’un champ, avec le signe caché de l’autel à côté.

Aucune légende fournie

Sanctuaire Cloud Ridge

Il y a un sanctuaire shintoïste sur la côte de Kushi, au nord du bastion de Yarikawa, où vous n’en trouverez pas un, mais deux autels cachés l’un à côté de l’autre. Trouvez le sanctuaire et commencez à grimper jusqu’à ce que vous vous faufiliez entre deux rochers et que vous tombiez sur une statue représentant une grenouille. Inclinez-vous vers celui-ci, puis tournez à droite et en sortant, vous trouverez une autre statue de grenouille qui est également un autel.

Aucune légende fournie

Monastère d’Omi

Dirigez-vous vers Otsuna pour trouver le monastère d’Omi au sud du village d’Omi. C’est un grand endroit, mais en haut de la colline du monastère se trouve un petit cimetière. Inclinez-vous devant la grande tombe pour lancer un intermède musical.

Aucune légende fournie

Village d’Omi – Tombe de Lord Sakai

Vous vous aventurerez à Omi Village dans le cadre du conte de l’acte 2, Ghosts of the Past. Juste au nord du village d’Omi se trouve le cimetière de Sakai, où vous trouverez la tombe du père de Jin. Vous allez créer un haïku sur la tombe, mais il fonctionne également comme un autel caché non marqué.

Aucune légende fournie

Avertissement! Cette dernière entrée est un spoiler d’histoire pour la fin de l’histoire d’Act 2. Ne passez pas la souris dessus jusqu’à ce que vous ayez terminé chaque mission d’histoire avant Le destin de Tsushima Tale.

Taka’s Grave

Avant de terminer la mission finale de l’acte 2, l’histoire vous emmènera vers les falaises à l’extérieur du bastion de Yarikawa, rendant hommage à la tombe de votre ami. Inclinez-vous ici pour déclencher un autel caché non marqué.

Lecture en cours: Ghost of Tsushima – 8 trucs et astuces de combat que vous devez savoir

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Autels de l'acte 2 - Soluce Ghost of Tsushima : Positions des Autels cachés

  • Autels de l'acte 1

Ghost of Tsushima : Autels cachés de l'Acte 2

Autel caché 6 : Au bout du ponton au bord de l'eau, à proximité d'un lieu de récit secondaire. Des poissons sauteront à nouveau en dehors de l'eau.

Ghost of Tsushima

Autel caché 7 : Au pied d'un pilier de l'honneur, ce qui le rend facile à repérer. Des escadrilles de libellules rouges vont tenter de vous intimider. Même pas peur !

Ghost of Tsushima

Autel caché 8 : Il faudra grimper sur la rampe du petit ponton en bois dans le marais. Le panneau est derrière des caisses. Une fois encore, des poissons vont sauter en dehors de l'eau, mais c'est du déjà vu.

Ghost of Tsushima

Autel caché 9 : Au bord du lac, au bout du ponton encore une fois. Les poissons croient toujours que vous n'avez pas déjà vu leur manège toutes les fois précédentes.

Ghost of Tsushima

Autel caché 10 : À seulement quelques centaines de mètres de l'autel précédent, toujours au bord du même lac et toujours au bout d'un ponton. Vous pourrez obtenir le trophée en pensant à toute la friture que vous auriez pu faire si vous aviez été équipé pour.

Ghost of Tsushima

  • Autels de l'acte 2

Robin Bouquet

Fan de nombreux types de jeux, j'accroche surtout quand il faut faire souffrir ses méninges et peaufiner son gameplay. Des raids WoW, je suis passé aux CRPG, puis des tacticals aux 4X, mais aussi les jeux FromSoftware.

Vous confondez les papillons avec des lucioles vous devriez commencer à vous en inquiéter 😁

L'actu

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10:00 "Ce jeu m'a vraiment captivé", le réalisateur de John Wick 4 fan de cette exclu PlayStation au point d'en faire un film !

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Ghost Of Tsushima Guides, Walkthrough, Essential Tips, And Collectibles (Spoiler-Free)

Here's a roundup containing our walkthrough and in-depth guides for Ghost of Tsushima for PS4 and PS5.

By Matt Espineli and Michael Higham on August 19, 2021 at 11:16PM PDT

Ghost of Tsushima Director's Cut is a massive open-world game set in ancient Japan that's packed with plenty to do. While it can be a somewhat straightforward game at times, there's still a lot that's not readily apparent when you first start exploring. To help you survive the Mongol-invaded island of Tsushima and restore your honor, we've assembled a comprehensive collection of tips and guides to help you make the most of the experience. That includes beginner's tips that you can learn before you even start up the game, so you're ready for the early challenges. Given the number of customization options, this is very important.

We also have a full walkthrough for the game, alongside a suite of guides covering all the game's side missions and collectibles--many of which we'll continually add into this article in subsequent days. These side missions and collectibles vary, with some expanding the lore while others make Jin more powerful or give him new options in stealth and combat.

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Now Playing: 9 Things I Wish I Knew Before Starting Ghost Of Tsushima

Also, we won't be discussing or showing off any sort of story spoilers. We've made sure to mark our articles with spoiler tags to ensure you get the most out your time spent roaming about in Ghost of Tsushima. For our full thoughts about the game, be sure to read our Ghost of Tsushima review and Iki Island expansion review . As with our guides, you won't have to worry about it spoiling major plot beats.

Ghost of Tsushima Beginner's Tips

Ghost of tsushima walkthrough, tales of tsushima side-missions walkthrough, mythic tales walkthrough and locations, how to access the iki island expansion, hot springs locations guide, bamboo strike locations guide, shinto shrine locations guide, fox den locations guide (inari shrines), haiku locations guide, hidden altar locations guide, combat guide, resource guide: what each items upgrades and where to get them, all the outfits and how to get them, where to find the black and white dye dealers, hidden trophies guide, how to get ghost of tsushima's toughest trophy.

Ghost of Tsushima is a vast, beautiful game you'll be eager to explore, but even with its traditional open world trappings, you may need a little more than the wind to guide you. Whether it's tips for sharpening your combat or some basics to get more out of the game, here are nine things you should know before starting Ghost of Tsushima.

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Do The Character Tales

No Caption Provided

Character tales are side quests that pop up as you recruit more of the characters who support Jin in defending the island of Tsushima. Once you have them on your side, these questlines will open up. And these are the important ones you'll want to take on. Doing so not only provides more insight into who these characters are, but gets you new gear and upgrades as you progress in them.

It's also worth noting that character tales are written to be played alongside the main story, and if you hold off on them til the late game, these stories won't really hit the same.

Take A Stance

No Caption Provided

Combat can be challenging, even more so if you don't take advantage of its systems. The game will remind you at times if you're not engaging with the various stances you unlock, and you should heed that advice if not for the first time. Stances work as a sort of rock-paper-scissors match up where a certain stance is more effective against an enemy using a certain type of weapon, allowing you to stagger enemies quickly for easier kills.

One upgrade along the Wind Stance path lets you auto-parry spear attacks when you attack, so get that when you can. While it's not on the Stance skill tree, consider upgrading the Deflection path which lets you parry some unblockable attacks.

Take Out Archers First

No Caption Provided

When you get into pretty big combat scenarios, you're often overwhelmed by the number of enemies coming after you. There'll be a mix of swordsmen, spearmen, sometimes brutes and archers. Since archers hang back and fire away, they'll often interrupt any sort of combat rhythm. You can predict when they fire by their voice lines, but it's better just to get them out of the way first. They're also easy targets since they don't have the gear to defend themselves up close.

Arrows Straight Through The Dome

You might be inclined to reserve arrows for long-range situations, but your bow can be clutch for thinning out enemies at close range. It's pretty satisfying to activate concentration and line up a headshot to take down an enemy charging at you. Since there's such a short delay between pulling out your bow and putting up your guard, you don't have to leave yourself vulnerable.

Do Optional Objectives When Clearing Camps

No Caption Provided

When clearing out Mongol camps, you're often asked to do optional objectives in addition to killing the camp leader. These aren't just for the completionists; sneaking around to find the leader and observe the leader before making the assassination is important. Doing so grants an extra point to your Stance unlock progression meter so you can get them quicker--other objectives give you more Legend XP.

Use Those Smoke Bombs

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Smoke Bombs are intended to obscure the enemy's vision so you can flee a large mob and make your escape if you're in danger. But actually, this is a prime opportunity to get some easy kills. Smoke bombs essentially put you into a stealth state, and if you have the Chain Assassination skill maxed, you can get 3 easy kills before dipping out or gathering yourself to take on the rest.

Swapping Armor Sets

No Caption Provided

Each set of attire carries its own unique attributes. That much is clear from when you acquire them and see them in-menu. But it's easy to forget swapping them for the right situation, so this is your reminder. When roaming about, wear the Traveler's Attire to uncover more of the map area as you explore, which can mark key locations from further out and make your controller pulse when collectibles are nearby. If you're going into sneaky missions, swap in the Ronin attire, and if you're going head on into battle, always have your Samurai armor ready. It's a quick swap in the menu that'll give you an edge whatever the situation. More armor sets unlock throughout the game, but these are key ones towards the beginning.

Don't Forget To Actively Set And Reset Your Charms

No Caption Provided

Major charms offer beefier buffs than minor charms, that much is clear, but you only get two slots for major charms so don't waste them on minor charms. Still, minor charms are very helpful; one of the key location types to seek is Inari shrines, finding these unlock extra minor charm slots. If you see a fox out in the open, follow them to wherever they lead.

One particularly good major charm to find at the start is Mizu-no-Kami, which makes timing windows for parries a bit wider. The shrine for it is quite close to the starting location…here [show the map]. Parrying is probably the most important combat mechanic to master, so this'll only make life easier.

Follow The Wind, Or Not

No Caption Provided

You can spend technique points to unlock the Guiding Wind perk that'll lead you to important spots that offer upgrades, like the hot springs to boost health or shrines where you find charms. These aren't just things to check off of a list since these have a fairly significant impact on your ability to survive and thrive in combat. But, you know how these things go: you can check all the locations of the hot springs , bamboo strikes , shinto shrines, and more to circumvent the search process altogether if you prefer.

Those are just some of the basics you should keep in mind and make habits in the early goings of Ghost of Tsushima. We also have an advanced combat guide that goes into detail for becoming a top-notch Samurai (or Ghost). You can find all our other Ghost of Tsushima guides below.

Below are links to our spoiler-free walkthrough of the entire game. Consult them for strategies and details on how to get through each of the story missions. Though if you're curious about more specific subjects and items, then chances are we have an article about it coming soon in the guides section below, so be sure to bookmark this page.

Aside from completing story missions and pursuing collectibles, the meat of the game's side activities is its side-missions, which are called Tales of Tsushima. With 61 in total, you're probably going to need help finding them all. Here's the location of every single Tale and details on how to complete them. Be wary; this guide contains light spoilers.

  • Ghost of Tsushima Side Missions Walkthrough: Tales of Tsushima Locations And Rewards

Mythic Tales are special side-missions that can net you powerful weapons and techniques, further enhancing your ability to take on the Mongol threat. There are six in total to complete, and they can only be unlocked on the map after you've completed enough story and side-missions. We encourage you to regularly complete story side-content, because once you do, you can find Mythic Tales on the map. Here's a walkthrough detailing exactly where you can find them and how to beat them.

  • Ghost of Tsushima Mythic Tales Walkthrough And Locations

Ghost of Tsushima Director's Cut includes a story expansion that takes you to an entirely new region called Iki Island. In order to access it, you'll need to fulfill a few conditions, which we detail in our guide on how to access the Iki Island expansion.

  • Ghost Of Tsushima: How To Unlock The Iki Island Expansion

Collectibles Locations And Other Guides

Aside from a full walkthrough, we've also got a ton of guides devoted to specific aspects and collectibles in the game. We've only a few up for now to help as you acclimate to the game's mechanics during its opening hours, but be sure to check back within the day as we start publishing the rest of our guides. Though if there's any other subjects you'd want us to make a guide on, be sure to let us know in the comments below.

Hot springs are special spots on the map where you can rest that expand your maximum health. As expected, it's in your best interest to seek these out. However, their locations are well-hidden across the island of Tsushima. To help you find them all, we've prepared a guide detailing all 18 hot springs locations.

  • Ghost of Tsushima Hot Springs Locations Guide

Bamboo Strikes are a special side-activity you can do that expands your maximum Resolve--the energy currency that allows you to recover your health. You'll want to track these down above all, as you can never go wrong increasing your total Resolve. But like every other collectible in the game, their locations are well-hidden. To help you find every single one, we've prepared a guide detailing all 16 Bamboo Strike locations.

  • Ghost of Tsushima Bamboo Strike Locations Guide

Shinto Shrines are probably one of the most entertaining side-activities in the game. They're essentially platforming challenges you can complete that earn you some of the most useful Charms in the game. If you find a Shinto Shrine, you'll definitely want to take some time to explore them. To help you find all 16 Shinto Shrines, we've compiled a guide detailing all their locations.

  • Ghost of Tsushima Shinto Shrine Locations Guide

Finding Fox Dens increases the total number of Charms you can equip. And once you've unlocked every slot, you'll get new Charms and even increase their potency. To think--all this for following foxes around and honoring their shrines; it's pretty great. Regardless, you'll need to find them all, or you can refer to our guide. Whatever works!

  • Ghost of Tsushima Fox Den Locations Guide

When you're not fighting, you can always find a place to sit and compose a Haiku. There are key locations where you can do this, which have you creating your own custom Haiku with preset phrases provided as you reflect on particular subjects. A fun diversion, writing Haiku nets you a special headband to further customize your appearance. Here's a guide detailing where to find all the Haiku and the headbands you get.

  • Ghost of Tsushima Haiku Locations Guide

In addition to the marked shrines throughout Tsushima, you can also find hidden altars that trigger visual flourishes. Find enough of them, and you can unlock a hidden trophy. Here's a list of where you can find 10 ones hidden altars.

  • Ghost Of Tsushima Hidden Altar Locations Guide

In Ghosts of Tsushima, you’ll strengthen Jin throughout your journey, unlocking more tools and skills to make tougher fights easier to take on. Since you can choose different skills that'll affect your playstyle as you level up, here are a few basic and advanced tips around what tactics you should use and skills you should unlock.

  • Ghost of Tsushima Combat Guide: 8 Advanced Tips You'll Need

As you run through the world, collecting crafting resources, you might wonder what everything does. With the game incessantly telling you to upgrade your weapons and armor--sometimes even when it's not in your best interest to do so--it pays to know what your resources do. Here's a quick explainer detailing the crafting resources.

  • Ghost of Tsushima Crafting Resource Guide: What Each Items Upgrades And Where To Get Them

There are many cool outfits you can unlock for Jin in Ghost of Tsushima that help fulfill the childhood fantasy of looking like a cool samurai. Not only that, but each one has its own unique perks that help you on your journey. You unlock several outfits throughout the game, so here's a guide detailing them all and when you get them.

  • Ghost Of Tsushima Armor Guide: What They Do And How To Get Them All

While the merchants in town offer a decent range of purchasable colors for your outfits, you'll start to notice they lack some key colors: black and white. This is because these particular colors are only sold by specialized dealers hidden in the world. If you've got a desire for black or white colorways for your outfits, then look to our guide detailing where to find these dye dealers.

Ghost of Tsushima Flowers Guide: Where To Find The Black And White Dye Dealers

Like all PS4 games, Ghost of Tsushima also has a host of Hidden Trophies that require some hyper-specific actions to trigger. To help all you completionists out there, we've compiled a guide detailing all the Hidden Trophies.

  • Ghost of Tsushima Hidden Trophies Guide

Ghost of Tsushima is a pretty forgiving game in terms of Trophies, all things considered. Despite there being a ton of collectibles, most Trophies don't require you to find all of them--only the most important ones that usually have a direct impact on gameplay. There are a few hidden Trophies that require you to explore the game a little more, but they're usually not too tough to figure out. And then there's the game's toughest challenge...

  • How To Unlock Ghost Of Tsushima's Toughest Trophy

Ghost Of Tsushima News

  • Ghost Of Tsushima Getting "Legends" Co-Op Multiplayer For Free
  • Ghost Of Tsushima Review - Chaos In The Windy City
  • Ghost Of Tsushima Mythic Tales Guide: How To Complete Them All
  • + Show More Ghost Of Tsushima News Links (2)
  • Ghost Of Tsushima Armor Guide: All Armor Sets And Locations
  • Ghost Of Tsushima Walkthrough, Guides, Collectibles, And Tips (Spoiler-Free)

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PowerPyx.com

Ghost of Tsushima Walkthrough – All Tales

July 16, 2020 by PowerPyx 10 Comments

Here you can find a full Ghost of Tsushima Walkthrough with a Missions List including all Tales (Side Quests, Mythic Tales, Main Missions). Ghost of Tsushima has 24 Jin’s Journey Tales (Main Story Missions), 61 Tales of Tsushima (Side Quests / Side Tales), 7 Mythic Tales (Mythic Quests).

This Walkthrough will guide you through every mission step by step including the starting locations and unlock requirements. Completing all 61 Tales of Tsushima unlocks the Helping Sword Hand trophy. Completing all 7 Mythic Tales unlocks the Teller of Tales trophy. Nothing is missable, you can still do all Side Tales and Mythic Tales after the story in free-roam. It also doesn’t matter what dialogue choices and ending you choose, this won’t impact any quests, collectibles or trophies. Choose as you like.

The game consists of 3 Acts that take place over 3 different regions. You start out in the south of Tsushima Island (Izuhara Region), then go to the middle (Toyotama Region), and end up in the north (Kamiagata Region). The story missions alone take roughly 15 hours when ignoring everything else and the side quests add another 15 hours roughly. You can play the missions in different order. Even main quests can be played in a different order.

Main Missions have Golden Icons on the map, Side Missions have Silver Icons on the map (the ones with a face are part of a questline, the ones with 4 dots are single quests), Mythic Tales have Blue Icons on the map. You can keep track of your progress in the Journal at the Pause Menu.

Below are links to all Ghost of Tsushima Walkthroughs:

Region 1: Izuhara – Main Tales

  • The Warrior’s Code
  • The Tale of Sensei Ishikawa (Ishikawa Tale 1 of 9)
  • Blood on the Grass
  • The Tale of Ryuzo
  • The Broken Blacksmith
  • Hammer and Forge
  • The Tale of Lady Masako (Masako Tale 1 of 9)
  • The Iron Hook
  • Shadow of the Samurai

Region 1: Izuhara – Mythic Tales

  • The Heavenly Strike
  • The Curse of Uchitsune
  • The Legend of Tadayori

Region 1: Izuhara – Side Tales

  • The Sensei and the Student (Ishikawa Tale 2 of 9)
  • The Past Never Passes (Ishikawa Tale 3 of 9)
  • The Way of the Bow (Ishikawa Tale 4 of 9)
  • The Headman (Masako Tale 2 of 9)
  • The Husband (Masako Tale 3 of 9)
  • The Traitor (Masako Tale 4 of 9)
  • Servant of the People (Kenji Tale 1 of 3)
  • Unfinished Business
  • Lost at Sea
  • A Healer’s Touch
  • Empty Baskets
  • Honor Buried Deep
  • The Value of Sake
  • For Tsushima
  • The Cost of Iron
  • A Place to Call Home
  • The Other Side of Honor
  • Whispers in the Woods
  • Incident at Hiyoshi Pass
  • A Mother’s Peace (A Masako Tale)
  • The Laughing Bandits

Region 2: Toyotama – Main Tales

  • A New Horizon
  • A Message in Fire
  • The Walls of Yarikawa
  • The Coward of Yarikawa
  • The Ghost of Yarikawa
  • Ghosts From the Past
  • A Reckoning in Blood
  • The Fate of Tsushima
  • From the Darkness

Region 2: Toyotama – Mythic Tales

  • The Six Blades of Kojiro
  • The Unbreakable Gosaku
  • The Spirit of Yarikawa’s Vengeance

Region 2: Toyotama – Side Tales

  • The Last Warrior Monk (Norio Tale 1 of 9)
  • Three Actions, Three Illusions (Norio Tale 2 of 9)
  • Ghosts in the Fog (Norio Tale 3 of 9)
  • The Birth of Suffering (Norio Tale 4 of 9)
  • The Blood Sutra (Norio Tale 5 of 9)
  • The Cause of Suffering (Norio Tale 6 of 9)
  • The End of Suffering (Norio Tale 7 of 9)
  • Dreams of Conquest (Ishikawa Tale 5 of 9)
  • The Ghost and the Demon Sensei (Ishikawa Tale 6 of 9)
  • The Terror of Otsuna (Ishikawa Tale 7 of 9)
  • Laid to Rest (Ishikawa Tale 9 of 9)
  • Nattou and the Sake Seller (Kenji Tale 2 of 3)
  • The Delicate Art of Negotiation (Kenji Tale 3 of 3)
  • The Tale of Yuna (Yuna Tale 1 of 4)
  • Silent Death (Yuna Tale 2 of 4)
  • The Black Wolf (Yuna Tale 3 of 4)
  • Message in Blood (Yuna Tale 4 of 4)
  • The Fool (Masako Tale 5 of 9)
  • The Family Man (Masako Tale 6 of 9)
  • The Thief (Masako Tale 7 of 9)
  • The Conspirator (Masako Tale 8 of 9)
  • The Proud Do Not Endure (Yuriko Tale 1 of 2)
  • The Art of Seeing (Yuriko Tale 2 of 2)
  • A Wealthy Man Has All He Needs
  • A Thief of Innocence
  • The River Children
  • The Generosity of Lady Sanjo
  • Peace for the Divine
  • Flesh and Stone
  • The Burden of Theft
  • A Final Request
  • A Debt Repaid

Region 3: Kamiagata – Main Tales

  • Honor and Ash
  • Wolves at the Gates
  • A Gathering Storm
  • Heart of the Jito
  • Eternal Blue Sky
  • The Tale of Lord Shimura

Region 3: Kamiagata – Mythic Tales

  • The Undying Flame

Region 3: Kamiagata – Side Tales

  • Friends in Passing (Ishikawa Tale 8 of 9)
  • The Sister Betrayed (Masako Tale 9 of 9)
  • The Guardian of Tsushima (Norio Tale 8 of 9)
  • This Threefold World (Norio Tale 9 of 9)
  • Fit for the Khan
  • A Father’s Choice
  • Hidden in Snow
  • The Cost of Fear

Region: Iki Island – Main Tales

  • Journey Into the Past
  • A Lost Friend
  • The Eagle’s Cry
  • A Raider’s Return
  • Jin From Yarikawa
  • The Lightning in the Storm
  • Massacre at Kidafure Village
  • The Blessing of Death
  • Epilogue: Last Words

Region: Iki Island – Side Tales

  • The Ghost of Iki Island
  • Caretakers of the Eagle
  • Troubled Waters
  • The Impact of Loss
  • Bloodletting
  • A Mother’s Law
  • A Helping Hand

Region: Iki Island – Mythic Tales

  • The Legend of Black Hand Riku
  • The Legacy of Kazumasa Sakai

Region: Iki Island – Unwritten Tales

  • All Unwritten Tales Locations & Solutions

More Guides:

  • Ghost of Tsushima – Wiki & Strategy Guide
  • Ghost of Tsushima – Collectibles Guide
  • Ghost of Tsushima – All Mongol Territories (Outposts to Liberate)
  • Ghost of Tsushima – All Armor Locations
  • Ghost of Tsushima – All Weapon Locations
  • Ghost of Tsushima – All Charm Locations
  • Ghost of Tsushima – Full World Map
  • Ghost of Tsushima – How to Get Legendary Thief Outfit
  • Ghost of Tsushima – Where to Find Black & White Dye Merchants
  • Ghost of Tsushima – Trophy Guide & Roadmap

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July 18, 2020 at 12:32 pm

Hi there, After I progressed to ACT 2, Kenji’s first mission, Servant of the people, is missing. I am not sure if it is a glitch. Did someone happened as well? Many thanks! Taiming

July 18, 2020 at 1:00 pm

Found it. Have to liberate the village and then the quest will show up.

' src=

July 22, 2020 at 1:16 am

So far the only mission glitch i’ve had is during ‘The River Children’ in Act 2. Save before this mission. When you examine first clue regardless of which clue you’ll just freeze on the spot. Loading checkpoint didn’t work but exiting the game and selecting Continue worked for me

' src=

July 23, 2020 at 12:30 pm

Where’s mission 9 of ishikawa on the list?

' src=

July 23, 2020 at 3:01 pm

Region 2 – Laid to Rest (Ishikawa Tale 9 of 9)

' src=

July 25, 2020 at 4:48 pm

The Cost of Fear was buggy for me and didn’t show up on map, was only missing one trophy for platinum. Thanks to you list I checked all completed tales it found out that this is the one I was missing. I went to the spot were the tales is supposed to start and the friggin guy was there!! That was a huge relief reading about the bugs, I was scary as sh*t! Thanks for your help 🙂

' src=

July 29, 2020 at 4:35 pm

There are 24 main missions (9+9+6), unless you are including the prologue as one.

A debt repaid and the cost of fear were both glitched on my game. Thank you for providing photos & list of tales to help me sort that out. Platinumed the game this morning

' src=

July 30, 2020 at 7:36 pm

It says 25 story missions but you only list 24. I have all missions listed complete and still all tales trophy won’t pop

July 30, 2020 at 9:11 pm

24 is correct, I was counting the Prologue as an extra.

' src=

August 2, 2020 at 11:23 am

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Ghost of Tsushima beginner’s guide and tips

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Jin stands next to a hot spring in Ghost of Tsushima beginner’s guide

Ghost of Tsushima is a story and a game that spans an entire island. A lot of the mechanics are similar to other open world games, but the sheer number of things to do — and how inviting the island is to explore — get overwhelming.

In this guide, we’ll give our best tips for starting your journey to becoming the titular Ghost of Tsushima.

Embrace the transformation, and take your time

The game you play at the beginning of Ghost of Tsushima is not the same game you’ll be playing a few hours later. That’s kind of the point — Jin abandoning the traditions of the samurai to become a stealthier, sneakier murder machine.

Embracing that will make you first few hours with the game easier. You’re not going to have any stealth options at first. You don’t have ranged weapons. There’s nothing ghost-like about Jin for a while.

Over the course of the opening act’s Tales (missions and side missions), you’ll learn abilities and pick up gear that spark your transformation. Those missions take time, though, so don’t try to rush it.

Tales of Tsushima (side quests) earn you new weapons and armor

We just mentioned this, but it bears repeating: Don’t consider the Tales of Tsushima side quests optional. Not only do they advance the story, but they also earn you abilities and gear like new armor and outfits or ranged weapons. They’re how you’ll learn to be sneakier and backstabbier. Completing those opens up new ways to play.

Mythic Tales add even more abilities and gear

Mythic Tales are special side missions that earn you an ability or an item straight out of Tsushima’s legends. These are powerful additions to your arsenal and that makes them well worth the time they take to complete.

Exploring the map improves your abilities

The titular island of Tsushima is absolutely packed with things to discover. You’ll find things like Hot Springs , Fox Dens , Bamboo Strikes , and Shrines . These locations will appear on your map as a question mark until you investigate them. Almost every one of them will improve Jin in some way. Hot Springs increase your health, Shrines reward you with new charms (items that add buffs to your abilities), and Fox Dens add more charm slots.

These last three tips all amount to the same thing: Explore, explore, explore, and do everything you find. Every spot you clear on the map improves Jin’s abilities. Every roadside ambush you survive increases your Legend (which eventually earns you Technique — or skill — points). Everything you do benefits you, so take the time to do it.

Dress for success (change your outfit on the fly)

During Act 1, you’ll end up with a few different outfits and armor. Treat your outfit as situational, and change it accordingly. You’ll have damage-reducing Samurai Clan Armor that’s ideal for combat, Traveler’s Attire that helps you find collectibles and map locations, as well as ranged weapon- and stealth-focused armors.

You don’t need to have — and shouldn’t have — a favorite among them. You should be changing your outfit (in the Gear > Outfit menu) often. Each one comes with benefits and buffs tailored (clothing pun!) to certain situations. While you’re traversing the island, don your Traveler’s Outfit. When you get into a fight — or even mid-fight, since it’s an instant switch — switch over to your Samurai Clan Armor. Change your clothes to match your needs.

Fall damage will kill you as often as enemies

You won’t be doing a huge amount of climbing in Ghost of Tsushima . When you do, it’s clearly marked and a simple mechanic to navigate — while climbing up cliffs, at least. Climbing down is a little more complicated and dangerous. Fall damage is a serious consideration in Tsushima , and the difference between a fall that you survive, a fall that damages you, and a fall that kills you outright is frustratingly small.

When climbing down a cliff, make sure you look for the R2 prompt that indicates a safe climbing path. Unless you’re confident, don’t jump off of cliffs. Eventually, you’ll be able to unlock a Technique (under Techniques > Ghost > Evolving Tactics > Assassination > Safe Landing) that will make most falls survivable. But even then, you’ll still overestimate Jin’s abilities.

ghost of tsushima 10 autel caché

Ghost of Tsushima guides and walkthroughs

  • Stealth build and tips
  • How to increase your Legend
  • Ghost of Tsushima armor guide
  • How to use the Guiding Wind
  • Yellow bird guide
  • How to liberate the island and unlock all locations
  • Map exploration locations and rewards
  • Where to find vanity gear and cosmetics
  • Where to find flowers
  • Finding haiku locations and headbands
  • Ghost of Tsushima Trophy guide
  • Ghost of Tsushima standoff guide
  • Ghost of Tsushima stance guide
  • The Heavenly Strike walkthrough
  • The Curse of Uchitsune walkthrough
  • The Legend of Tadayori walkthrough
  • The Unbreakable Gosaku walkthrough
  • The Spirit of Yarikawa’s Vengeance walkthrough
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Ghost of Tsushima

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A New Game+ mode was released alongside a free multiplayer expansion, Ghost of Tsushima: Legends , on October 16, 2020, in update 1.1 . Free upgrades, including faster load times and framerates up to 60 frames per second (compared to 30 on PS4 and PS4 Pro), were made available to PlayStation 5 owners. [2]

A re-release of the game along with an expansion, Ghost of Tsushima: Iki Island , was released on August 20, 2021, under the name Ghost of Tsushima Director's Cut , on PlayStation 4 and PlayStation 5, with the PlayStation 5 version having additional features such as haptic triggers, Japanese lip-sync, and faster loading times. [3]

A film adaptation is being helmed by Chad Stahelski of John Wick fame; it is currently in development. [4]

  • 2.1 Languages
  • 3.1 Inspiration
  • 3.2 Authenticity
  • 4.1 Reception
  • 4.3 Technical performance
  • 5.1 Standard Edition
  • 5.2 Standard Launch Edition
  • 5.3 Digital Deluxe Edition
  • 5.4 Special Edition
  • 5.5 Collector's Edition
  • 5.6 Digital Deluxe Upgrade
  • 6.1.1 Concept art
  • 7.1 References

Ghost of Tsushima is a story-driven, action-adventure open world game with combat and stealth elements. An anthology of smaller side stories surrounds the main plot. It is loosely based on historical events and should not be considered an accurate re-telling of history - it is purely for entertainment purposes only. [5]

The year is 1274 AD on the island of Tsushima. Samurai warriors are the legendary defenders of Japan until the fearsome Mongol Empire invades, wreaking havoc and conquering Tsushima, defeating nearly all samurai stationed on Tsushima Island. As one of the last surviving samurai, Jin Sakai rises from the ashes to fight back with help from his allies, but the honorable tactics and code of the samurai won't lead to a possible victory over the Mongols. Jin must move beyond samurai traditions to forge a new way of fighting – the way of the Ghost – as he wages an unconventional war for the freedom of Japan. [6]

Features [ ]

  • A single player open world experience where players are encouraged to progress from location to location without guidance.
  • A progression system that includes learning various combat techniques, such as samurai tactics, stealth tactics and stances to help Jin fight a variety of different enemies.
  • The main story line branches off into multiple side quests that players can elect to pursue for additional skills, armor, weapons and experiences.
  • Experience dynamic weather and time of day.
  • Multiple difficulty settings, able to be adjusted at almost any time throughout the game.
  • Photo/Video mode with options for particle effects, wind speed and direction, and background soundtrack. (Press Right on the D-Pad). [7]
  • "Samurai Cinema": Japanese voice track option with subtitles (can be changed throughout the game) [7]
  • "Kurosawa Mode": Black-and-white windy film grain with Japanese voice track and reworked audio (can be changed throughout the game). [7]
  • Legends Multiplayer mode with unique story and survival mode and item progression system.

Languages [ ]

Ghost of Tsushima has full voice acting in either Japanese or English with multiple language options for subtitles. The English voice acting was recorded by Sucker Punch while the Japanese voice acting was overseen by SIE Japan Studio. Voice and subtitle languages can be changed throughout the game as players choose. [8]

  • English - Voice Acting
  • Japanese - Voice Acting with English subtitles

Development [ ]

Ghost of Tsushima was initially revealed at Paris Games Week on October 30, 2017 by Sucker Punch Productions. [9] Its gameplay was first revealed at E3 2018. [10] Ghost of Tsushima was originally set to release on June 26, 2020, [11] however this was pushed to July 17, 2020 due to the COVID-19 pandemic. [1] The game went gold on June 22, 2020. [12]

Inspiration [ ]

Game director Nate Fox of Sucker Punch said:

The game is a love letter to the samurai genre, [...] While working on the Sly Cooper series, I was writing the dialogue for these anthropomorphized animals and, kind of as a point of inspiration, I was reading this comic called Usagi Yojimbo . [...] It's this great comic where the samurai main character wanders the landscape and he's this very quiet, soft-spoken person who uses his sword in a snap to solve problems in any town he walks into. And I remember reading it and at the time thinking, man, this would be a great video game. [13]

After finishing Infamous: First Light , Nate Fox says they were already thinking about their next project:

When we started talking about making an open-world samurai game, I remembered reading those comics - and of course watching classic samurai movies - and thinking this is really a good marriage with the freedom of being in an open world. And when you think about an open world you'd want to explore, feudal Japan is like number one. [13]

He continues:

I would say the number one inspiration for the title was Red Dead Redemption -- not Red Dead 2 , but Red Dead Redemption -- because they did such a fantastic job bringing the fantasy of being an outlaw cowboy to life. [14]

Another inspiration was:

Yojimbo by Akira Kurosawa, where it's this perfect, almost like a western, where a samurai walks into town and uses the edge of his sword to solve a problem, guile. And that seemed like the kind of thing you could replicate inside a game world, very meaningful." [13]

Authenticity [ ]

Nate Fox said:

We wanted to make the world feel authentic. And, because we're an American developer, we knew we wouldn't succeed at that just by ourselves, so we reached out to experts in different fields to help guide us in how to do things correctly from architectural standards to how people would move in the time or how clothes were created at the time. [...] Certainly we want to do the best job we can knowing that we are a bunch of Americans, but it's really handy being a member of Sony, where we have other studios we can ask for help from or guidance, [...] And working with these other teams, people, and even Japan Studios who guided us on our first research trip to Tsushima Island and helped with field recordings of audio. It's come together to have that feeling that will transport you to feudal Japan. [13]

Regarding the combat Fox explained:

Samurai movies feature these really intense, deadly battles. And for us, the three words that guide our combat are mud, blood, and steel. We want to make it grounded. We want to make it visceral. And it is a challenging space. As soon as we decided that we wanted to honor the lethality of swords – one swipe, two swipes, you're dead. And that's you killing others, and that's others killing you. The game came alive as a samurai game. The challenge was there. The threat of death was there. [13]

Release [ ]

Reception [ ].

The review embargo for Ghost of Tsushima was lifted on July 14, 2020, 7 AM PDT, approximately three days before the game's release. [24] Ghost of Tsushima received very positive reviews, with praise directed towards its combat and art design. IGN's Mitchell Saltzman said that " Ghost of Tsushima is an excellent action game and its open world is one of the most gorgeous yet." [21] Game Informer's Matt Miller praised the gameplay, saying that " Ghost of Tsushima is the open-world action formula at its most mature and rewarding [...] deep, rewarding, and hard to put down.". [18] John-Paul Jones of PlayStation Universe said that " Ghost of Tsushima undoubtedly remains not only one of the best open world romps money can buy and a stunning PlayStation 4 exclusive, but also Sucker Punch Productions finest effort to date." [22] Additionally, Ghost of Tsushima was the third western game to ever receive a Famitsu perfect score of 40/40. [25]

Criticisms were directed at the game's open-world nature, with Polygon's Carolyn Petit saying that "The core game underneath that alluring exterior is a pastiche of open-world game design standards from five years ago; it lacks a real personality of its own." [26] Eurogamer's Chris Tapsell said, "Limited by a rote and rigid world, Sucker Punch's samurai homage pairs okay action with enjoyably committed, if awkwardly fawning melodrama." [27] Digital Foundry's John Linneman praised Ghost of Tsushima as "Sucker Punch's best release yet" but said that "compared to the standards set by Sony's remarkable run of first-party hits, it doesn't quite feel like the finished article." [28]

Worldwide, the game sold more than 2.4 million units in its first 3 days of sales, making it Sony's fastest selling original IP debut. [29] Also, after only three weeks of sales, Ghost of Tsushima achieved the highest lifetime sales for a PS4 first-party game in Japan, surpassing Marvel's Spider-Man . [30]

In November 2020, New York Times reported that Ghost of Tsushima had sold over 5 million copies since its release, and Hermen Hulst, head of PlayStation Worldwide Studios, confirmed that it was also the fastest-selling first-party original PS4 game. [31] [32] In March 2021, game director Nate Fox announced that Ghost of Tsushima had sold over 6.5 million copies. [4] In January 2022, Sucker Punch Productions confirmed that Ghost of Tsushima had sold more than 8 million copies. [33] In July 2022, in celebrating the game's two-year anniversary, Sucker Punch Productions confirmed that sales had passed 9.73 million. [34]

Technical performance [ ]

Ghost of Tsushima runs at 1080p resolution with a 30 frames-per-second cap on the base, non-Pro, PlayStation 4. On PlayStation 4 Pro, there are two options for the user: Higher Resolution and Better Framerate. While both modes still have a 30 frames-per-second cap, Higher Resolution renders the game at 1800p and then checkerboards it to a 2160p display, or supersamples it to a 1080p display; Better Framerate renders the game at 1080p without any checkerboard rendering. [35]

On PlayStation 5, Ghost of Tsushima runs in backwards compatibility mode with a 60 frames-per-second cap and faster load times. [36]

Ghost of Tsushima was nominated for and won many awards, including five nominations in the Golden Joystick 2020 awards, with Sucker Punch receiving a Studio of the Year nomination.

Edition Variants [ ]

Ghost of Tsushima had pre-order bonuses associated with the various digital and launch editions of the game: [6]

Standard Edition [ ]

The standard edition was the digital version of the game and retailed for US$59.99. It included the following pre-order bonuses:

  • Digital Mini Soundtrack
  • Jin PS4 Dynamic Theme [37]

Standard Launch Edition [ ]

GoT Launch Edition transparent

The launch edition was the physical version of the game and retailed at US$59.99. The cover of the physical game disc is reversible and features the Ghost Mask , and includes the pre-order bonuses that the standard digital edition has. [38]

Digital Deluxe Edition [ ]

GoT Digital Deluxe Edition

The Digital Deluxe Edition retailed for US$69.99 / $89.99 CAD and included the following:

  • Digital Version of Ghost of Tsushima
  • Digital Mini Art Book by Dark Horse Comics
  • Director's Commentary
  • Samurai PS4 Dynamic Theme [39]
  • Golden Mask
  • 1 Technique Point
  • Charm of Hachiman's Favor

Special Edition [ ]

GoT Special Edition

The Special Edition retailed for US$69.99 / $89.99 CAD MSRP and included the following:

  • Ghost of Tsushima Steelbook, including the game disc

Digital items include:

Collector's Edition [ ]

GoT Collectors Edition

The Collector's Edition retailed for US$169.99 / $219.99 CAD MSRP and included the following:

  • Cloth Map of Island of Tsushima
  • Sashimono War Banner
  • Furoshiki Wrapping Cloth
  • Sakai Mask (includes mask and stand made of polyresin)
  • 48-Page Mini Art Book by Dark Horse Comics

Digital Deluxe Upgrade [ ]

A digital deluxe upgrade was released shortly after launch, primarily for those who already owned the standard edition of Ghost of Tsushima . It retails for $10.99 USD on the PlayStation Store and includes the following [40] :

  • Ghost of Tsushima Samurai Theme

Gallery [ ]

GhostOfTsushimaFullCoverArt

Concept art [ ]

Concept art 1

References and notes [ ]

References [ ].

  • ↑ 1.0 1.1 PlayStation Blog . Release Date Updates For The Last of Us Part II, Ghost of Tsushima
  • ↑ Tweet from Sucker Punch Productions on PS5 launch
  • ↑ PlayStation Blog . Ghost of Tsushima Director’s Cut arrives on PS5 and PS4 consoles on August 20
  • ↑ 4.0 4.1 PlayStation Blog . A Ghost of Tsushima movie is in the works
  • ↑ PlayStation Blog . Ghost of Tsushima: Your questions answered
  • ↑ 6.0 6.1 PlayStation.com . Ghost of Tsushima game page
  • ↑ 7.0 7.1 7.2 PlayStation US YouTube channel . Ghost of Tsushima - State of Play
  • ↑ USGamer . How the Studio Behind The Last Guardian Helped Ghost of Tsushima Find Its Direction
  • ↑ PlayStation Blog . Ghost of Tsushima, Sucker Punch's New Project, Revealed at Paris Games Week
  • ↑ PlayStation Blog . Mud, Blood, and Steel: Ghost of Tsushima Gameplay Debut
  • ↑ PlayStation Blog . Ghost of Tsushima Out June 26: Collector's & Digital Deluxe Editions Detailed
  • ↑ Twitter . Gone Gold tweet by Sucker Punch Productions
  • ↑ 13.0 13.1 13.2 13.3 13.4 GamesRadar . Ghost of Tsushima's samurai rabbit roots, fox petting, and commitment to authenticity
  • ↑ LADbible . 'Ghost Of Tsushima' Director Says 'Red Dead Redemption' Was Huge Inspiration
  • ↑ Metacritic
  • ↑ Destructoid review
  • ↑ Famitsu score
  • ↑ 18.0 18.1 Game Informer review
  • ↑ GamesRadar review
  • ↑ GameSpot review
  • ↑ 21.0 21.1 IGN review
  • ↑ 22.0 22.1 PlayStation Universe review
  • ↑ Push Square review
  • ↑ Ghost of Tsushima Reviews Go Live Soon--Here's When
  • ↑ Ghost of Tsushima Is the Third Western Game to Earn a Famitsu Perfect Score
  • ↑ Polygon review
  • ↑ Eurogamer review
  • ↑ Digital Foundry tech review
  • ↑ Ghost Of Tsushima Is The PS4's Fastest-Selling New IP on GameSpot
  • ↑ Media Create Sales: Week 32, 2020 (Aug 03 - Aug 09) on ResetEra, translated from the Famitsu database
  • ↑ "PlayStation 5: The Next Step in Sony’s Rebound", New York Times
  • ↑ Tweet from Hermen Hulst
  • ↑ Tweet by Sucker Punch Productions
  • ↑ Ghost of Tsushima : PS4 vs PS4 Pro Comparison + Performance Testing! from Digital Foundry
  • ↑ Ghost of Tsushima : PS5 vs PS4 Pro - The 60fps Difference! from Digital Foundry
  • ↑ 37.0 37.1 37.2 37.3 Twitter . Jin Dynamic Theme tweet by Sucker Punch Productions
  • ↑ Twitter . Reversible cover tweet by Sucker Punch Productions
  • ↑ 39.0 39.1 Twitter . Samurai Dynamic Theme tweet by Sucker Punch Productions
  • ↑ PlayStation Store listing for Ghost of Tsushima Digital Deluxe Upgrade
  • ↑ PlayStation 5 via backwards compatibility
  • 2 Ghost Armor
  • 3 Gosaku's Armor

customer service pitch for resume

customer service pitch for resume

Ghost of Tsushima Review

This is the way (of the samurai).

Mitchell Saltzman Avatar

Ever since Assassin’s Creed started leaping from ancient Jerusalem to renaissance Italy to colonial America and beyond, there has been a longstanding itch to see the open-world stealth-action series take on feudal Japan. Consider that itch sufficiently scratched with Ghost of Tsushima. Sucker Punch’s latest is an absolutely gorgeous adventure through one of history’s most strikingly beautiful landscapes, and that beauty is compounded by one of the best blade-to-blade combat systems the open-world action genre has seen. There are some stumbles when it comes to stealth, enemy AI, and a few general minor frustrations, but for just about every moment where Ghost of Tsushima falters, there are plenty more where it soars.

Ghost of Tsushima is a fictional tale told with fictional characters, but it’s based on the very real invasion of Japan by the Mongol Empire in 1274 that began on the Island of Tsushima. You take control of Jin Sakai, capably acted by The Man in the High Castle’s Daisuke Tsuji, who starts off as a samurai before a disastrous battle against the invaders quickly teaches him that perhaps the honorable but restrictive ways of the samurai code might not be enough to deal with this new and existential threat.

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ghost of tsushima 10 autel caché

Ghost of Tsushima revolves around this inner conflict as Jin’s formative teachings push up against his need to save his homeland at any cost, and though it takes a little while to really get going, it’s a compelling struggle. Even if Jin himself isn’t the most charismatic of protagonists, his foil, Khotun Khan, played by Glee’s Patrick Gallagher, has charisma in spades. He’s one of the most memorable game villains of recent memory thanks to his soft intensity that is oddly calming despite his terrifying intentions. He’s extremely cunning, always one step ahead, and his presence as the “Big Bad” is a large part of why Jin’s 40 to 50-hour quest for vengeance works so well.

Khotun Khan is one of the most memorable game villains of recent memory.As good as the English voice cast is, though, it’s a shame that Sucker Punch wasn’t able to find a way to have the performance capture match the Japanese voice acting as well. As a result, if you choose to play with the excellent Japanese audio track, which features the outstanding Kazuya Nakai as Jin, it comes off as a comparatively cheap dub with wildly mismatched lip flaps and facial expressions that don’t mirror the emotion in the voice. It’s not a huge issue as it’s still well worth playing in Japanese – and you have the option of enabling the beautiful Kurosawa Mode, which puts a film grainy black-and-white filter over everything to match the style of the classic Akira Kurosawa movies that Ghost of Tsushima so effectively pays homage to. I wouldn’t recommend playing the whole campaign in Kurosawa mode, as there are some quests that demand some color recognition, but it’s a great visual effect to turn on every now and then.

What isn’t ever a bummer is the music. The dynamic score seamlessly shifts from quiet and ambient shakuhachi flutes during stealthy moments to thunderous taiko drums once blades start clashing; tense encounters are made even more palpable thanks to increasingly speedy strums of biwas and shamisens. Overall, it doesn’t matter what you’re doing – the music always fits and serves to enhance whatever emotion the gameplay and the cinematics are trying to evoke.

Fight Like a Samurai

Ghost of Tsushima’s combat is like a witches’ brew made with bits of the Batman Arkham series, the pre-Origins Assassin’s Creeds, Sekiro: Shadows Die Twice, and the entire library of Kurosawa films. And, as witches’ brews tend to be, the result is magical. Like all great combat systems, it’s simple to understand on a surface level: there are light attacks to quickly deal damage and beat out slower strikes, heavy attacks that deal more damage and can break through enemy guards, a block button to guard against certain attacks, and a dodge button to avoid the attacks that can’t be guarded.

That probably all sounds familiar, but the glue that holds this combat system together and allows it to remain interesting the whole way through is the addition of the stances you can shift between at the push of a button. As Jin completes certain tasks, he’ll unlock new sword stances that each come with their own movesets, and, more importantly, their own strengths versus a particular type of weapon. The starting Stone Stance is ideal for dealing with swordsmen, as one charged-up stab attack can sneak through their guard and either kill them outright or deal massive damage. Later on you’ll learn the Water Stance, which uses slower but more powerful strikes that can break through the defenses of shield-wielding enemies.

There are four stances total, and once you have access to them all combat will challenge you to not only identify the greatest threat at any given moment but also to swap to the stance that is best suited to deal with them, all while balancing the very real need to play defensively. When it’s at its best, combat in Ghost of Tsushima is fast, chaotic, tactical, and is true to the fantasy of being a lone hyper-skilled but outnumbered samurai.

The little touches go a long way towards combat's exquisite feel

The little touches go a long way toward combat’s exquisite feel, in addition to bringing a bit of visual spectacle. The on-screen HUD is minimalist and the camera always stays really tight so you can get an up-close view of the action; enemies have clear audio tells so that even if you can’t see them you know when to dodge or block; fatal attacks often end with Jin spinning around to face the camera while your enemy stumbles around with blood spurting out before finally keeling over. Even smaller still, defeated enemies will sometimes crawl helplessly on the ground desperately trying to escape you, you can wipe the blood off your sword, you can bow to pay respect to your opponent, and the list goes on and on.

The best part, though, is that there’s no traditional level-based stat progression. When you get stronger in Ghost of Tsushima, it’s not because invisible numbers went up and now you deal more damage and take less when you’re hit; it’s because your techniques got better and now you have new, better ways of dealing with tougher enemies. It’s so incredibly satisfying. When you level up you might spend a point to unlock the ability to block a previously unblockable attack from spear-wielding enemies, or you could choose the ability to block arrows so you can better deal with situations where you’re surrounded by archers. Or maybe you’ll unlock the ability to make enemies flee in terror when you execute a perfectly timed Sekiro-esque parry.

It’s fantastic because it means that you’ll never run into an area in Ghost of Tsushima where, all of the sudden, you’re getting one-hit killed by archers who you’d previously brushed off, or having to spend a week chopping away at the sword equivalent of a bullet sponge just because they’re arbitrarily several levels higher than you. Crucially, this removes the problem of being forced to grind sidequests in order to reach a certain level minimum in order to progress in the story, which is something that certain other games are notorious for.

Which open-world action/adventure has the best melee-centric combat system?

ghost of tsushima 10 autel caché

Impressively, Ghosts of Tsushima’s difficulty always managed to be appropriate no matter what point of the campaign I was at. Enemies do get tougher, and you do need to improve your gear by upgrading your sword, armor, and charms to meet the difficulty curve, but the stat improvements from gear always felt secondary to the skills that you’d accumulate, but and the challenge always felt fair. Even when I bumped the difficulty up to hard mode, which makes enemies more aggressive, it never took away from the lethality of my sword.

On top of all of this, there are also the various tools and gadgets that you earn over the course of your adventure. As Jin gets more and more comfortable with bending his samurai code and using tools outside of his normal repertoire, his combat abilities also expand dramatically. He can use kunai much like Batman uses his batarangs to quickly interrupt or eliminate weakened enemies; he can throw sticky bombs to disorient a large crowd; or he can take out his trusty bow and land a headshot to bring down a heavily armored foe in one hitpotentially end the fight before it even begins. The sheer variety of ways to approach combat in Ghost of Tsushima is incredible.

Stealthy Stumbles

It’s a good thing that the blade-to-blade combat in Ghost of Tsushima is so good, because Jin’s ninja-inspired stealth does not hold up its end of the bargain. It works, on a very basic level, in all the ways that you’d expect it to: you can crouch-walk through fields of tall grass to invisibly sneak around enemy encampments, you can assassinate foes from above, and you can even buy upgrades that let you take out multiple enemies at once if they’re all foolishly clumped together.

The problem is what happens once you get spotted. Enemies just don’t know how to handle it. What if you climb onto a rooftop? They don’t follow you, they don’t hunt you, they kind of just yell and throw shurikens. What if you suddenly break line of sight and crouch into a nearby flower patch that they can still clearly see? They just turn around, look elsewhere for a bit, and then blow their little alarm horns. It’s as if you do anything other than just fight once you break stealth, the AI just throws up its hands and shrugs.

Jin’s stealth tools are also very rudimentary and don’t allow you any sort of creativity that might make stealth a little more exciting. They all kind of do the same things, just with different ammo types. There’s a wind chime that works as a distraction on a single enemy and a firecracker that works as a distraction for a group of enemies. Then there’s your bow that silently kills enemies, your longbow that silently kills helmet-wearing enemies, a dart that silently kills enemies and makes them puke blood, and another dart that makes enemies try to kill each other. There are also a handful of mandatory stealth segments which just boil down to finding the clearly laid out stealth route and occasionally using distractions to clear enemies out of the way. None of the flexibility and versatility of the melee combat is found in the stealth gameplay.

By the late game I was taking five enemies out at the start of every fight, and it felt awesome every time.Fortunately, Ghost of Tsushima offers a way to make going loud right out of the gate just as advantageous as picking off a handful of enemies unnoticed, and it does so in the best possible way: by staying true to its samurai cinema roots. At the beginning of most combat encounters you can trigger a stand-off, which allows you to target one of your enemies in a classic showdown where you must wait for them to make a move to attack, and then strike with one of your own to take them down in one hit. If you nail the timing, that’s one fewer for you to deal with when the brawl begins. But that’s only the beginning: you can make these stand-offs a major part of your combat strategy by putting points into the stand-off technique and wearing armor that allows you to chain multiple stand-off streaks together. By the late game, I was taking five enemies out at the start of every fight, and it felt awesome every time.

Of course, there is a risk involved with stand-offs: they’re absolutely devastating if you lose. Your health is drained almost nothing and you’re put in a position where you’re surrounded by all of the still very much alive enemies in the area. That risk gets greater later on as enemies start throwing in feints to try to make you swing early. It’s an all-around fantastic mechanic that not only fits with the samurai theme, but also takes the fun but typically disadvantageous tactic of just waltzing in through the front gate of an enemy encampment and makes it potentially just as rewarding as silently going through an encampment and stealthily clearing out a bunch of guards.

Open-world games can often feature some of the most beautiful virtual landscapes there are, and Ghost of Tsushima is right up there with the best of them. It may not quite meet the promise of its 2018 gameplay reveal trailer, but this is still a stunningly gorgeous game. Every scene is densely packed with grass, trees, leaves, and flowers all gently blowing in the wind every which way you turn. The island of Tsushima is teeming with natural beauty, which makes it a joy to explore even if you don’t have a particular destination in mind.

Sucker Punch’s design encourages exactly that, with traditional waypoints being integrated into the environment instead of a UI overlay. Following a plume of smoke will always lead you to something worth investigating; a tree with different-colored leafs off in the distance will always yield some sort of reward; and following a trail of Torii gates will never disappoint. It’s all refreshingly organic, much like how it was in The Legend of Zelda: Breath of the Wild, especially considering that even when you do set a waypoint from your map to head toward a specific quest or location, instead of following arrows on the screen you’ll follow the direction of the wind.

Sidequests are interesting in Ghost of Tsushima because there are actually several different types. The first and most common are your typical garden-variety tasks called Tales of Tsushima, which are short stories that have Jin going off and being the good and honorable samurai that he wants to be by helping people with their problems. Though the stories and characters in these sidequests are largely forgettable, at the very least they don’t seem like they’re just being churned out and used as padding. These are often thoughtful enough to be more special than they might initially let on thanks to some often unexpectedly dark turns and occasionally interesting gameplay scenarios. One, for example, is really the only time where I was literally surrounded by archers and nothing else. They were all spaced out on different levels of two opposing cliff sides, making it a fun and unique challenge that’s not replicated elsewhere.

Tales of Tsushima are more special than they might initially let on

One level above that e Tales are multi-part, character-specific sidequests that basically span the entire campaign and serve to give each major character their own story arc. This includes Sensei Ishikawa, the renowned samurai archer searching for his missing student; Masako, a grief-stricken mother out for revenge on those who murdered her family; or Yuna, the thief who saved your life at the very beginning of the story and will do whatever it takes to save her brother from the Mongols. Each of these sidestories reflects an aspect of Jin’s own journey, and it’s very interesting to see both how they develop and the impact they have on his development. Some of the later ones that I’m not allowed to talk about due to embargo restrictions are especially touching and deal with some pretty heavy subject matter, with one in particular that makes exceptional use of Ghost of Tsushima’s scouting mechanic in a very clever and emotional way.

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ghost of tsushima 10 autel caché

Tales of Tsushima typically reward you with charms that boost a certain aspect of your character, allowing you to spec into specific character builds like stealth, tanky, or a focus on critical hits, and so on. In the early going these charms were a great incentive to complete sidequests, but once I had pretty much all the charms that were needed later on, these Tales of Tsushima sidequests lost much of their appeal from a reward standpoint. I lost the desire to seek them out.

The Mythic Tales sidequests are some of the best moments in all of Ghost of Tsushima.Finally, there are the Mythic Tales. These are epic sidequests that have you hunting down legendary techniques or pieces of gear, and they’re obtained by listening to a musician tell the legend of whatever it is you’re seeking to earn, shown through some extremely cool animated sumi-e cutscenes. From there, they sprawl out to epic quests that each vary wildly in their design, but all are well worth playing through. Especially because their rewards are among the best boons you can get, whether it be the Heavenly Strike special move that has you channeling your inner Kenshin Himura as you dash through an opponent with a lightning-fast sword strike, or a new piece of high-quality armor that grants powerful perks like stand-offs having a chance to terrify enemies and cause them to run away. But even without those incentives, these quests are still some of the best moments in all of Ghost of Tsushima.

My favorite thing about exploration, though, and something that I especially appreciate as someone who’s not typically big on collectibles, is that every major collectible has both a worthwhile reward and a fun mini challenge tied to it. I was always extremely eager to find new Bamboo Strikes, not only because they gave me more resolve (a resource needed to heal and use special moves) but also because I just loved doing the little button-press minigame required to collect them. Shrines are even better because in addition to being the only place where you can find major charms (which offer dramatic buffs and perks strong enough to potentially design a whole character build around) they are also the only areas that you’ll be able to find those signature Sucker Punch platforming sections familiar from the Infamous or Sly series.

Ghost of Tsushima Photo Mode Slideshow

A collection of our favorite Ghost of Tsushima photo mode shots from IGN Staff pre-release.

The minor collectibles, like Mongol artifacts, journal entries, sashimono banners, and pillars of honor, are less exciting – they only offer some minor cosmetic items or flavor text. But they are plentiful enough that they still provide some added value for trophy hunters – and at least Ghost of Tsushima makes hunting them very easy thanks to the ability to quickly fast-travel to any discovered point of interest on the map.

After reaching the credits, I still eagerly put in another 15 to 20 hours to finish up.It took me between 40 and 50 hours to play through Ghost of Tsushima (it’s hard to say for sure as it doesn’t track your time played), which included completing all of the Mythic Tales, a complete liberation of Tsushima from Mongol control, all of the multi-part supporting character sidequests, and most of the of the standard Tales of Tsushima. After reaching the credits, I still eagerly put in another 15 to 20 hours to finish up the remaining sidequests (except one that is apparently bugged for me, but Sony says will be fixed in a pre-release patch) and find all of the collectibles in the hopes that the final reward would be worth it. It wasn’t, which is a bummer because there’s otherwise not much to do in the post-game – no New Game+ and no unlockable difficulties for a second playthrough. It’s a bit aggravating that even if I did decide to just play it again (in Kurosawa mode, for instance), you still can’t skip any of the cutscenes.

Finally, can we talk about photo mode for a second? Because Ghost of Tsushima’s photo mode is the one of the best I’ve ever seen. Partially because the world is just so pretty that it lends itself well to being captured in its natural beauty, but also because of the unique touches that Sucker Punch added, like the ability to have animated background environments or to add a large selection of particles like leaves, fireflies, or even songbirds. You can change the weather, alter the time of day, add clouds, create a camera flight path to create short videos – and all of this on top of all of the essential photo mode options like exposure sliders and filters that have become standard. My one disappointment is the fact that the customizable emotions that you can put on Jin’s face could stand to have a little more… well, emotion. But nonetheless, Ghost of Tsushima’s photo mode sets a new high water mark.

Ghost of Tsushima is an enormous and densely packed samurai adventure that often left me completely awestruck with both its visual spectacle and excellent combat. By steadily introducing new abilities instead of stat upgrades, its swordplay manages to stay challenging, rewarding, and fun throughout the entire 40 to 50 hours that it took me to beat the campaign. A few aspects are surprisingly lacking in polish in comparison to other first-party Sony games, especially when it comes to enemy AI and the stealth part of its stealth/action split. Still this is an extraordinary open-world action-adventure game that solves several issues that have long gone unaddressed in the genre, while also just being an all around samurai slashin’ good time.

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Ghost of Tsushima

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  • Beginner's guide

Ghost of Tsushima - Key Art

A beginner’s guide to Ghost of Tsushima

How to prepare for Jin's journey.

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Blood and gore Intense violence Partial nudity

A Beginner's Guide to Ghost of Tsushima - Kurosawa Mode

Before you begin

From the start, you can choose to play Ghost of Tsushima in English, or in Japanese with English subtitles for a more authentic samurai cinema-style experience. You’ll also have the option to play in Kurosawa Mode, inspired by the legendary filmmaker, which changes the world to black and white, cranks up the wind, and makes subtle changes to visuals and sound. You’ll be able to enable this option at any time in the menu.

Ghost of Tsushima Background Art

Lesson 1: Let the island guide you

A Beginner's Guide to Ghost of Tsushima - Follow the Wind Video

Follow the wind

Watch your surroundings for clues that can lead you to points of interest, such as smoke on the horizon or mysterious-looking trees. Call the Guiding Wind to help navigate toward your current objective.

As you explore, you can pick any point on the map and follow the wind to find it, ranging from various Tales of Tsushima to specific points of interest, villages or even collectibles.

Dreams - Dream Queen Image

Use animals as nature's tour guide

Pay attention to animals like golden birds or foxes, which can lead you to special landmarks or activities. Plumes of smoke can also mark enemy strongholds, villages, people in need, or other things to be discovered.

Keep an eye out for buildings or rock faces that can be climbed, as you never know what you might find at the top.

ghost of tsushima beginner's guide map south

Explore the map to uncover points of interest

While you’ll need to explore to find new parts of Tsushima initially, once you’ve discovered an area or point of interest, you’ll be able to return to it with Fast Travel. It’s worth talking to merchants you meet, as one may give you a special outfit that can aid you in your journey and even help you discover hidden secrets.

It’s also a good idea to keep an eye out for materials like bamboo or yew wood, as well as flowers growing across the island, as they can all help to transform your weapons or armor in different ways.

Dreams - Architech and Designer Image

Wear the right equipment

While Jin can wear many outfits, not all of them are simply to give him a new look. Each armor offers unique stats and advantages, so it’s always worth considering the right attire for any given moment. Even after you’ve unlocked a specific armor, you can upgrade it to strengthen its effects, or purchase new dyes to change its appearance and match your favorite style.

Dreams - Imp Image

Quick tip: Musical moments

Try climbing as high as you can and getting a good a look at the island, then play Jin’s flute. A break for a nice song may have unexpected effects.

Ghost of Tsushima Background Art

Lesson 2: Surviving early combat

Combat in Ghost of Tsushima can be surprisingly brutal if you’re not prepared. Even common enemies can defeat Jin with just a few strikes, so it’s always worth being on guard. Look for visual and audio cues that signal an enemy attack and turn the tables to your advantage. 

Dreams - Dream Queen Image

Blocking, dodging and parrying

Blocking, dodging, and parrying are essential tools to winning fights in Ghost of Tsushima. You can hold L1 to block most attacks, but you’ll need to tap it just before an enemy strike in order to perform a parry, which will allow you to hit with a brutal counterattack. You can also use Circle to dodge an attack altogether, which can also leave enemies vulnerable.

Early on, guard often to learn different enemy strike patterns and timing. Once you start to feel comfortable, try blocking first and parrying follow-up strikes until you learn the right pace.

Dreams - Dream Queen Image

Watch and learn

Your best tactics to fight back against the Mongol invasion are the combat stances Jin can learn to quickly counter various types of enemies. By defeating or observing Mongol leaders at occupied encampments, you’ll earn points toward unlocking new stances that are particularly effective against enemies using specific attacks.

You’ll start with the Stone stance, which is particularly effective against swordsmen, but take the time to learn the Water or Wind stances in order to effectively fight back against enemies with shields or spears. Mastering the various stances is key to effectively breaking an enemy’s attack and coming away victorious.

Quick tip: Keep your ears perked

Enemy archers will always call out to alert their allies before firing an arrow. Make sure to listen closely so you can dodge, and maybe fire back an arrow of your own.

Lesson 3: Suggested first upgrades and tales

Early on, even the most basic fights can quickly become dangerous for Jin. Here are some ways to even the odds.

Dreams - Dream Queen Image

Go for the gold

Tales that are a part of Jin’s Journey (marked in gold on the map) will earn you the biggest increases to your Legend meter, which can help you earn Technique Points for unlocking new abilities. Also look out for villages or points of interest with a golden aura, which may indicate that a new upgrade is available within.

Early on, consider upgrades like the Perfect Healing Parry and Deflect Arrows. The former can help offset early misses as you learn to time your blocks and attacks, while the latter helps you avoid threats from afar while taking on closer enemies.

You may also want to consider Evolving Tactics that focus on healing – particularly Iron Will, which lets you spend two points of your Resolve meter after you’ve been defeated so you can jump back into the fight.

Dreams - Dream Queen Image

A helping hand

Early in Jin’s Journey, focus on Tales that involve recruiting a new ally, such as "The Tale of Lady Masako." In addition to establishing powerful connections, these Tales will earn you new weapons or armor that are sure to aid you in your quest to retake the island.

You should also keep an eye out for the Golden Temple, one of the earliest landmarks you’ll discover and a safe haven for the people of Tsushima. Here, you’ll find a gift altar that can help you gather supplies, and vendors who can increase the power of your weapons and armor.

The citizens of Tsushima who have taken refuge at the Golden Temple may also offer you valuable information about where you can find people who need help, or interesting new locations.

Quick tip: The aftermath of battle

After a fight, you can use the touchpad to clean your blade, stow your sword, or pay respects to a fallen foe.

Ghost of Tsushima Background Art

Lesson 4: Jin's evolution and Tsushima's secrets

Tsushima is overflowing with resources that aid in Jin’s journey. You’ll find most of these as you progress, but if you're looking to make the most of early discoveries, we've got you covered.

  • Don’t be afraid to explore. There are plenty of things you can find on the way to your objective, so be sure to follow wildlife to track down a new shrine or gather materials, even if it’s slightly out of the way.
  • Bamboo Strikes found across the island help unlock permanent gains to your Resolve meter...that is, if you can master them.  Concentrate on speed and accuracy, but be careful not to get overzealous; you'll fail if you miss a button press.

Ghost of Tsushima - Bamboo Strike Screenshot

  • Jin can jump pretty far – farther than you might think, actually. As make your way to a hard-to-reach shrine, don't be afraid to test Jin’s abilities. But if there’s a gap you just can’t cross, maybe come back once you’ve acquired an additional tool.

Ghost of Tsushima - Bamboo Strike Screenshot

  • Shrine climbs offer two extremely important rewards if you can make it to the top: wax wood and major charms. Wax wood is a key material necessary for bow upgrades, and major charms offer the most substantial perks that you can equip early on.
  • Hot springs throughout the island give you a moment to reflect on various elements of your journey, and will add permanent increases to your health bar. Individually, they aren't massive gains, but they add up. 
  • Fox dens are home to some of Tsushima’s smartest wildlife, who will bring you to shrines where you’ll earn rewards to help along your journey. Some of the approaches to these shrines are more arduous than others, but the minor charms they offer are worth the detour.
  • As you work to liberate more of Tsushima, consider putting Technique Points into exploration upgrades. These will let you steer the wind toward the exact type of undiscovered points of interest you seek.

©2020 Sony Interactive Entertainment LLC. Ghost of Tsushima is a trademark of Sony Interactive Entertainment LLC.

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  2. Autels cachés (Trophée "L'honneur de l'invisible")

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    Here you can find a full Ghost of Tsushima Walkthrough with a Missions List including all Tales (Side Quests, Mythic Tales, Main Missions). Ghost of Tsushima has 24 Jin's Journey Tales (Main Story Missions), 61 Tales of Tsushima (Side Quests / Side Tales), 7 Mythic Tales (Mythic Quests). This Walkthrough will guide you through every mission ...

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  12. Ghost of Tsushima Guide

    The Ghost of Tsushima Walkthrough includes directions and tips for every part of Jin's Journey for the prologue, Act 1, Act 2, and Act 3 -- as well as his continuing adventures on Iki Island....

  13. any fast ways to get steel : r/ghostoftsushima

    Mongol supply cart random encounters also sometimes contain Steel (along with iron). They carry either wood, cloth, or metal (the first two grades of each resource) along with some supplies. Chests in Koshimizu and Iijima farmsteads also contain steel, and there is a glitch that resupplies the chests even after liberating them.

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  15. Ghost of Tsushima

    Ghost of Tsushima is a 2020 action-adventure game developed by Sucker Punch Productions and published by Sony Interactive Entertainment. The player controls Jin Sakai, a samurai on a quest to protect Tsushima Island during the first Mongol invasion of Japan.

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  19. Destroy the black powder cache? : r/ghostoftsushima

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    Ghost of Tsushima is a third-person open-world action-stealth video game developed by Sucker Punch Productions exclusively for the PlayStation 4. It takes place in 1274 on the island of Tsushima in Japan. The player controls the hero, Jin Sakai, as he fights back against a Mongol invasion. It was released on July 17, 2020. A New Game+ mode was released alongside a free multiplayer expansion ...

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    Blocking, dodging and parrying. Blocking, dodging, and parrying are essential tools to winning fights in Ghost of Tsushima. You can hold L1 to block most attacks, but you'll need to tap it just before an enemy strike in order to perform a parry, which will allow you to hit with a brutal counterattack. You can also use Circle to dodge an ...