The Ghost Glossary: The Difference Between Ghosts, Ghouls, Goblins, And More
- Other Words For Ghost
- What Is A Poltergeist?
- What Is A Ghoul?
- Gremlins, Goblins, Hobgoblins
- What Is A Bogeyman?
- Even More Words
Welcome, ye of the living, to the macabre menagerie of spooky spirits and eerie entities. Here you’ll find ghosts, ghouls, goblins, and all manner of supernatural terrors.
What is another word for ghost ?
Ghosts are spirits of the dead, often imagined as floating or moving around in a wispy, immaterial form. The word ghost developed from the Old English gast , which means “soul, spirit, life, breath.” A red blood cell having no hemoglobin is also called a ghost .
Ghosts are common in folklore around the world, and there are many different names for them:
- spirit : A general synonym for a ghost , spirit can also be used in terms for ghosts that haunt a specific place or that have a specific characteristic. For example, you can have a forest spirit that haunts the woods or a vengeful spirit that’s out for revenge.
- specter : Sometimes used to refer to an especially scary ghost, the word specter comes from the Latin word spectrum , meaning “appearance.” Specters are spirits that you can see.
- apparition : A supernatural thing that appears suddenly, like a ghost. An apparition may or may not be the spirit of a person. You could see the apparition of a horse, a ship, or an entire battle scene, for example.
- wraith : A wraith is a ghostly version of a living person whose appearance is thought to signal their imminent death.
- phantom , phantasm : A spirit or apparition, a phantom or phantasm is especially prone to appearing and disappearing suddenly.
- revenant : The spirit of a person that has returned after death. In other words, a revenant is another word for a ghost .
- shade , shadow : Both shade and shadow are poetic synonyms for ghost . Shade is sometimes specifically used to refer to spirits of the dead in the underworld as imagined in ancient Greek and Roman mythology.
What is a poltergeist ?
A poltergeist is a ghost that makes itself known by making noises, moving things around, or generally causing mischief around the house—and the people—that it haunts.
The word poltergeist was first recorded in the 1840s and comes from the German poltergeist , a combination of the German verb polter(n) , meaning “to make noise,” and geist , which means “spirit” or “ghost” and is related to the words ghost , ghastly , and aghast .
Many people are familiar with the word poltergeist due to its use as the title of the popular 1982 horror movie about a house haunted by these noisy spirits. (“They’re heeere.”)
Which of these spooky words would you use to describe your ghastly ghostly encounter?
What is a ghoul , exactly?
In the pantheon of spooky supernatural beings, a ghoul is often specifically defined as a demonic creature that feeds on human flesh, especially that of children or the dead.
The word ghoul comes from the Arabic word ghūl , which was the name used for this terrifying monster of legend. Ghūl comes from the word ġāla , meaning “to seize,” in reference to seizing bodies to eat.
In modern times, the word ghoul is often used more generally. In spooky contexts, it can refer to any sinister creature— ghosts and goblins could both be generally referred to as ghouls .
It can also refer to a person who enjoys disturbing or revolting things. The adjective ghoulish can describe such a person or their behavior.
What are gremlins , goblins , and hobgoblins ?
The word gremlin refers to an invisible creature known for wreaking havoc in machinery, especially airplanes. The term is first recorded in the late 1920s, and it may be related to the word goblin , but its origin is unknown. In popular culture, the appearance of gremlins varies widely. The 1984 movie Gremlins famously depicts them as cute, fuzzy animals that [spoiler] turn into hideous, bat-like monsters.
A goblin is a small, ugly creature known for harassing humans. The word goblin comes from the Middle High German word kobold , which refers to a mischievous creature or spirit that haunts houses or mines (the name of the metal cobalt comes from the same word—from the miners’ belief that malicious goblins placed it in the silver ore). In popular culture, goblins are often depicted as tiny, cunning minions of evil or wild and dangerous tricksters.
The word hobgoblin is often used to refer to especially wicked or mischievous goblins . The word hob is another word for a goblin or an elf.
The word hobgoblin can also be used in a general way to be anything that causes fear. The words bugaboo and bugbear can mean the same thing, but bugbear can also refer to a goblin that eats naughty children. Bugbears are sometimes said to appear in the form of a bear, but why bug ? The word bug was once used to refer to an evil spirit or hobgoblin. The word is likely related to terms like bugaboo and bogeyman .
What is a bogeyman ?
A bogeyman is an imaginary evil creature with supernatural powers that is often said to terrorize or kidnap children. Stories about “the bogeyman” are used to scare children, and its appearance is usually left vague, allowing children’s imagination to conjure up the scariest creature possible.
Bogeyman has many alternate spellings, such as bogyman , boogeyman , and boogieman . It can be pronounced as [ b oo g -ee-man ], [ boh -gee-man ], or [ boo -gee-man ].
The bogey in bogeyman is an alternative form of the word bogy , which means “hobgoblin” or “evil spirit.”
Which of these monsters from folklore and literature give you the most goosebumps?
Other words for evil spirits and malevolent creatures
Ghosts are spooky but aren’t necessarily always up to no good. For a general term for the kind of ghost that torments or harms the living, use evil spirit .
The word demon can be used to refer to an evil spirit, but it most commonly refers to devils and other hellish creatures. The word fiend can also refer to either evil spirits or demons.
Many cultures and mythologies have produced very specific malevolent creatures. Beware of these especially:
- cacodemon : To the ancient Greeks, an evil demon, or a cacodemon , is the opposite of a good spirit or angel (called a eudemon ).
- eidolon : A phantom or apparition. In the Iliad , an eidolon was a shapeshifting spirit that took the appearance of Helen of Troy and, in some versions of the story, may have even caused the Trojan War.
- banshee : In Irish folklore, a spirit in the form of a wailing woman who appears to or is heard by members of a family as a sign that one of them is about to die. Banshees are especially known for their horrifying scream (the “cry of the banshee”).
- dybbuk : In Jewish mythology, a dybukk is a ghost of a dead sinner that seeks to possess a living person. According to the stories, a dybbuk can only be removed through a religious exorcism.
- jinn : In Islamic mythology, a jinn (popularly known as a genie ) is a spirit that influences humans to be good or evil. In popular culture, they are often portrayed as super powerful magical creatures who grant wishes (which often turn out much differently than the wisher intended).
- doppelgänger : A ghostly double or counterpart of a living person. The word doppelgänger comes from a German term literally (and spookily) meaning “double-walker.”
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Jack-o'-lanterns may not seem as scary as ghouls, but the story behind the "Jack" in "jack-o'-lantern" may give you the chills.
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All 12 ghosts 'n goblins games (& why they disappeared).
The Ghosts 'n Goblins franchise is full of tough platformers, but it has been dormant for years. What happened to this classic Capcom franchise?
Ghosts 'n Goblins is a series known to many classic video game fans. The retro Capcom series first made its debut as an intensely-difficult action platformer in arcades, and was soon ported to home consoles. The first installment in the series is likely the most recognizable one, but unknown by many gamers, the Ghosts 'n Goblins series is made up of 12 games including multiple spin-offs and reimaginings.
How come such a big franchise seemingly faded into obscurity? It was likely due to a drastic change in direction during the later portion of the series' life. Ghosts 'n Goblins started as action platformers, but over time to adapted to evolving interests in the gaming market, the series shifted genres and strayed away from what made the series so iconic.
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There was a late attempt to reboot the Ghosts 'n Goblins franchise by bringing it back to its roots, but those latest installments failed to kickstart a reboot due to their poor reception. Here's a look through of all the games in the series, to help pinpoint what was done right, and where things went wrong.
Ghosts 'n Goblins (1985)
The first installment in the Ghosts 'n Goblins series instantly turned into a classic. In this platformer, players control Sir Arthur while he ventures to save Princess Prin-Prin from Astaroth, the king of demons. Players go through levels fighting various different demon enemies and collecting upgrades. The game's iconic difficulty comes from two major hinderances on the player. Players only have two hit points per life, and after getting hit once Arthur will lose his armor and will comically be left in his boxers. Taking another hit will result in losing a life and restarting some progress. On top of that, each new life has a strict time limit; if time runs out, a life is lost and some progress resets. Once the game is over, it must be played through again to receive the true ending. The second playthrough increases the difficulty further with less upgrade drops and even more difficult enemy spawns! Only the most patient and skilled players are able to endure this game's main quest, but being able to clear Ghosts 'n Goblins authentically is one of the greatest gaming achievements someone could earn.
Ghouls 'n Ghosts (1988)
This direct sequel to the previous game has Arthur saving Princess Prin-Prin from a new, greater threat, Satan and his army. The gameplay is very similar to the first Ghosts 'n Goblins , but with some enhancements. Perhaps most clearly, the graphics see an upgrade due to newer hardware at the time, allowing for a more distinct and cartoon-ish visual style. Unlike the first game, players can now aim their weapon attacks in three directions, including directly upwards. There are new weapons and upgrades, such as gold armor, which adds a charge attack to any equipped weapon. The tough difficulty remains, but with some additions to make things even tougher. One of the more iconic additions to the difficulty is false item chests that contain magicians that can transform the player into an elderly man or helpless duck, which reduces all hit points down to one. The main game must be completed two times to unlock the true final level and ending.
Super Ghouls 'n Ghosts (1991)
Super Ghouls 'n Ghosts was the third entry in the series, and the first to be made exclusively for home consoles. The game first launched for the Super Nintendo and was later ported in many Capcom compilation games, and is even included installed on the Super NES Classic Edition. The story follows a very similar pattern, as Arthur once again rescues the princess, this time from Emperor Sardius. The game receives some graphical upgrades once again, now with more rich-looking background and level art.
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Players now have a double jump for more maneuverability, and more armor upgrades that allows for protection from projectiles and faster attack charge ups. Once again, the game must be played through twice to unlock the true end. In 2002, Super Ghouls 'n Ghosts received an enhanced port for the Game Boy Advanced which featured an "Arrange Mode" with redesigned levels.
Gargoyle's Quest Series (1990, 1992, 1994)
Gargoyle's Quest is one of two Ghosts 'n Goblins spin-offs. In Gargoyle's Quest , players play as a Firebrand goblin and explore the Demon World. This series strays away from the arcade style of the main series and play out more like adventure games, with platforming levels, top-down exploration segments, and RPG-style random encounters. The playable Firebrand has multiple abilities like gliding in the air, firing projectiles, and climbing up walls. Players will gradually upgrade the Gargoyle's abilities throughout the game, allowing for extra traversal and firepower to navigate the platforming levels. For those familiar, the gameplay is comparable to Zelda II: The Adventure of Link . Gargoyle's Quest received three installments, one for Game Boy, one of Nintendo Entertainment System, and one for the Super Nintendo.
Makaimura for WonderSawn (1999)
Makaimura for WonderSwan was the Japan-exclusive fourth installment in the series. It was released for the WonderSwan handheld console, which was also a Japan-exclusive product. Once again gameplay remains mainly identical to the previous games, but there are some additions to the formula. Makaimura features branching paths throughout the game, comparable to a game like Star Fox 64 . There are also water levels, and, uniquely, a level that takes advantage of the WonderSawn's design and has players hold the console vertically to properly traverse a vertical-oriented level, similar to changing the orientation of an iPhone. Another difference from past games is that Makaimura does not require multiple playthroughs to receive a true ending, but instead the branching paths encourage the player to replay the experience to see levels they may have missed.
Maximo Series (2001, 2003)
Maximo is the second Ghosts 'n Goblins spin-off series. These games feature a stark change in direction for the series, shifting into a 3D hack and slash platformer. The story follows Maximo, a king on a quest to rescue Queen Sophia from the evil King Achille. Maximo is killed on his first attempt to slay Achille, but is revived by the Grim Reaper and works to save both the Queen, and the Underworld, from King Achille's evil plans.
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These games keep some elements from the Ghosts 'n Goblins series, such as enemy types, music, and even losing armor down to Maximo's boxer shorts. The Maximo series was definitely made as an attempt to cash-in on the success of similar 3D games such as Crash Bandicoot and Ratchet & Clank , using Ghosts 'n Goblins as a base to attract existing fans. The spin-offs two installments, Maximo: Ghosts to Glory and Maximo vs. Army of Zin , received high review scores and acclaim from players. Despite the positive reception, it wasn't long before Capcom returned Ghosts 'n Goblins back to its original style.
Ultimate Ghosts 'n Goblins (2006)
Ultimate Ghosts 'n Goblins was made for the PlayStation Portable, and was the first classic-style entry in the series to use 3D graphics. The base gameplay and story remain similar to past entries, but this game takes on more of an adventure game style. Ultimate Ghosts 'n Goblins adds an equipment and inventory system, so upgrades and weapons can be switched around easily and can be used to find secrets throughout the game. Rather than clearing the adventure twice in a linear fashion, to receive Ultimate Ghosts 'n Goblins ' true ending, players must go through and collect all the hidden Golden Rings in the game.
Many Golden Rings are hidden in locations that required specific upgrades to access, so segments of the game do need to be replayed to find every Golden Ring. There is also the addition of difficulty options , which can make the game more accessible for casual players, or make the gameplay as difficult as the past series entries. Ultimate Ghosts 'n Goblins received a remake exclusively in Japan, and this remake removed the RPG and exploration aspects of the game and made it play like a classic, linear style Ghosts 'n Goblins game.
Ghosts 'n Goblins: Gold Knights I & II (2009, 2010)
Ghosts 'n Goblins: Gold Knights was a return to form for the series. Gold Knights entirely removes the RPG-style mechanics added in Ultimate Ghosts 'n Goblins , and returns to the linear platforming style. Once again, 3D graphics are used instead of sprite-based art. The story follows Arthur, Princess Prin-Prin, and new knight characters named Lancelot and Perceval. Arthur, Lancelot, and Perceval are all playable characters with their own unique styles, making this the first traditional entry with multiple player characters. The story in Gold Knights I ends on a cliffhanger, and Gold Knights II picks up directly after. These games were exclusively released for the iOS App Store, and they were pretty poorly received by consumers and critics. Aesthetically the games did seem like proper revivals of the classic gameplay style, but the games were hindered by unappealing iOS touch screen controls and microtransactions. Players could purchase microtransactions that would unlock unlimited lives, increases item durability, and even remove difficult obstacles from levels. These pay-to-win aspects turned away a lot of classic Ghosts 'n Goblins fans. Ghosts 'n Goblins: Gold Knights I & II were both removed from the iOS App Store on May 10, 2016, meaning there is no longer a legitimate way to play these two games.
It seems the series' final attempt at notoriety, Ghosts 'n Goblins: Gold Knights , was the nail in the coffin for the series. There was definitely a step in the wrong direction; swaying away from hardcore fans, and including pay-to-win aspects to a platformer was unappealing to many players. The complete removal of Gold Knights from the App Store may seem like a bad sign for the series, but there is still hope. It may have been 10 years since the last Ghosts 'n Goblins game, but the timing seems right for a new revival. Just three years ago Capcom saw great success with the return-to-form Mega Man 11 , and it is possible Ghosts 'n Goblins may receive a similar treatment in due time.
Whatever the future may hold, the Ghosts 'n Goblins series currently contains a number of games that can satisfy any platforming fan looking for a classic, fun, and challenging experience.
Next: Resident Evil 4's RE 1 Remix Inverts Capcom's Remastering Cycle
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Ghosts 'n Goblins Resurrection Review
Like a zombie emerging from a graveyard, Capcom’s classic Ghosts ‘n Goblins series has come back to life and shuffled its way onto the Nintendo Switch in the form of Ghosts ‘n Goblins Resurrection. But this storybook-styled semi-sequel is anything but braindead, reimagining and remixing the best elements of the ‘80s Ghosts ‘n Goblins and Ghouls ‘n Ghosts, and offering a raft of flexible difficulty options to make it far and away the most approachable entry in the action platformer series to date. Of course, that doesn’t mean it isn’t still as hard as coffin nails if you want it to be.
Ghosts ‘n Goblins Resurrection has come a long way from the simple sprites of the early games – and from the slightly lumpy 3D look of Ultimate Ghosts ‘n Goblins on the PSP, for that matter. Everything from the armour-clad Sir Arthur to series stalwarts like the pigmen and cyclops have been hand drawn and brought to life with the quirky movements of murderous shadow puppets, and staged inside fantastical reinterpretations of classic series levels like the Graveyard and the Crystal Forest (now the Crystalline City). As a result, Resurrection is the most visually striking and personality-packed Ghosts ‘n Goblins game by quite some margin.
To be honest I still viewed the bulk of its beauty through a red mist because despite its fairy tale appearance, Ghosts ‘n Goblins Resurrection is anything but child’s play. Hordes of demonic enemies continuously respawn in each area to keep you perpetually under attack from all angles, which can be agonising to endure but exhilarating to overcome. It’s also constantly messing with you: you can never be sure if the hidden treasure chest you discovered houses a power-boosting suit of gold plated armour or a magician waiting to transmogrify you into an aggravatingly defenseless frog.
Meanwhile, there’s very little story to dig into during Arthur’s quest to rescue his damsel in distress from a diabolical demon lord, which does seem like a missed opportunity to reboot the lore into something that matches the art style’s charm. Instead, the only words uttered between ‘Once upon a time’ and ‘Happily ever after’ was the roughly five hour-long string of profanities supplied by me as I battled my way to Resurrection’s climax.
Despite its fairy tale appearance, Ghosts ‘n Goblins Resurrection is anything but child’s play.Five hours isn’t exactly an epic length, but each of Resurrection’s seven levels introduces a series of unique gameplay twists that prevents the action from ever becoming stale and kept me from ever relaxing into a rhythm. In one stretch you might ride a series of stone dragons through the air while dodging giant electrified squids, which feels just as bracing and brutal as a rollercoaster ride through a hailstorm. In another, you must simultaneously stave off both hordes of zombies and an intensifying sense of claustrophobia as a gaping maw closes in from all four edges of the screen, threatening you with rows of spindly teeth should you misstime a jump by millimeters.
Its playtime is extended a fair bit by the fact that after you complete Resurrection the first time around you gain access to Shadow versions of each stage, which rearrange enemy types and placements and add environmental effects like fog to make platforming even more fraught with danger. I welcomed the challenge of playing through Resurrection a second time since it reframed each stage as an entirely new obstacle course, although I was slightly disappointed that the end-level boss fights in the regular stages and their corresponding Shadow forms remain the same.
Ghosts 'n Goblins: The Complete Playlist
Passing the Torch
There are eight different weapons for Arthur to get his hands on, the bulk of which have their own clear strengths and weaknesses – from the classic lance that can be lobbed long distances but only deals a medium amount of damage, to the hammer which delivers a more devastating shockwave but requires you to get uncomfortably close to enemies in order to be effective. Some weapons are also better suited to certain environments than others, such as the bladed discus that can be skimmed along undulating terrain towards their target, or the spiked ball that can be hurled like Donkey Kong’s barrels down cascading platform sections in order to skittle enemies below.
Initially, you can only pick up one weapon at a time which means that yes, for significant stretches of Resurrection you’ll likely find yourself saddled with that perennially useless bastard of a flaming torch. However, by collecting ‘umbral bees’ hidden in each stage you can upgrade Arthur with skills and magical abilities, and early on I made an umbral beeline for the Kitted Out enhancement that enabled me to carry two or even three weapons in its fully upgraded form. Carrying a small arsenal made me better equipped to counter the varying attack patterns of each boss fight, which made my eventual victories feel like they were earned through my strategic smarts rather than just blind luck.
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Arthur’s loadout of magic powers can be configured in between levels, and I regularly relied on them to save my bacon by throwing up walls of fire to block swarms of darting death birds or briefly turning Arthur into a stone boulder to crunch through overwhelming zombie hordes. The use of these abilities is unlimited, but there is still plenty of risk involved in performing them since charging them up by holding the attack button leaves Arthur momentarily exposed. So their use needs to be timed smartly rather than merely relied upon as a last-second win button.
Yet given the option I’d probably trade almost all of these special attacks for the ability to double-jump or fire weapons on a diagonal axis, because even with these extra upgrades Arthur is still as stiff as rigor mortis as far as his fixed-arc jumping and four-way shooting is concerned (with the exception of the crossbow, which shoots two bolts diagonally but can’t be fired in a straight line horizontally or vertically). I realise that Arthur's rigid move set is by design and true to the arcade originals, but there were times in the more pressurised later levels where I couldn't be completely sure if Resurrection's unwavering adherence to Arthur’s long established limitations was scratching a nostalgic itch or gleefully picking at old wounds.
Giving Up the Ghost
Arthur’s movements may be as stubborn as ever, but Resurrection’s difficulty options are surprisingly flexible. I opted to play through on the second hardest setting, ‘Knight’, and although I didn’t regret it it did make me sweat. Fortunately, while you can’t permanently reduce the overall difficulty once your quest has begun, Resurrection still offers you a small amount of mercy if and when you need it: Die a few too many times within one checkpointed area, and you’ll be asked if you want to drop the difficulty down for the remainder of that level, thinning the enemy herds and reducing the amount of damage required to take down the boss. If Ghosts 'n Goblins Resurrection can be considered as a form of side-scrolling sadomasochism, then these optional mid-level difficulty drops serve as its safe word. Your overall points bonus for completing the level are penalised, but it’s a small price to pay to prevent your progression from stalling for too long, and I’m not too proud to admit that I gladly took these lifelines on a handful of the more desperate occasions over the course of my two playthroughs.
The two lower difficulty settings are even more accommodating. ‘Squire’ allows Arthur to withstand more hits before he collapses into a pile of bones, and even lets you slow enemy movements to half-speed if you’re still struggling to avoid their attacks. Meanwhile ‘Page’ is effectively god mode, granting you the ability to respawn on the spot with unlimited lives rather than boot your armoured arse back to a checkpoint. I wouldn’t say that this would be the ideal way that someone should experience Resurrection, since a Ghosts ‘n Goblins game that’s completely removed of friction is likely to have a running time as brief as Arthur’s boxer shorts, but there’s certainly no harm in Capcom including it for the younger set. And before you die hard fans protest, there’s still the extremely punishing ‘Legend’ mode if you’d prefer to play Resurrection with your teeth gritted and the well-being of your controller under constant threat.
There’s also the ability to play Resurrection in two-player co-op, which is a first for the series. However, since it’s local multiplayer only I haven’t been able to test it as part of this review process, as the only potential co-op partners I have available to me are my kids and they’re far too young to be exposed to the full extent of their father’s swear word vocabulary. Still, the inclusion of this feature, which allows a second player to act as a guardian angel by shielding the first from attacks or carrying them safely over more perilous stretches of terrain, is at the very least just another example of how inclusive to all players Resurrection aims to be.
Ghosts 'n Goblins Resurrection is an old-school action platformer that’s not too cruel to compromise, allowing you to fine tune its challenge level relative to your individual skill and tolerance for pain. Its seven-level story mode may be slightly short, but it packs in plenty of variety and unique challenges to navigate, and bolsters its replay value with the addition of the alternate Shadow levels that unlock after your first playthrough. If Capcom had added further flexibility to Arthur’s movement and attacks – and maybe had some fun with the story – this would have been a truly sensational second coming, but regardless Ghosts ‘n Goblins Resurrection is still a supremely spirited comeback.
In This Article
Ghosts ‘n Goblins Resurrection Review
More Reviews by Tristan Ogilvie
Goblin vs. Ghoul – What is the Difference?
Home » Goblin vs. Ghoul – What is the Difference?
Most people associate goblins and ghouls with Halloween. On this day, all things scary and frightening roam freely in the streets—and usually collect candy from your doorstep.
But what exactly is the difference between these two creatures? Is there one?
What is the Difference Between a Goblin and a Ghoul?
In many modern contexts, especially movies and television, the names of these creatures are blurred together.
While there are some overlapping features between them, there are also some limiting ones. The terms themselves also have separate origins.
Let’s take a look at these fantasy characters.
What is a Goblin?
A goblin is a type of living creature, which separates it from a ghoul , as ghouls are said to be apparitions of evil spirits, thus non-living beings. Goblins are characterized under the dwarf family and are ugly creatures that are mischievous—even outright evil. They are usually greedy for jewelry and gold, and they live in the woodland or underground in caves.
A goblin can also have magical abilities, similar to a fairy or demon.
Origin of goblin: There are a few ideas where this term came from. We know it first appeared in the Middle Ages from the Old French gobelin . From there, it is unclear whether it comes from the German Kobold or the Greek kobalos , which means “mischievous goblin.”
In Medieval Latin, however, Gobelinus appears as a name of a mischievous spirit that was said to haunt Évreux in northern France in the 12th century.
How do you spell goblin? While English-speaking countries have almost universally standardized around the spelling goblin , variations and other spellings include gobblin , gobeline , gobling , goblyn , and gobbelin .
What is a Ghoul?
As ancient folklore stated, ghouls lived in burial grounds where they would rob the bodies from the graves in order to consume their flesh.
Ghouls can also shape shift and disguise themselves as animals or other living beings. A common example of this is the desert dwelling ghoul, which shape shifts into the hyena to lure unwary people into the desert in order to devour them. After killing its prey, the ghoul commonly takes the form of its most recent victim.
This type of association with the dead and spirit world is one that separates ghouls from goblins. As I mentioned before, goblins are living creatures. Ghouls, on the other hand, are evil spirits that can, in some cases, inhabit animals or humans.
Ghouls aren’t necessarily grotesquely ugly like a goblin, either.
Ghouls can sometimes be under the control of mages or vampires, who might use the ghoul to inhabit other living creatures to do their bidding.
Origin of ghoul: Ghoul comes from the Arabic غول ghūl, which comes from غال ghala, meaning, “to seize.” According to some Islamic scholars, ghoul is etymologically related to the word galla , which is the name of a class of Underworld demons from Sumerian and Akkadian mythology.
Some goblins are evil; others are simply mischievous. All ghouls are considered evil, and they prey on the dead or devour their living victims to inhabit their bodies. Apparently, a goblin’s favorite pastime is stealing jewelry and gold.
- Both are fantasy or mythological characters.
- Goblins are mischievous, ugly, and dwarflike. They can be evil or simply mischievous.
- Ghouls are always evil, demonic spirits. They consume human flesh, usually the flesh of the dead.
Ghosts 'n Goblins Resurrection: how Switch modernises an arcade icon
The RE Engine powers a revitalised platform classic.
One of Capcom's most celebrated and beloved franchises, Ghosts 'n Goblins Resurrection for Switch is something of a treat, modernising a classic game with Nintendo's console hybrid technology, while at the same time honoring some of its most iconic moments. It's also one of the first Switch games built using Capcom's excellent RE Engine - the other being Monster Hunter Rise. While a very different sort of game, Ghost 'n Goblins showcases just how flexible the tools and technology truly can be and while this release has proven divisive to fandom, I think it's an excellent effort overall.
Personally, I love the way that the high-end RE Engine combines with hand-drawn imagery to deliver a game that looks modern but feels like an evolution of the series' 2D roots. It's a look that really grew on me as I played but it is certainly unusual at first glance. Unlike, say, the two Ori games, which uses multiple layers to build its scenes with soft, alpha edges, Ghosts 'n Goblins looks a little different. Pixel edges are visible within the artwork - so it's slightly more aliased than, say, Ori or Cuphead. However, it does reveal the rendering resolution with relative ease. When docked, this artwork is displayed at a fixed 1080p resolution while portable mode drops to 720p instead.
These visible edges certainly result in something that feels like a hybrid of 2D and 3D, but it looks great overall. Each stage features significant depth in the parallax scrolling with many overlapping layers. Scenery is highly dynamic as well - of course, you can expect storms with rain and blowing trees, much like Ghouls 'n Ghosts, but there's much more here including stages that break apart as you progress leading to unexpected shifts in design. It's this flexibility that allows for some of the most ambitious level designs in the series' history while still building off the original designs. There's equal love for Ghost 'n Goblins and Ghouls 'n Ghosts here to the point where you have your choice of intro levels which pay homage to each of the series titans in turn - they're much longer than the originals but retain many of the same beats. It sets the stage for the modernising work that persists through the entire game and I feel it's a fantastic way to approach the design - it's mostly new in terms of layout but it recalls so much of those classics and looks beautiful doing it.
The control system is based on the second game, that means there's no double jumping but you do have multi-directional attacks. To put it bluntly, Arthur requires commitment - the timing of every jump is so crucial to success and it feels just as rewarding learning the game. The series is well known for its brutal difficulty and the necessity to learn - and it's just the same here as it was in the originals. Animation is possibly the most divisive element of the game. Essentially, characters animate almost like puppets with tweened limbs flopping around. I believe this style of animation is where comments suggesting it looks like a Flash game are coming from and I think I understand that - the concept is similar. However, I feel that's selling the animation work here short here - it's simply the approach Capcom decided to take in modernising the game while still delivering a recognisable experience. The same goes for the control as well - it's responsive but the style of animation combined with the slow movement speed is proving divisive.
But it's the use of the RE Engine technology that I find especially interesting - dynamic lighting creates far more interesting effects, while gameplay ties into the graphical innovation. One stage sees you snuffing out candles, making it much more difficult to see enemies - but it's essential to do so as the flames cause damage. It's an example of an effect that just wouldn't have been possible back in the day. I was also taken by the subtle camera work. Essentially, the camera zooms in or out depending on the scene leading to a very dynamic side view of the action. It looks excellent in motion and works well in perfectly framing the action.
Performance? This is an interesting topic as the series hasn't always been known for smooth frame-rates. The Super NES game was often very slow while the PSP game was capped at 30fps. With this new Switch game, however, 60 frames per second is the target - as it should be - but it's not without flaws. By and large, the game does manage to reach the target frame-rate the vast majority of the time but it's not 100 per cent stable, particularly when taxing weather effects or flame dominate the screen, where you can drop to 50fps territory. The other performance metric we can discuss is loading times - but that they are relatively brief and inoffensive. You also restart quickly upon death - I only mention this as long loading times could have spelled disaster for the game due to how often you're likely to die while learning the game.
Overall, Ghosts 'n Goblins Resurrection is an interesting release. RE Engine performs well but at the same time, it's a step down from the nigh-on flawless Mega Man 11 in terms of overall consistency. The presentation is beautiful, I feel, but also divisive - which is also true of the game itself. I know some fans have been disappointed by the game while others absolutely adore it. Personally, I love it. While I still prefer the second arcade game and perhaps even the Super NES rendition, I do feel this is a solid entry. The team clearly understands what makes these games tick and delivers an exceptional set of stages to play through. I also appreciate the difficulty selection. This is a tough game - really tough - but each difficulty setting scales in a way that anyone should at least be able to have fun with it.So while it's not perfect, I do feel that this is a game that stands proudly next to the likes of Bionic Commando Re-armed and Mega Man 11 in how it brings a classic franchise back on a modern platform. It's difficult but rewarding and I know I'll be playing and replaying it over the coming weeks.
What's the difference between ghost and goblin ?
- (n.) The spirit; the soul of man.
- (n.) The disembodied soul; the soul or spirit of a deceased person; a spirit appearing after death; an apparition; a specter.
- (n.) Any faint shadowy semblance; an unsubstantial image; a phantom; a glimmering; as, not a ghost of a chance; the ghost of an idea.
- (n.) A false image formed in a telescope by reflection from the surfaces of one or more lenses.
- (v. i.) To die; to expire.
- (v. t.) To appear to or haunt in the form of an apparition.
- (1) … or a theatre and concert hall There are a total of 16 ghost stations on the Paris metro; stops that were closed or never opened.
- (2) Both eosin derivatives, however, inactivate acetylcholinesterase upon illumination of air-equilibrated samples of hemoglobin-free labeled ghosts.
- (3) Haemoglobin-free human erythrocyte ghosts that were prepared in the presence of EDTA and were then exposed to Ca2+ showed a substantial loss of phosphatidylinositol phosphate and phosphatidylinositol diphosphate, measured either chemically or by loss of 32P from the lipids of prelabelled membranes.
- (4) Erythrocyte ghost membrane fluidity and phospholipid linoleate were significantly increased when higher levels of polyunsaturated fats were fed to healthy, free living, premenopausal women.
- (5) The Triton ghosts contracted immediately upon addition of ATP.
- (6) Resealed erythrocyte ghosts (carrier erythrocytes) are potential in vivo carriers for exogenous enzymes or drugs, but data on carrier erythrocyte survival and clearance rate in humans are not available.
- (7) Electron microscopy showed the presence of bacterial ghosts and protein threads.
- (8) The reaction sequence leading from EAC1-9 to ghosts can be summarized as follows: formula: (see text).
- (9) To gain some understanding of the mechanism of cell fusion, cell ghosts prepared by freeze-thawing intact cells were incubated with intact cells.
- (10) Nevertheless, the band 3 population solubilized by Triton X-100 from prelabeled ghosts was as well phosphorylated as the population of band 3 retained by the skeletons.
- (11) In addition to these effects, ghosts exposed to MC540 and light underwent lipid peroxidation.
- (12) These findings provide ultrastructural correlates of the electrophysiological changes produced by glycerol treatment of the closer muscle of the ghost crab (Papir, 1973), namely, interference with excitation-contraction (e-c) coupling.
- (13) This ambiguity was resolved by using resealed ghosts, which are unable to incorporate oleic acid into phospholipids.
- (14) The pulse microwave radiation has been shown to increase the fluorescence intensity of 2-toluidinonaphthanene-6-sulfonate (2,6-TNS) and 1-anilinonaphthalene-8-sulfonate (1,8-ANS) built-in membranes of erythrocyte ghosts.
- (15) Although China has so far refused to enable dialogue between our leaders, I sincerely hope that it will come forward, rather than keep invoking the ghost of militarism of seven decades ago, which no longer exists."
- (16) The ghosts of Barbara Castle and Peter Shore , never mind Hugh Gaitskell (and, for much of his life, Harold Wilson), were never quite exorcised by the New Labour Europhiles.
- (17) The FBI has just released a trove of documents , videos and pictures relating to its so-called Ghost Stories investigation into the activities of 10 Russian spies who the agency monitored for more than a decade.
- (18) "A lot of the patients had moved and were genuine ghosts, and of course the practice shouldn't be paid for patients who don't exist, but a lot of the patients do exist and the patients who don't use the service subsidise those who do."
- (19) The chemical asymmetry of the transporter was investigated by studying the effects of p-chloromercuriphenyl sulphonate (PCMBS) on uridine transport and high-affinity NBMPR binding in inside-out and right-side-out membrane vesicles, unsealed erythrocyte ghosts and intact cells.
- (20) It was shown that when the ;ghosts' of the microsomal vesicles were used as a specific template extra cytochrome b(5) and NADH-specific flavoprotein were incorporated into them, but cytochrome P-450 and NADPH-specific flavoprotein were not incorporated into the membrane.
- (n.) An evil or mischievous spirit; a playful or malicious elf; a frightful phantom; a gnome.
- (1) With armed gunmen surrounding the regional parliament, Crimea, heretofore a part of Ukraine with slightly more independence than other regions, voted in a new government of pro-Russian figures (including a man nicknamed 'Goblin') and decided to hold a referendum on Crimea's future.
- (2) Filled with wood nymphs, spirits, goblins and sprites, long before Christian missionaries waded ashore, our forests reigned supreme.
- (3) Rogue: Beyond The Shadows (Free) And some more dungeon-crawling in this polished action-RPG, with more goblins and golems than you can shake a (magical) stick at.
- (4) Aksyonov, reputedly known as "Goblin" in Ukrainian crime circles, was officially named acting governor of Crimea.
- (5) Seizure of Crimea's parliament and the referendum • Out with the old, in with the new: After gunmen seized the Crimean parliament on 27 February, it quickly began ousting government chiefs and installing new ones including a new regional prime minister, Sergei Aksyonov, whose alleged ties to Ukraine's criminal underworld have bestowed him the moniker " the Goblin ".
- (6) Observations were made on 12 Columbian families who were haunted by 'el duende' (a special kind of imp, goblin, or poltergeist) and other spirits.
- (7) With this method, it has been demonstrated that goblin is located in the plasma membrane.
- (8) While OA markedly increased overall phosphorylation of many erythrocyte membrane proteins, including goblin, it did not affect goblin phosphorylation at specific cAMP-dependent sites.
- (9) Useful” is Roberts’ favourite adjective to describe the site, and in the course of our conversation at the company’s bright north London office (where the most obvious decoration is a giant poster of fairytale goblin Rumpelstiltskin spinning flax into gold), she uses it several times.
- (10) While Foxx was front and centre in that leaked Comic Con trailer from July , there has been a sense ever since that the villain in the piece might really be Chris Cooper's Norman Osborn, the Green Goblin of the Marvel comics.
- (11) He also wrote five songs for Jim Henson’s fantasy film Labyrinth, as well as taking the role of Jareth the Goblin King.
- (12) The data are compatible with a possible role for goblin in the hormonal control of ion movements across the plasma membrane.
- (13) Goblin Valley boasts a campground with hot showers, a rarity in this dry desert state.
- (14) He also unveiled a number of other castings, including Australian comic Barry Humphries as the goblin king and Evangeline Lilly from TV series Lost as an Elf named Tauriel.
- (15) But should he throw in a couple of gratuitous love-interest types to distract from the incessant dwarf-goblin-elf-human-warg ultraviolence?
- (16) Adult chicken skeletal muscle cells express polypeptides that are antigenically related to alpha-spectrin (Mr 240,000) and beta-spectrin (Mr 220,000-225,000), the major components of the erythrocyte membrane-skeleton, and to ankyrin (Mr 237,000; also termed goblin in chicken erythrocytes), which binds spectrin to the transmembrane anion transporter in erythrocytes.
- (17) Facebook Twitter Pinterest David O Russell on Joy: ‘If you’re going to live a fairytale you’ve got to go through the goblins’ – video interview Joy review: Jennifer Lawrence cleans up in amiably messy mop biopic Read more It was a strong weekend for the film industry all round in North America.
- (18) The offending video clearly states that Chris Cooper's Norman Osborn, a character who in the comics and previous big screen versions has doubled as villain The Green Goblin, has died as the film's events unfold.
- (19) Goblin phosphorylation at these sites was increased by norepinephrine and cpt-cAMP and rapidly reversed by K-252a and H-9, confirming that both inhibitors do block cAMP-PK activity.
- (20) Crimea map Many express irritation with Aksyonov, who is rumoured to have past links to criminal groups – which he has denied – and who apparently went by the nickname “the goblin” in the 1990s.
Words possibly related to " ghost "
Words possibly related to " goblin ".
Ghosts ‘n Goblins Resurrection has four difficulties and here are the differences
The easiest mode has on-the-spot revivals
Coinciding with a gameplay overview trailer for Ghosts ‘n Goblins Resurrection , Capcom shared a quick breakdown of how the difficulty settings differ. Knowledge is power (but I’m still gonna die a ton). There are four choices – Legend, Knight, Squire, and Page – and none of them look particularly kind.
Here’s what to expect, going from the highest difficulty to the most forgiving:
- Legend mode : your armor can only take one hit and there are more on-screen enemies.
- Knight mode : you can take an extra hit.
- Squire mode : you can take an extra hit and there are fewer enemies.
- Page mode : you can revive yourself “on the spot.”
Capcom also confirmed that if you clear Ghosts ‘n Goblins Resurrection on Legend, Knight, or Squire, you’ll be able to run it back and face tougher Shadow versions of every stage – the classic “second loop.” That seems like a fair trade-off for people who want to go all the way and feel sufficiently rewarded.
The very end of the trailer shows noticeably faster-paced footage of Arthur outmaneuvering a leaping boss. There are apparently “more surprises in store” for this game, and that clip is one of them.
I’m curious to see the How Long to Beat listing for Resurrection .
Filed under... #Action #Capcom #Ghosts 'n Goblins Resurrection #Ghosts n Goblins #Nintendo Switch #Platform games #Switch #Trailers
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Ghouls N' Ghosts: Which version is better?
- Thread starter Monodi
- Start date Mar 16, 2018
Which version should I get?
Ghouls 'n ghosts (arcade), ghouls 'n ghosts (genesis/mega drive), super ghouls 'n ghosts (super nintendo).
- Total voters 247
- Mar 16, 2018
Super out of those 3, but Ultimate on PSP is the true king.
Get all 3. If you have a PS Vita, play Ultimate Ghosts N Goblins, its a better remake of the NES version. I personally loved all 3 games
Super Ghouls 'n Ghosts is a completely different game despite its similar name. Ghouls 'n Ghosts for arcade is the best version in my opinion, but the Sega Genesis version is an impressive enough port as well.
User permed at their request.
Arcade and SNES takes the cake. SNES, Despite the slowdowns. Has double jump which was a win win. And better boss variety (easier too a little bit) Arcade, much harder and smoother gameplay also best Stage 3. Lol fuck the Genesis version.
Super & Ultimate are completely different games. The best will always be the Genesis version.
Woke up, got a money tag, swears a lot
if you have a 3DS get Gargoyle's Quest 1, 2, and Demons Crest
digita1alchemy said: but Ultimate on PSP is the true king. Click to expand... Click to shrink...
Fat4all said: if you have a 3DS get Gargoyle's Quest 1, 2, and Demons Crest Click to expand... Click to shrink...
One Winged Slayer
Super is a sequel to Ghouls N' Ghosts and a different game. I prefer the Genesis version to the arcade one. They're nearly identical but the Genesis one has better music IMO and is more accesible as it has boss checkpoints. But yeah, as a tip, Ghosts N' Goblins is GNG1, Ghouls N' Ghosts 2 and Super is 3. Ultimate is 4 as well.
Rygar 8Bit said: These are the real answer. Click to expand... Click to shrink...
The special japanese version of the Ultimate Ghost n' Goblins is the best game in the series. The Special Japanese version removes that horrid RPG element were you have to collect rings to unlock the final bosses (Which were hidded in annoying as hell places), instead you just have to beat the game twice like in the good old days
Fat4all said: The first Gargoyle's Quest has some of my favorite original Game Boy music ever Click to expand... Click to shrink...
The arcade is the best looking, but the Genesis/Megadrive port added diagonals. You can crouch left to crouch right without having to stand first, which, trust me, is an absolute godsend. Ghost 'n' Goblins is absolutely brutal, be prepared to invest a lot of time to get good. Even I can't 1CC it. Super is great, gorgeous, but a little lightweight (bronze armor? a double jump? Pshhh!) and for some reason no matter what platform you play it on it has some wicked slow down. Ultimate is a great game, but a totally different beast. Honestly you can't go wrong with any of them, or Maximo for that matter. But Ghouls 'n' Ghosts is my favorite game of all time.
Deleted member 14636
User requested account closure.
I can't talk for any of those, but I love the Amiga version, the Tim Follin soundtrack is so great .
Get all 3, they're all worth it. GNG MD was programmed by Yuji Naka btw.
Ramala said: no matter what platform you play it on it has some wicked slow down. Click to expand... Click to shrink...
Deleted member 71
How's the SNES version with the slowdown removal patch?
I like Ghouls better than Super, on either platform. Super is also awesome, but the slowdown is just so distracting when trying to revisit it today.
If you like the series alot, try the Maximo series on PS2. Its Ghosts N Goblins in 3-D literally
The only true Ghouls 'n Ghost I remember is Super, loved that game so much...died lots too back then.
How are they different? I know I rented Super Ghouls and Ghosts multiple times, but could never get very far. I still liked it a lot and bought it on PSP, but never got around to playing it because I bought the PSP on sale and got a lot of discount games at the same time.
Zophar said: I like Ghouls better than Super, on either platform. Super is also awesome, but the slowdown is just so distracting when trying to revisit it today. Click to expand... Click to shrink...
TheBeardedOne said: How are they different? I know I rented Super Ghouls and Ghosts multiple times, but could never get very far. I still liked it a lot and bought it on PSP, but never got around to playing it because I bought the PSP on sale and got a lot of discount games at the same time. Click to expand... Click to shrink...
Nothing touches the Genesis version's cover art.
The Shrouded Ghost
I grew up with the Master System version and, goddamit, I won't play anything else!
Ok so now considering how Super GnGs is a sequel, maybe the clash has to be between the Arcade version VS the Genesis version. Which shall emerge victorious?
OP: Those are all different games. Makaimura (Ghosts 'n Goblins) - Capcom 8-bit arcade game, 1985. NES and other home ports followed. Daimakaimura (Ghouls 'n Ghosts) Capcom 16-bit arcade game, 1988 | ports to the Sega Mega Drive/Genesis in 1989 and NEC SuperGrafx in 1990 Chōmakaimura (Super Ghouls 'n Ghosts) made for Super Famicom / SNES, never originated in arcades, 1991. later included in Capcom Classics Collections, also remixed version on GameBoy Advance. Gokumakaimura (Ultimate Ghosts 'n Goblins) Made for PSP, 2006
The Super Nintendo game is straight up broken thanks to terrible slowdown. Play the arcade version of Suoer Ghouls n Ghosts, which is available on the Saturn Capcom Generations 2 disc. That version should be in the poll here, and would easily be my choice.
Honestly while the slowdowns in Super are indeed very present and can be kinda hilarious at times, they're actually useful in some tricky sections lol, I don't mind them myself. Though yes, I believe all console ports in Capcom collections remove slowdowns, including the PSP one... They're ports of the SNES game though, there is no arcade version.
Not entirely on point, but this is a good little refresher on the importance of the hitbox https://mobile.twitter.com/t_tomono/status/829128028747821056/photo/1
We had the Genesis version, which I've played and beaten multiple times. Only played the snes version emulated. Out of the 2, I think I enjoyed the Genesis version more. The Genesis boxart was awesome too
Super GnG is one of my favorite games of all time. But I'm quite fond of the NES game as well, as broken as it is. Just fond memories of being extremely pissed off. Still one of the hardest games I ever finished. The SuperGrafx version of GnG is interesting as well.
Superblatt said: The Super Nintendo game is straight up broken thanks to terrible slowdown. Play the arcade version of Suoer Ghouls n Ghosts, which is available on the Saturn Capcom Generations 2 disc. That version should be in the poll here, and would easily be my choice. Click to expand... Click to shrink...
Click to expand... Click to shrink...
Ghouls 'n Ghosts is excellent; I really think it's one of the best 2D platformers of all time. Perfect level of intensity and excellent stage design all the way through. (Between the two versions, your best bet is probably the arcade version - the Genesis version has worse visuals and non-Japanese releases of it have nerfed difficulty.) Super Ghouls 'n Ghosts is a pretty great game but it really doesn't compare - even putting the slowdown aside it's too slow-paced compared to its predecessor.
Freddo said: I can't talk for any of those, but I love the Amiga version, the Tim Follin soundtrack is so great . Click to expand... Click to shrink...
Attempted to circumvent a ban with an alt
Anyone who says Super is better than the original game doesn't know shit about games. The arcade/genesis game is way better.
Voting SNES and Genesis over arcade, really?
- Mar 17, 2018
I have a real fondness for the Genesis port of the arcade game. Played it to death, finished both loops. Did the same with the SNES version, even though it was sometimes painful with that early-gen slowdown. Never got a good handle on Ghosts'n Goblins (neither in arcades or on the NES).
- SGnG is the most popular according to the poll.
- Those three games are sequels of one after the other.
- I am still trying to decide which one to get on my Wii, lmao
One thing to consider is that I believe the Wii VC one is pretty much the only re-release the Genesis version of Ghouls has ever received and likely the only one it ever will. Arcade Ghouls is included in a bunch of Capcom collections as is Super, though Super is also available in a few modern systems like the n3DS, Wii U and the SNES mini.
Opa-Pa said: One thing to consider is that I believe the Wii VC one is pretty much the only re-release the Genesis version of Ghouls has ever received and likely the only one it ever will. Arcade Ghouls is included in a bunch of Capcom collections as is Super, though Super is also available in a few modern systems like the n3DS, Wii U and the SNES mini. Click to expand... Click to shrink...
Mzo said: What? There is no arcade version of Super Ghouls n Ghosts. Also the PS version can run the game at the weird SNES resolution unlike the squished up Saturn version. The other 2 games look great, though. Click to expand... Click to shrink...
Vlaphor said: Not entirely on point, but this is a good little refresher on the importance of the hitbox https://mobile.twitter.com/t_tomono/status/829128028747821056/photo/1 Click to expand... Click to shrink...
Dai Makaimura is an awesome platformer but its arcade roots show. It tries to be too twitchy and maniac at times. Cho Makaimura is a title tailored more for a console experience. It is a more cinematic and setpiece platformer, slower, more methodical and involving more waiting and careful observation that the previous one, which makes it more fair without sacrificing difficulty. It showcases nicely the strengths of the SNES, and once you get into it, it plays like a musical score. By the way, don't play this one in Saturn, it was awfully letterboxed. The PSX version can display the original in its natural resolution. Both are equally awesome and I see myself swapping between both often. The one I don't like is the PSP one, not even the revision. Combining the double jump and the 4-directional shooting was a bad idea despite how good it sounds. This is a series that works better around limitations and made the stage design too unfocused, dull and too conventional for my tastes. Some really good levels (like the hair or bloody waves ones) together with really bad ones (the flying carpet, the bubbles).
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