Ghost of Tsushima Review

This is the way (of the samurai).

Mitchell Saltzman Avatar

Ever since Assassin’s Creed started leaping from ancient Jerusalem to renaissance Italy to colonial America and beyond, there has been a longstanding itch to see the open-world stealth-action series take on feudal Japan. Consider that itch sufficiently scratched with Ghost of Tsushima. Sucker Punch’s latest is an absolutely gorgeous adventure through one of history’s most strikingly beautiful landscapes, and that beauty is compounded by one of the best blade-to-blade combat systems the open-world action genre has seen. There are some stumbles when it comes to stealth, enemy AI, and a few general minor frustrations, but for just about every moment where Ghost of Tsushima falters, there are plenty more where it soars.

Ghost of Tsushima is a fictional tale told with fictional characters, but it’s based on the very real invasion of Japan by the Mongol Empire in 1274 that began on the Island of Tsushima. You take control of Jin Sakai, capably acted by The Man in the High Castle’s Daisuke Tsuji, who starts off as a samurai before a disastrous battle against the invaders quickly teaches him that perhaps the honorable but restrictive ways of the samurai code might not be enough to deal with this new and existential threat.

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Ghost of Tsushima revolves around this inner conflict as Jin’s formative teachings push up against his need to save his homeland at any cost, and though it takes a little while to really get going, it’s a compelling struggle. Even if Jin himself isn’t the most charismatic of protagonists, his foil, Khotun Khan, played by Glee’s Patrick Gallagher, has charisma in spades. He’s one of the most memorable game villains of recent memory thanks to his soft intensity that is oddly calming despite his terrifying intentions. He’s extremely cunning, always one step ahead, and his presence as the “Big Bad” is a large part of why Jin’s 40 to 50-hour quest for vengeance works so well.

Khotun Khan is one of the most memorable game villains of recent memory.As good as the English voice cast is, though, it’s a shame that Sucker Punch wasn’t able to find a way to have the performance capture match the Japanese voice acting as well. As a result, if you choose to play with the excellent Japanese audio track, which features the outstanding Kazuya Nakai as Jin, it comes off as a comparatively cheap dub with wildly mismatched lip flaps and facial expressions that don’t mirror the emotion in the voice. It’s not a huge issue as it’s still well worth playing in Japanese – and you have the option of enabling the beautiful Kurosawa Mode, which puts a film grainy black-and-white filter over everything to match the style of the classic Akira Kurosawa movies that Ghost of Tsushima so effectively pays homage to. I wouldn’t recommend playing the whole campaign in Kurosawa mode, as there are some quests that demand some color recognition, but it’s a great visual effect to turn on every now and then.

What isn’t ever a bummer is the music. The dynamic score seamlessly shifts from quiet and ambient shakuhachi flutes during stealthy moments to thunderous taiko drums once blades start clashing; tense encounters are made even more palpable thanks to increasingly speedy strums of biwas and shamisens. Overall, it doesn’t matter what you’re doing – the music always fits and serves to enhance whatever emotion the gameplay and the cinematics are trying to evoke.

Fight Like a Samurai

Ghost of Tsushima’s combat is like a witches’ brew made with bits of the Batman Arkham series, the pre-Origins Assassin’s Creeds, Sekiro: Shadows Die Twice, and the entire library of Kurosawa films. And, as witches’ brews tend to be, the result is magical. Like all great combat systems, it’s simple to understand on a surface level: there are light attacks to quickly deal damage and beat out slower strikes, heavy attacks that deal more damage and can break through enemy guards, a block button to guard against certain attacks, and a dodge button to avoid the attacks that can’t be guarded.

That probably all sounds familiar, but the glue that holds this combat system together and allows it to remain interesting the whole way through is the addition of the stances you can shift between at the push of a button. As Jin completes certain tasks, he’ll unlock new sword stances that each come with their own movesets, and, more importantly, their own strengths versus a particular type of weapon. The starting Stone Stance is ideal for dealing with swordsmen, as one charged-up stab attack can sneak through their guard and either kill them outright or deal massive damage. Later on you’ll learn the Water Stance, which uses slower but more powerful strikes that can break through the defenses of shield-wielding enemies.

There are four stances total, and once you have access to them all combat will challenge you to not only identify the greatest threat at any given moment but also to swap to the stance that is best suited to deal with them, all while balancing the very real need to play defensively. When it’s at its best, combat in Ghost of Tsushima is fast, chaotic, tactical, and is true to the fantasy of being a lone hyper-skilled but outnumbered samurai.

The little touches go a long way towards combat's exquisite feel

The little touches go a long way toward combat’s exquisite feel, in addition to bringing a bit of visual spectacle. The on-screen HUD is minimalist and the camera always stays really tight so you can get an up-close view of the action; enemies have clear audio tells so that even if you can’t see them you know when to dodge or block; fatal attacks often end with Jin spinning around to face the camera while your enemy stumbles around with blood spurting out before finally keeling over. Even smaller still, defeated enemies will sometimes crawl helplessly on the ground desperately trying to escape you, you can wipe the blood off your sword, you can bow to pay respect to your opponent, and the list goes on and on.

The best part, though, is that there’s no traditional level-based stat progression. When you get stronger in Ghost of Tsushima, it’s not because invisible numbers went up and now you deal more damage and take less when you’re hit; it’s because your techniques got better and now you have new, better ways of dealing with tougher enemies. It’s so incredibly satisfying. When you level up you might spend a point to unlock the ability to block a previously unblockable attack from spear-wielding enemies, or you could choose the ability to block arrows so you can better deal with situations where you’re surrounded by archers. Or maybe you’ll unlock the ability to make enemies flee in terror when you execute a perfectly timed Sekiro-esque parry.

It’s fantastic because it means that you’ll never run into an area in Ghost of Tsushima where, all of the sudden, you’re getting one-hit killed by archers who you’d previously brushed off, or having to spend a week chopping away at the sword equivalent of a bullet sponge just because they’re arbitrarily several levels higher than you. Crucially, this removes the problem of being forced to grind sidequests in order to reach a certain level minimum in order to progress in the story, which is something that certain other games are notorious for.

Which open-world action/adventure has the best melee-centric combat system?

i dont like ghost of tsushima reddit

Impressively, Ghosts of Tsushima’s difficulty always managed to be appropriate no matter what point of the campaign I was at. Enemies do get tougher, and you do need to improve your gear by upgrading your sword, armor, and charms to meet the difficulty curve, but the stat improvements from gear always felt secondary to the skills that you’d accumulate, but and the challenge always felt fair. Even when I bumped the difficulty up to hard mode, which makes enemies more aggressive, it never took away from the lethality of my sword.

On top of all of this, there are also the various tools and gadgets that you earn over the course of your adventure. As Jin gets more and more comfortable with bending his samurai code and using tools outside of his normal repertoire, his combat abilities also expand dramatically. He can use kunai much like Batman uses his batarangs to quickly interrupt or eliminate weakened enemies; he can throw sticky bombs to disorient a large crowd; or he can take out his trusty bow and land a headshot to bring down a heavily armored foe in one hitpotentially end the fight before it even begins. The sheer variety of ways to approach combat in Ghost of Tsushima is incredible.

Stealthy Stumbles

It’s a good thing that the blade-to-blade combat in Ghost of Tsushima is so good, because Jin’s ninja-inspired stealth does not hold up its end of the bargain. It works, on a very basic level, in all the ways that you’d expect it to: you can crouch-walk through fields of tall grass to invisibly sneak around enemy encampments, you can assassinate foes from above, and you can even buy upgrades that let you take out multiple enemies at once if they’re all foolishly clumped together.

The problem is what happens once you get spotted. Enemies just don’t know how to handle it. What if you climb onto a rooftop? They don’t follow you, they don’t hunt you, they kind of just yell and throw shurikens. What if you suddenly break line of sight and crouch into a nearby flower patch that they can still clearly see? They just turn around, look elsewhere for a bit, and then blow their little alarm horns. It’s as if you do anything other than just fight once you break stealth, the AI just throws up its hands and shrugs.

Jin’s stealth tools are also very rudimentary and don’t allow you any sort of creativity that might make stealth a little more exciting. They all kind of do the same things, just with different ammo types. There’s a wind chime that works as a distraction on a single enemy and a firecracker that works as a distraction for a group of enemies. Then there’s your bow that silently kills enemies, your longbow that silently kills helmet-wearing enemies, a dart that silently kills enemies and makes them puke blood, and another dart that makes enemies try to kill each other. There are also a handful of mandatory stealth segments which just boil down to finding the clearly laid out stealth route and occasionally using distractions to clear enemies out of the way. None of the flexibility and versatility of the melee combat is found in the stealth gameplay.

By the late game I was taking five enemies out at the start of every fight, and it felt awesome every time.Fortunately, Ghost of Tsushima offers a way to make going loud right out of the gate just as advantageous as picking off a handful of enemies unnoticed, and it does so in the best possible way: by staying true to its samurai cinema roots. At the beginning of most combat encounters you can trigger a stand-off, which allows you to target one of your enemies in a classic showdown where you must wait for them to make a move to attack, and then strike with one of your own to take them down in one hit. If you nail the timing, that’s one fewer for you to deal with when the brawl begins. But that’s only the beginning: you can make these stand-offs a major part of your combat strategy by putting points into the stand-off technique and wearing armor that allows you to chain multiple stand-off streaks together. By the late game, I was taking five enemies out at the start of every fight, and it felt awesome every time.

Of course, there is a risk involved with stand-offs: they’re absolutely devastating if you lose. Your health is drained almost nothing and you’re put in a position where you’re surrounded by all of the still very much alive enemies in the area. That risk gets greater later on as enemies start throwing in feints to try to make you swing early. It’s an all-around fantastic mechanic that not only fits with the samurai theme, but also takes the fun but typically disadvantageous tactic of just waltzing in through the front gate of an enemy encampment and makes it potentially just as rewarding as silently going through an encampment and stealthily clearing out a bunch of guards.

Open-world games can often feature some of the most beautiful virtual landscapes there are, and Ghost of Tsushima is right up there with the best of them. It may not quite meet the promise of its 2018 gameplay reveal trailer, but this is still a stunningly gorgeous game. Every scene is densely packed with grass, trees, leaves, and flowers all gently blowing in the wind every which way you turn. The island of Tsushima is teeming with natural beauty, which makes it a joy to explore even if you don’t have a particular destination in mind.

Sucker Punch’s design encourages exactly that, with traditional waypoints being integrated into the environment instead of a UI overlay. Following a plume of smoke will always lead you to something worth investigating; a tree with different-colored leafs off in the distance will always yield some sort of reward; and following a trail of Torii gates will never disappoint. It’s all refreshingly organic, much like how it was in The Legend of Zelda: Breath of the Wild, especially considering that even when you do set a waypoint from your map to head toward a specific quest or location, instead of following arrows on the screen you’ll follow the direction of the wind.

Sidequests are interesting in Ghost of Tsushima because there are actually several different types. The first and most common are your typical garden-variety tasks called Tales of Tsushima, which are short stories that have Jin going off and being the good and honorable samurai that he wants to be by helping people with their problems. Though the stories and characters in these sidequests are largely forgettable, at the very least they don’t seem like they’re just being churned out and used as padding. These are often thoughtful enough to be more special than they might initially let on thanks to some often unexpectedly dark turns and occasionally interesting gameplay scenarios. One, for example, is really the only time where I was literally surrounded by archers and nothing else. They were all spaced out on different levels of two opposing cliff sides, making it a fun and unique challenge that’s not replicated elsewhere.

Tales of Tsushima are more special than they might initially let on

One level above that e Tales are multi-part, character-specific sidequests that basically span the entire campaign and serve to give each major character their own story arc. This includes Sensei Ishikawa, the renowned samurai archer searching for his missing student; Masako, a grief-stricken mother out for revenge on those who murdered her family; or Yuna, the thief who saved your life at the very beginning of the story and will do whatever it takes to save her brother from the Mongols. Each of these sidestories reflects an aspect of Jin’s own journey, and it’s very interesting to see both how they develop and the impact they have on his development. Some of the later ones that I’m not allowed to talk about due to embargo restrictions are especially touching and deal with some pretty heavy subject matter, with one in particular that makes exceptional use of Ghost of Tsushima’s scouting mechanic in a very clever and emotional way.

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Tales of Tsushima typically reward you with charms that boost a certain aspect of your character, allowing you to spec into specific character builds like stealth, tanky, or a focus on critical hits, and so on. In the early going these charms were a great incentive to complete sidequests, but once I had pretty much all the charms that were needed later on, these Tales of Tsushima sidequests lost much of their appeal from a reward standpoint. I lost the desire to seek them out.

The Mythic Tales sidequests are some of the best moments in all of Ghost of Tsushima.Finally, there are the Mythic Tales. These are epic sidequests that have you hunting down legendary techniques or pieces of gear, and they’re obtained by listening to a musician tell the legend of whatever it is you’re seeking to earn, shown through some extremely cool animated sumi-e cutscenes. From there, they sprawl out to epic quests that each vary wildly in their design, but all are well worth playing through. Especially because their rewards are among the best boons you can get, whether it be the Heavenly Strike special move that has you channeling your inner Kenshin Himura as you dash through an opponent with a lightning-fast sword strike, or a new piece of high-quality armor that grants powerful perks like stand-offs having a chance to terrify enemies and cause them to run away. But even without those incentives, these quests are still some of the best moments in all of Ghost of Tsushima.

My favorite thing about exploration, though, and something that I especially appreciate as someone who’s not typically big on collectibles, is that every major collectible has both a worthwhile reward and a fun mini challenge tied to it. I was always extremely eager to find new Bamboo Strikes, not only because they gave me more resolve (a resource needed to heal and use special moves) but also because I just loved doing the little button-press minigame required to collect them. Shrines are even better because in addition to being the only place where you can find major charms (which offer dramatic buffs and perks strong enough to potentially design a whole character build around) they are also the only areas that you’ll be able to find those signature Sucker Punch platforming sections familiar from the Infamous or Sly series.

Ghost of Tsushima Photo Mode Slideshow

A collection of our favorite Ghost of Tsushima photo mode shots from IGN Staff pre-release.

The minor collectibles, like Mongol artifacts, journal entries, sashimono banners, and pillars of honor, are less exciting – they only offer some minor cosmetic items or flavor text. But they are plentiful enough that they still provide some added value for trophy hunters – and at least Ghost of Tsushima makes hunting them very easy thanks to the ability to quickly fast-travel to any discovered point of interest on the map.

After reaching the credits, I still eagerly put in another 15 to 20 hours to finish up.It took me between 40 and 50 hours to play through Ghost of Tsushima (it’s hard to say for sure as it doesn’t track your time played), which included completing all of the Mythic Tales, a complete liberation of Tsushima from Mongol control, all of the multi-part supporting character sidequests, and most of the of the standard Tales of Tsushima. After reaching the credits, I still eagerly put in another 15 to 20 hours to finish up the remaining sidequests (except one that is apparently bugged for me, but Sony says will be fixed in a pre-release patch) and find all of the collectibles in the hopes that the final reward would be worth it. It wasn’t, which is a bummer because there’s otherwise not much to do in the post-game – no New Game+ and no unlockable difficulties for a second playthrough. It’s a bit aggravating that even if I did decide to just play it again (in Kurosawa mode, for instance), you still can’t skip any of the cutscenes.

Finally, can we talk about photo mode for a second? Because Ghost of Tsushima’s photo mode is the one of the best I’ve ever seen. Partially because the world is just so pretty that it lends itself well to being captured in its natural beauty, but also because of the unique touches that Sucker Punch added, like the ability to have animated background environments or to add a large selection of particles like leaves, fireflies, or even songbirds. You can change the weather, alter the time of day, add clouds, create a camera flight path to create short videos – and all of this on top of all of the essential photo mode options like exposure sliders and filters that have become standard. My one disappointment is the fact that the customizable emotions that you can put on Jin’s face could stand to have a little more… well, emotion. But nonetheless, Ghost of Tsushima’s photo mode sets a new high water mark.

Ghost of Tsushima is an enormous and densely packed samurai adventure that often left me completely awestruck with both its visual spectacle and excellent combat. By steadily introducing new abilities instead of stat upgrades, its swordplay manages to stay challenging, rewarding, and fun throughout the entire 40 to 50 hours that it took me to beat the campaign. A few aspects are surprisingly lacking in polish in comparison to other first-party Sony games, especially when it comes to enemy AI and the stealth part of its stealth/action split. Still this is an extraordinary open-world action-adventure game that solves several issues that have long gone unaddressed in the genre, while also just being an all around samurai slashin’ good time.

In This Article

Ghost of Tsushima

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Want to know more about the Ghost of Tsushima ending? Ever since that first catastrophic battle on the beach against the invading Mongol army - one that almost entirely wiped out the island’s samurai - you and your motley crew of heroes have been preparing to rescue your uncle, Lord Shimura, and take on the evil Khotun Khan.

As you’d expect, after three action-packed acts, you draw on everything you’ve learned on your journey in your showdown against the Khan in a final battle. However, that’s merely the beginning of a tear-jerking conclusion. That means, naturally, that there will be major spoilers for the conclusion of Jin’s sword-slashing escapades from here, so make sure you’ve already finished the game before reading on. So, with that in mind, here’s everything you need to know about the Ghost of Tsushima ending. 

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Ghost of Tsushima ending choice explained

Despite the fact you spend most of Ghost of Tsushima preparing to take on Khotun Khan, killing the domineering invader is not where Jin’s adventure ends. Instead, the game returns to its most important preoccupation: honor, the samurai code, and whether the means of corrupting both (Jin resorting to killing from the shadows and poisoning his foes) justify the ends (ridding Tsushima of the Mongols, who hardly play by the rules themselves).

Despite Lord Shimura exiling and hunting you after your successful, and relatively bloodless, liberation of your uncle’s castle, his forces join yours in the final assault on the Khan in Port Izumi. The trouble is, the disagreements between the two men remain unresolved, which is why you meet him in the same sparring arena in Omi in which he taught Jin how to fight as a child.

From here, you and your uncle visit the graves of the Sakei’s family - the same spot you visited to pick up your ancestral armor in Act 2. If you hadn’t guessed by this point, you’ll soon realize that the uncle and nephew’s quarrels won’t be solved with words, but with a duel. As Jin learns the Shogun of Japan wants his head, you sit and craft a reflective Haiku before you prepare to unsheathe your katana.

As you’d expect from a final boss battle, there’s isn’t much new to combat here; it’s a culmination of the techniques you’ve learned in your previous one-on-one scraps. Once you’ve watched for Shimura sheathing his weapon before he initiates an unblockable attack and tried to nip in with a few quick counters to whittle down his health, you shouldn’t have too much trouble in finishing him off.

When you defeat your uncle, you are faced with a choice: you can either kill him, or spare his life. Whether you choose to submit to your uncle’s dogma by killing him face-to-face with honor by the samurai code, or fully embrace the way of the Ghost by saving him, what follows is different. It’s not that different, though, so, if you haven’t already, we recommend that you make the choice that you feel is right.

Ghost of Tsushima bad ending: kill Lord Shimura

If you decide to follow the way of the samurai and give Lord Shimura the honorable death he craves, Jin ensures to his uncle that he'll be remembered, with Shimura redeeming Jin and inviting him to meet again with him in the next life. Jin then ends his life, and the credits roll. Since this conclusion involves murder, some may argue that this is the ‘bad’ ending in Ghost of Tsushima, but we’d argue that the choice is far more nuanced than that.

Either way, if you’re anything like us, you’ll have plenty of tasks outstanding in the vast open world of Tsushima, so thankfully you’re able to take control of Jin again to fully vanquish the remaining Mongols. This ending sees Sakei awake in his new abode, Dawn Refuge, located just west of Mamushi Farmstead. Here you’ll find mementos from your adventures adorning the walls, which Jin will comment on if you initiate it. It’s a nice touch and a chance to reflect on the many hours of Mongol-bashing, fox-following, and shrine-hopping you’ve done.

However, the first thing you’ll likely notice is that you’ll have a new Ghost Armor dye. Quite the contrast to your all-black threads from before, the bright white Righteous Punishment is a stark reminder of your final choice. Once you’re done poking around your new digs, Yuna will meet you to give you a rundown on your outstanding commitments to the supporting cast such as Lady Masako and Sensei Ishikawa, should you have them. You’ll discuss the death of your uncle by your own hand before you’re set loose again on your island home.

Ghost of Tsushima good ending: save Lord Shimura

Each ending isn’t so different from the other, but the ‘good’ ending starts with Jin admitting his lack of honor, but that he also refuses to murder one of his own. Shimura then threatens that the Ghost will be hunted for the rest of his days, and you stroll away impressively with your Ghost mask on once again.

The first difference is your new armor dye: now you’ll be wearing the blood-red variant of your Ghost Armor, Vow of Vengeance. You also wake up in a spot called Tradition’s End, east of Mount Omi. This place is again filled with your accumulated stuff and your chat with Yuna adapts to reflect your final choice.

Ghost of Tsushima 2: will there be a sequel?

It remains to be seen which ending will be canon , but given his assumed role lends its name to the game itself, our bet is on the good ending that sees Jin fully become the Ghost. Jin survives either way, and a Ghost of Tsushima 2 could see our hero in a much more complex mission now he’s on the run from the Shogun of Japan. And since the good ending, saves your uncle, Lord Shimura will likely be at his side. 

We also know from the collectible Mongol Record 'Conversations with the Khan' that Khotun was sent by the Mongol Empire to invade Tsushima as a bloody stepping stone before a full takeover of the Japanese mainland, so that could well be the narrative thrust for a second game.

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Harry Shepherd is a Guides Editor for PC Gamer at Future. He is a writer and editor with more than two years experience specialising in SEO and guides. 

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Ghost Of Tsushima PC Port Soars Through Steam Sales Chart After Official Reveal

The remarkable increase in pre-orders soon after reveal definitely surpassed expectations.

Ghost Of Tsushima

Story Highlights

  • Ghost of Tsushima PC port exploded in popularity after its reveal with pre-orders skyrocketing on Steam.
  • The entry became one of the most selling titles and towered over giants before sliding down to 19th place.
  • It is still outselling entries like Palworld, Call of Duty: Modern Warfare 2 , Balatro, GTA 5, and more.

The PC port of Ghost of Tsushima gained immense popularity on Steam soon after its reveal. The pre-orders skyrocketed to the point that the entry quickly soared through the echelons of Steam’s most-selling games to take one of the top spots. After holding a domineering place near the top 10s for a while, the RPG has receded down to the 19th place . However, it is still outselling titles like Palworld, GTA 5, COD: MW2, and the like.

Ghost of Tsushima has already outsold many giants including Palworld and GTA 5.

While there are some concerns, the fans are hopeful for a highly optimized PC port from the devs. The system requirements are still unannounced, but the title is set to launch on May 16, 2024.

Ghost Of Tsushima Is An Unforgettable Venture Woven Together With Meticulous Attention To Detail

Sucker Punch Production’s chef-d’oeuvre stands as one of the best PlayStation exclusives to launch worldwide in my opinion. A gripping tale of samurai artistry embued with aesthetic visuals and dynamic combat is one of the ways to briefly define the emotional saga. It featured the highest number of gameplay hours as a PlayStation Plus game last year. Additionally, the open-world RPG has sold over a million copies in Japan alone.  

YouTube video

In some related news, a few fans have started bombarding the Steam page with hateful comments , asking others not to purchase the game.

Related Content:

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Ghost of Tsushima initially came out on July 17, 2020, for PlayStation 4 exclusively. An expanded Director’s Cut version was also released the following year in August for PlayStation 4 and PlayStation 5. The title has since received a multiplayer mode and a captivating DLC that further adds to the charm of its open world.

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Ghost of Tsushima Director's Cut comes to PC in May

With new graphics features and controller options

Fans of curly wind FX and striking from a sheathed stance rejoice - open world samurai action game Ghost of Tsushima is coming to PC on May 16th via Steam and Epic Games Store . This is the Director's Cut edition of the game, which includes the Iki Island story expansion and the co-op multiplayer Legends mode. It's being developed by PC port specialists Nixxes, the studio behind the PC version of Horizon Forbidden West - Complete Edition , and features customisable mouse and keyboard controls plus unlocked frame rates and assorted graphical whizbangs. I've got a trailer for you below.

Cover image for YouTube video

The original Ghost of Tsushima released for PS4 back in 2020. Set during the Mongol invasion of Japan in 1274, it's the story of ousted clan lord Jin Sakai, who must rove a lush island's worth of Far Cry-esque outposts and fortresses, challenging the invaders to duels or shooting/knifing them from the shadows while levelling himself up, acquiring phat gear and completing side activities such as hunting for flowers and stringing together haiku.

I reviewed the PS4 version and found it to be 1) a very pretty, somewhat cloying, straightforwardly Orientalised portrayal of feudal Japan, with a "Kurosawa mode" designed to make it look like a classic samurai film, and 2) an accomplished but slightly perfunctory reiteration of open world conventions, with some nifty flourishes that don't quite go far enough.

The game's more striking features include the ability to open a fight with a bout of slow-motion quickdraw, which gets a bit of adrenaline going even when you're just mopping up stray bandits. Ghost also does fun things with the wind - it's a swirling, stylised presence that guides you to your objectives, sending ripples over fields as you ride through them. It makes the usual head-to-the-waypoint business feel a bit less like, well, heading to a waypoint. Overall, I think it's a solid game, though its antique swordplay can't hold a candle to FromSoft's Sekiro, and I do prefer the smalltown soap opera vibe of the Way Of The Samurai series.

As detailed on the PlayStation blog , the PC port includes ultrawide monitor support - it's fully optimised for 21:9, 32:9 and 48:9 resolutions that use triple-monitor setups. It also supports NVIDIA DLSS 3 and AMD FSR 3 with upscaling and frame generation options, together with Intel XeSS upscaling and, given an appropriately beefy machine, NVIDIA DLAA or FSR 3 Native AA. I write all these things in a spirit of suspense, for I know that RPS hardware editor James Archer is watching from afar, and will doubtless have more informed opinions.

The game also supports Steam Input remapping and controller customisation, and you can plug in a PlayStation DualSense in order to take advantage of its haptic feedback and adaptive triggers. Feel the tension of a drawn bowstring! Savour the reverberation of blade striking blade! Realise that you've actually just been leaning on your arm in a weird way and have cut off the blood supply to your fingers!

Again, it's out 16th May. Thank you Uncle Sony. Please hurry up and do a Bloodborne PC port already.

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Games To Play If You Liked Ghost Of Tsushima

After finishing Ghost of Tsushima, players craving a similar experience can try out a few of these games that share comparable attributes.

Along with The Last of Us Part 2 , Ghost of Tsushima acted as a swan song for the PlayStation 4, ensuring Sony's console went out on a high note. Sucker Punch's open-world action-adventure game went on to produce an expansion and a director's cut for the PS5, and it is comfortably among the current system's best first-party exclusives. The title was so successful, a movie is in production, and there is hope that a sequel or spiritual successor could be eventually on the cards.

6 Things A Ghost Of Tsushima Sequel Could Implement

With high production value, a refreshing historical Japanese setting, smooth and engaging hack and slash combat, and a lavish world that just begs to be explored, GoT is all-around brilliant. While there are not all that many projects that compare to Sucker Punch's masterpiece, die-hard fans searching for something to fill the void have a few games similar to Ghost of Tsushima that they can check out.

Updated February 26, 2024 by Mark Sammut: Ghost of Tsushima was and still is something special, and there is nothing exactly like it on the market. That said, some games can scratch a similar itch, and March 2024 might produce two of these projects in Dragon's Dogma 2 and Rise of the Ronin.

20 Atlas Fallen

Mostly fun combat & movement, atlas fallen.

Atlas Fallen was a departure from Deck13's older projects that largely adhered to the Soulslike blueprint. The Surge 2 is probably the developer's best game to date, and if someone is craving a sci-fi take on Dark Souls that delivers challenging combat with a focus on targeting body parts, they will likely find what they are looking for in the 2019 release. That said, those games are not all that similar to Ghost of Tsushima except for the fact they center around melee combat. While not exactly identical, Atlas Fallen is a better shout for fans of Sucker Punch's open-world release, although the recommendation comes with a disclaimer that the 2023 project has shortcomings that detract from the overall experience.

Set in a fantasy world that has seen better days thanks to an oppressive god, players step into the role of an unnamed, a descriptor used for people who are essentially treated as slaves. After finding a special gauntlet that houses the spirit of a trapped being, players quickly unlock a couple of weapons and powers, the latter of which are gradually boosted throughout the campaign. Looking to take down the deity, the protagonist travels across a desert-themed world in search of enemies, upgrades, and secrets, and they can complete plenty of quests along the way.

Atlas Fallen is an open-world game with enjoyable combat built around a momentum system that rewards aggression. Movement is also a big part of the equation, and Deck13 did a great job of creating a world that takes advantage of the protagonist's platforming capabilities. Now, the game falls short in its story and enemy variety, the latter being especially frustrating since it gets tiresome fighting the same monsters over and over again. The camera is also not great. While far from perfect, Atlas Fallen is a decent hack and slash open-world option that can be completed fairly quickly.

19 Wo Long: Fallen Dynasty

A soulslike with a touch of chinese history, wo long: fallen dynasty.

Wo Long: Fallen Dynasty is another Soulslike RPG by Team Ninja . Although not a massive departure from Nioh , the 2023 release does shake things up somewhat by emphasizing parrying above everything else. This mechanic is so important, the game's tutorial boss is basically unbeatable if players fail to deflect their attacks.

Narratively, Wo Long is set during China's Three Kingdoms era, although Team Ninja's project is not as history-driven as Ghost of Tsushima . While players get to fight alongside quite a few historical figures, they will be largely going up against supernatural enemies. In terms of challenge, Wo Long is considerably harder than Ghost of Tsushima ; that said, both games deliver fast-paced and skill-based combat.

18 Elden Ring

An expansive open-world soulslike.

Anyone who enjoyed the open-world explorative feeling of Ghost of Tsushima should check out From Software's latest release, Elden Ring . Although the difficulty takes some getting used to (unless players are already hardened from Sekiro ), the world is incredibly expansive and beautifully designed. There is so much to see and do in Elden Ring , and players can easily pack 100 hours into their first playthrough depending on how much they explore.

With multiple ways to build a character, lots of quests to sift through, hidden items and weapons galore, and tons of bosses to eliminate, Elden Ring is one of the best open-world experiences currently on the market and a great next step for Ghost of Tsushima fans looking to flaunt their combat skills.

17 Ninja Gaiden Master Collection

Challenging and fast-paced hack and slash combat, ninja gaiden: master collection.

The original Ninja Gaiden for the NES was a difficult platformer, but the series saw a glow-up when Team Ninja brought it into the 3D space. The adventures of Ryu Hayabusa were grueling, pitting players against difficult enemies, platforming sections, and giving them an array of weapons they would have to master to beat some truly difficult bosses.

Best Ninja Gaiden Games, Ranked

It takes a lot of patience, skill, and determination to make it through the Ninja Gaiden series, especially on the harder difficulties. Players looking for an extra challenge should give this older but often overlooked series a shot. Out of the trilogy available in the Master Collection , Ninja Gaiden Sigma is the pick of the bunch, offering a deep and challenging campaign built on a combat system that has aged magnificently. Its sequel is pretty good too, and Ninja Gaiden 3: Razor's Edge is perfectly playable despite featuring some rather terrible boss fights.

16 The Onimusha Series

Japanese history with a supernatural flair.

Players looking for a game with a similar aesthetic and vibe but are craving something darker (although, some parts of Ghost of Tsushima get pretty dark) can look into the Onimusha series. This underrated franchise has a similar vibe to the Resident Evil franchise but is set in Japan and follows an array of historical figures that must combat supernatural forces through combat, puzzle-solving, and exploration.

Those who have always wanted to try a "melee-focused" Resident Evil -style title should find a lot to enjoy with Onimusha . It's one of the better cult classics out there and although it's a bit dated in terms of graphics, it's still an enthralling adventure. Onimusha: Warlords has received a solid PS4, PC, and Xbox One remaster, and that release is the best place for newcomers to start.

15 Middle-earth: Shadow Of War

Smooth combat, adaptive world thanks to the nemesis system, middle-earth: shadow of war.

Anyone craving another open world with great story elements, characters, and fluid combat should be sure to put Middle-earth: Shadow of War at the top of their list. Drawing from lore and setups based on T he Lord of the Rings series, Middle-earth: Shadow of War is the continuation of Talion's journey from Shadow of Mordor .

The sequel includes some great updates in an open-world setting and gives players access to the entertaining and engaging Nemesis system that will have them fighting against enemies from their past, further adding to the story elements as they make their way through each area.

Intense Fights, Deep Combat, & Japanese Setting

Ghost of Tsushima features a beautiful, historical, and rich Japanese aesthetic that is present from start to finish. If someone loves the visual and style elements of the open-world game, they should check out Nioh 2 . Although it's much more fantastical in its enemy and boss designs, Nioh 2 has the same vibrant aesthetic spread throughout its gameplay.

Nioh 2: Best Weapon Combos

It features a tough but rewarding combat system and characters should find themselves on the edge of their seats through some of the more challenging sections. Nioh 2 might seem more at home for fans of Sekiro and Dark Souls, but offers a lot for people seeking games like Ghost of Tsushima .

13 Like A Dragon: Ishin!

A yakuza spin on japan's edo period, like a dragon: ishin.

While predominantly concerned with gangster epics set in modern Japan, Sega's Yakuza franchise is known to take the occasional detour for its spin-offs. Like a Dragon: Ishin! is set during Japan's Edo period and features characters inspired by history, albeit with faces that will be familiar to anyone who has played the mainline entries. A story about personal revenge that also highlights its intriguing era, Ishin! demonstrates the license's stellar writing through its central quest and fun characters.

A remake of a 2014 Japanese-exclusive game, this spin-off features an urban open-world that is quite small and cannot be compared to Ghost of Tsushima 's massive map; however, Like a Dragon knows how to make the most of limited real estate, and Ishin! is not an exception. The combat plays like the mainline beat 'em up entries, albeit with a heavier focus on weapons and the implementation of a novel card system . Players get four stances to rotate through, and they provide a fair amount of variety and unlockable skills. While not particularly deep, the action is fast-paced and enjoyable, and it is just neat to set a version of Kiryu wielding a traditional katana.

12 Horizon Zero Dawn & Forbidden West

Gorgeous open-world & satisfying combat.

Another game with unbelievable panoramic views, Horizon Zero Dawn finds the player adventuring across the country in a post-apocalyptic environment where mankind has reverted back to tribal instincts. On top of the beautiful graphics, the battles are more focused too, and it has one of the best combat systems in an open-world game .

Fighting giant mechanical beasts makes for a challenging next step after hacking up the seemingly entire population of Japan. The worlds of Horizon Zero Dawn and Horizon Forbidden West are just as ambitious as the one in Ghost of Tsushima , as Aloy scales different terrains such as deserts, forests, and ancient ruins.

11 Devil May Cry 5

Best hack and slash combat on the ps5 & ps4, devil may cry 5.

If a Ghost of Tsushima fan is looking for a game with an expansive world, gorgeous and varied environments, and a pronounced story, they should not prioritize Devil May Cry 5 . Conversely, if someone simply wants a title with deep hack and slash combat, they really cannot do better than Capcom's project. In fact, they should also check out older entries in the series like Devil May Cry 3 and 4 . Boasting three playable characters who have wildly different mechanics, DMC 5 is an absolute masterpiece when it comes to its gameplay. Importantly, while accessible enough to not put off newcomers to the genre, the game's intricacies take some serious dedication to master.

Not to take anything away from Nero and V, who are fun characters to control in their own right, but Dante is DMC 5 's magnum opus. Forged over roughly two decades of games, the charismatic devil hunter's mechanics are built entirely around combo chains. Dante can also switch between four styles on the fly, which is somewhat similar to Ghost of Tsushima 's stances.

10 Assassin’s Creed: Rogue

Historical setting, similar blend of mechanics & genres, assassin's creed rogue.

As the most exciting part about new Assassin’s Creed games is where in the world they are based and what year they are set, a samurai-themed Assassin’s Creed based in Japan would have fans drooling. However, Ghost of Tsushima might be the closest it’ll ever come.

The games share a lot of similar gameplay, such as stealth, combat, and exploring a historical open world. Rogue might not be the most recent entry in the Assassin’s Creed series, but it’s the one most similar to Tsushima with an interesting historical theme and one of the series’ best villains .

9 Batman: Arkham City

Dense open-worlds & accessible but awesome combat, batman arkham city.

It could be argued that Ghost of Tsushima is Batman: Arkham City with a samurai skin. The two games share a dense open world full of surprises, and the combat systems are just as satisfying as one another, slashing from one enemy to the next in one sweet combo.

Batman: 8 Arkham Series Characters That Disappeared After Their Respective Game

The world of Arkham is full of puzzles and mini-games, just as there are in Tsushima , set up by the Riddler, with so many side-missions that the game feels almost bottomless. Rocksteady's open-world title is a completionist’s dream, as there are so many collectibles to find, and just like in Tsushima , the collectibles actually serve a purpose and are one of the reasons why Arkham City was named the best Batman game .

8 Way Of The Samurai Series

Acquire's Way of the Samurai has been somewhat forgotten over the last decade. While never one of the biggest names on the market, this series was consistently impressive. Each game does a great job of immersing players in a different era of Japanese history, casting them as Ronin who insert themselves into a town's political and social struggles. Way of the Samurai almost ventures into life-sim territory at times, with the campaigns not being afraid to slow things down at times.

The games (especially the sequels) provide quite a few player-driven choices as well, which enhances their replayability since two playthroughs can go in wildly different directions. All four entries are good in their own right, but Way of the Samurai 4 is probably the best entry point for new players. It has the most polished and complex combat system, along with an interesting setting that is explored well. Still, each game is worth a try, and they are not particularly long either.

7 Tales Of Arise

An action jrpg delight, tales of arise.

Although not as recognizable as Final Fantasy , Dragon Quest , or arguably Persona , Bandai Namco's Tales franchise is still a big deal in its own right, particularly in the action JRPG sphere. The license has produced a number of great projects over the years, and while Vesperia and Symphonia will always be worth playing, newcomers should start with Tales of Arise . The 2021 release has one of the best combat systems in not only Bandai Namco's series but also the entire JRPG genre .

Now, Tales of Arise 's gameplay is not really all that similar to Ghost of Tsushima , but they are both fast-paced and flashy while not being shallow. The JRPG is also not open-world, although players can take on side quests and are encouraged to explore to an extent.

6 Samurai Warriors 5

Japan's sengoku period in musou form, samurai warriors 5.

Technically, Omega Force's Warriors games and Ghost of Tsushima both fall under the hack and slash banner; however, their combat systems are so wildly different that they can barely be described as the same general genre. Be it Dynasty Warriors or one of the many license-based spin-offs, these titles pit players against literal armies, allowing them to blast enemies away by the hundreds. The action tends to be simplistic and, on normal difficulty, rewards button mashing, but it can be satisfying to demolish troops with a single swing of a blade. Even if not for everyone, the Warriors formula has proven to be a success.

Samurai Warriors focuses on Japan's Warring States era that lasted from around 1467 to roughly 1568 . The series features many historical Japanese figures as playable characters, and the campaigns revolve around important battles from the Sengoku Period. While arguably not the strongest entry in the franchise, Samurai Warriors 5 is nevertheless a decent gateway into not only the subseries but also Musou games in general. The story focuses on two figures, Nobunaga Oda and Mitsuhide Akechi, although other characters are periodically playable.

5 Kingdoms Of Amalur: Re-Reckoning

Vibrant world & flexible combat, kingdoms of amalur reckoning.

Long before games like Ghost of Tsushima and Elden Ring set the standard for third-person action in open-world games, Kingdoms of Amalur arguably represented the genre's real-time combat peak. Originally released in 2012, the game made waves thanks to a satisfying hack and slash system that had more in common with the likes of God of War than Skyrim . Built upon a robust weapon system and combo chains, Kingdoms of Amalur knocked its minute-to-minute gameplay out of the park.

Nowadays, the RPG shows its age, and the combat no longer feels as revolutionary as it once did. Newcomers who pick up the Re-Reckoning version should be aware that they will be playing a PS3-era title with a fresh coat of paint as the remaster does not feature all that many changes. That said, Kingdoms of Amalur 's vibrant world has retained most of its beauty and its gameplay is still entertaining.

4 Dragon's Dogma: Dark Arisen

A smaller open-world that emphasizes customization & combat, dragon's dogma: dark arisen.

Despite having a somewhat rough launch, Capcom's Dragon's Dogma has firmly cemented itself as a cult classic, to the point that a sequel is in production. Set in a cutthroat dark fantasy realm filled with impressive and challenging monsters, the open-world game is primarily remembered for its fantastic combat, class, and pawn systems.

5 Changes Dragon's Dogma 2's Pawn System Needs

The former two are directed tied since Dragon's Dogma 's flexible classes provide players with plenty of freedom for their builds. The combat itself starts out straightforward and even sluggish but expands beautifully as players level up and unlock more options. While roaming the small but dense map, players will be accompanied by pawns, user-created NPCs who are surprisingly useful.

3 The Witcher 3: Wild Hunt

A dark fantasy masterpiece with impeccable storytelling, the witcher 3: wild hunt.

At this point, The Witcher 3 is basically an automatic suggestion for anyone remotely interested in gaming. Craving an RPG? Try The Witcher 3 . Want a fantasy game? Try The Witcher 3 . Looking for a sports game that focuses on multiplayer and features absolutely no story? Well, The Witcher 3 exists. Therefore, GoT fans should certainly try CD Projekt Red's 2015 masterpiece, but the recommendation is fueled by more than just habit. Both games feature expansive and detailed open-worlds that are simultaneously beautiful but also grounded. Although it is set in a fantasy rather than a historical kingdom, The Witcher 3 harbors back to the Medieval ages, carving a world that is gritty, complex, and ancient.

Both titles feature real-time combat, although the systems are quite different from each other. The Witcher 3 's gameplay can be polarizing since it comes with a fairly steep learning curve. Similar to GoT , players are role-playing as an established character rather than creating their own, and The Witcher 3 expects players to live up to Geralt's legacy and tendencies.

2 Star Wars Jedi: Fallen Order & Survivor

Nearly the full package.

Although the definition of a mixed bag, EA's Star Wars era produced a couple of gems. Arguably, Respawn's Jedi series was the best thing to come out of this partnership, and both games are good to great. Fallen Order and Survivor cast players as Cal Kestis, a Jedi Padawan stuck in a universe run by an empire that very much wants to kill his kind. Taking inspiration from Soulslikes, Respawn's titles deliver satisfying melee combat that is relatively similar to Ghost of Tsushima 's system, although not quite as smooth. As he progresses through the campaigns, Cal gradually unlocks new abilities that add variety to his moveset, ensuring the combat remains interesting for the long haul.

Although their combat works well, Fallen Order and Survivor shine in their stories, exploration, and world-building. Although not open-world, the games are built around reasonably large self-contained maps, particularly the sequel. As Cal gains new powers, he will be able to access other parts of the levels.

1 Marvel's Spider-Man 2

A modern open-world with versatile combat & a strong narrative, marvel's spider-man 2.

After producing two fantastic open-world superhero games for the PS4 (and PS5), Insomniac managed to outdo itself with Marvel's Spider-Man 2 . Featuring two playable characters (Peter Parker and Miles Morales), the 2023 sequel builds beautifully on its predecessors' foundations, providing improvements in a few key areas. While the core is largely the same, the combat system has been enhanced through the addition of Venom abilities, along with the fact that the leads have unique skills and abilities that fit their characters. The open-world is gorgeous and offers a solid selection of secondary optional content, which was one of the few areas somewhat lacking in the first Marvel's Spider-Man . The story does a great job of highlighting both Parker and Morales, even if the former gets more time in the spotlight than the latter.

Marvel's Spider-Man 2 is another triumph for Insomniac and the PlayStation brand, and it will almost certainly be remembered as one of the best games of 2023. Now, when compared directly to Ghost of Tsushima , it is quite a different open-world experience since the combat and traversal mechanics are worlds' apart; however, they both offer gameplay that is satisfying along with immersive settings.

Ghost of Tsushima

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Ghost of Tsushima vs Days Gone: Which one did you like most and why?

  • Thread starter Jakke_Koala
  • Start date Sep 3, 2020

Jakke_Koala

Jakke_Koala

  • Sep 3, 2020

So i bought Ghost of Tsushima a few weeks ago and i'm at Act 2, but if i'm honest, i think the game is kind of boring (it's really gorgeous though). And now Days gone is on sale for €17 in Europe. I'm kind of interested in buying it, but since it's also a Sony open world game, i'm afraid i will get bored of it after a few hours. Apparently Days gone has a pretty good story after 10 hours or something, so i don't mind playing 10 hours to get to the good stuff. In GoT i think the story isn't going to get better and honestly thinking about ditching it. So people who played both, what did you like about them, why do you think one is better than the other. Are there people who think Days gone is a better open world game? Does the story in GoT pick up, or are there amazing setpieces? Thanks in advance  

criteriondog

criteriondog

I like the chili style.

I loved both very much. You should definitely finish Ghost's story.  

Z-Beat

One Winged Slayer

They're both great versions of what they are. I think GoT is stronger visually though.  

Linus815

Most people prefer GoT. I personally liked Days Gone more; funnily enough DG's world, characters and general progression had me hooked more than GoT's.  

Rooster

Leaning towards Days Gone right now, for possible spoiler reasons. Spoiler: Maybe Tshushima spoilers Nothing good happens to anyone in Tsushima, just constant bad times.  

Horns

I liked both. GoT was a really fun game, but I felt a little burned out by the end. I'm on my second play through of Days Gone though. IMO Days Gone would be better game without the technical issues. GoT would be the better game is it wasn't so repetitive. Still enjoyed both so it's difficult to say which was better.  

Admiral Woofington

Admiral Woofington

I dropped Days Gone early on, the general feel of the game nor the characters designs/looks and personalities were grabbing me. Ghost of Tsushima also had customization of looks which for me is a massive must in these big open world titles as I like play fashion. Ghost is by no means perfect, but Days Gone couldn't even grab me with the basic set-up.  

i dont like ghost of tsushima reddit

Days Gone because I love zombies and I love motorcycles.  

Transistor

The Walnut King

Both were great, but I think I liked the world of Days Gone better. It was far less Ubisoft with its open world implementation, which I prefer. The world-map collectathon really dragged in GoT by the end.  

Mission design and over all variety: Days Gone, I dropped Ghost on the second island, will finish it one day tho. (also, Ghost has a LOT of jank, Days Gone feels a lot more polished in 2020).  

Zukkoyaki

I'll give the slight edge to Ghost of Tsushima but I had a great time with Days Gone as well. GoT being better paced and knowing when to wrap up puts it over the top.  

Reckheim

GOT and its not even close.  

ghostcrew

The Shrouded Ghost

They're both very similar games in terms of gameplay. Both big open world maps with plenty of side quests, resources, levelling up and sneaking around camps stealth killing guys. Maybe if you're finding GoT boring then the genre isn't for you? I wouldn't immediately jump to such a similar game just because it's cheap. If set pieces are what you're after then Days Gone arguably has the better stuff with it's late game horde fights. They're stunning and easily the best part of that game. There's nothing in GoT that compares to those I'd say. The rest of the game is very GoT in its design/flow.  

Wise

Ghosts is significantly significantly better and it ain't close imo  

Kill3r7

GoT and it's not particularly close. I couldn't even be bothered to finish Days Gone.  

CloseTalker

CloseTalker

Days Gone I thought was a bit more ambitious, and tried more interesting things from a systems standpoint. Ghost had really fun combat, and a beautiful art direction, but the game design, traversal, and AI felt very 2015 in a way that Days Gone didn't. Ghost felt like it was posturing as a more ambitious game than it was, in a way that kind of annoyed me. You can't make a big deal of having no mini map and say you encourage exploration if you're just going to have stupid animals literally guide you to every collectible in the game. And aesthetics aside, the world in Ghost is boring and poorly designed. I think Ghost had higher highs and lower lows, but Days Gone is an overall more consistently pretty good game. Both are really solid foundations for sequels to improve on  

EatChildren

EatChildren

Wonder from down under.

I started Days Gone right before The Last of Us: Part II came out. I put it down at about the halfway, maybe 2/3rds point, to go through the latter. Then jumped back in to finish it up. Grabbed Ghost of Tsushima at launch and also finished it. I did borderline every single thing you can possible do in both games, the only exception being killing every horde in Days Gone, and finding every banner in Tsushima. I can say with absolute certainty that, for me, Tsushima was by far the better game. It's more focused, consistent, and tighter in play and controls. It has its own issues with repetitive content, but does a significantly better job of keeping that content interesting and, at minimum, accessible and inviting to complete. It's loaded with smart QoL changes for the open world genre, and has a remarkably organic stealth/combat hybrid system that much like the Arkham series actively invites creative play. Days Gone, by comparison, is unfocused. It is widely inconsistent in how it delivers almost every facet of the game. The narrative is all over the place, the mission structure often dull and uninteresting, the cornerstone hoard concept aggressively underutilised, and frequently fails to make the best use of its core concepts. Which is to say I actually really liked those core concepts. It also has a good balance between organic stealth/combat flow. Shooting feels good. The world is stunning. I loved the bike. And the premise is solid. It just fails to maintain the standard of quality and consistency of interest that Ghost of Tsushima did for me. I rarely got bored in Tsushima, despite the repetition, because its core is so buttery and satisfying. Days Gone, on the other hand, felt good but was far more prone to crumbling under the weight of its own scope or exposing sterile repetition in boring quests and narrative arcs that meander for far too long. But I'm also firmly of the belief that something happened during Days Gone production that made them diminish the scope of the hoards and their relevance to the narrative, probably due to the PS4 hardware, forcing them to restructure the game mid develop and leading to the work we got. Hoards being of such trivial relevance, if at all, until the last couple of hours of the game is a head scratcher, and the dialogue inconsistencies in quest delivery support my belief something was lost along the way. The takeaway here shouldn't be that I disliked Days Gone. I literally did EVERYTHING in the game except ALL the hoards. And even then I finished on about 60+% of those cleaned up, and every other thing in the game completed. I still felt compelled to see it through and would eat up a second outing in a more focused sequel. The problem is you're comparing it to Ghost of Tsushima, which is currently my front runner for favourite game of the year. I really think Sucker Punch absolutely nailed a brilliantly satisfying, free flowing, organic playing game that is just effortlessly enjoyable to play and, more importantly, focuses on moment-to-moment enjoyment rather than clumsiness building up to memorable climaxes.  

Mr.Deadshot

Mr.Deadshot

Both are 9/10 games for me. Both have very fun core gameplay, quality content, good stories and characters and interesting settings. If I had to chose I'd say I prefer Ghost slightly more.  

StrappingYoungLance

StrappingYoungLance

I've only played 30 minutes of Days Gone so this isn't necessarily fair but it's easily Ghost of Tsushima. Days Gone feels really budget and unpolished in the little bit I've played, the opening is so uninspiring I've had trouble bringing myself to get back to it. I loved my time with Ghost of Tsushima.  

Felt the narrative was better in days gone but preferred the combat in ghost, which opens up as you unlock more stances. Preferred days gone probably overall but that's cos I'm a story kind of guy.  

score01

Platinumed GoT and loved it. I'm a couple of days in to DG but not really feeling it yet. Theres a lot of jank (pressing square for a context action seems to have a 50/50 chance of working) and you just feel really weak/easily killable at the moment (curse you non-existant snipers in trees). I'm going to stick with it though...  

chogidogs

Days Gone for story and characters. Tsushima for gameplay.  

DaleCooper

There are a lot of fans of Days Gone on this forum, which made me take the chance on the game. But my experience is that it's a top-tier forgettable title. Wish I'd saved the money for Ghost instead. Ghost seems to have its open world shortcomings, but at least the gameplay looks a lot more fun.  

Deleted member 17990

Ghost, I actually finished it.  

MegaSackman

MegaSackman

Dropped Days Gone after 7hs, uninteresting story, sloppy storytelling and cinematics, boring objectives, I just couldn't keep going. Platinumed Ghost of Tsushima, great great game.  

魑魅魍魎

Definitely GoT, I cannot stand post apocalyptic zombie games anymore. I really wish developers stop making post apocalyptic zombie games.  

Man the more I think about it the more torn I am haha. They both excel at different things. Days Gone for me had a better story, better characters, better variety in its gameplay and mission design and better/more memorable set pieces. Ghost of Tsushima had a better art direction, was more polished, better length/pacing and was a way more focused title with some great moments in its own right. I loved both! Still probably a slight nod to Ghost.  

Van Bur3n

Both boring and uninspired. At the very least, Ghost at least looks pretty, so that one.  

Cosmic Voyager

Cosmic Voyager

Love both, but they each have different strengths and weaknesses to me. Ghost had far better visual presentation and a lot more little aesthetic touches that really add to the beauty of the world. The villain was far better and the ending was infinitely better. However, combat and stealth got way too easy & stale for me by the end. Enemies weren't actually a challenge, they were just a pattern-matching game of "oh shield guy, switch to water stance and melt him, oh spear guy, switch to wind stance and melt him," rinse and repeat. Days Gone's combat generally felt more interesting to me, especially against hordes. Scraping together crafting components into molotovs and health kits on the fly as you're running from a horde that's 300 freakers deep is exhilarating. It was a really rewarding progression where the combat kept gaining depth all the way through the game (based on the size of the hordes, the weapons at your disposal, and your crafting recipes). The world was also very beautiful (moreso than I think people tend to give it credit for) and very atmospheric. The bike mechanics felt fantastic and I never got tired of hearing my engine rev and feeling the weight of my bike as I drifted around the country roads. That said, the story was generally weaker than in GoT and characters were less likable. The silly naming conventions (Skizzo, Zanny, Boozer, etc.) were always kind of grating as well. So if we're talking characters, story, and world, I have to give the edge to Ghost of Tsushima. If we're talking traversal and combat, then I have to give the edge to Days Gone. Like I said though, I loved my time with both (played Ghost last month and Days Gone this month) and platted both. Can't wait to see where Ghost of Tsushima 2 and Days Gone 2 go -- both franchises have established a very solid foundation with their first entries and there's a huge amount of potential in each sequel.  

Shining Star

Shining Star

I think Days Gone is a better game but Ghost is very pretty.  

TsuWave

I actually really enjoyed both, but the combat in Ghost is like crack cocaine so I'm going with Ghost  

hydruxo

Tsushima and it isn't close. Better combat, protagonist, supporting cast, soundtrack, story, and world.  

GattsuSama

Made the mistake of getting into Days Gone about a week before TLOU2 so I never beat it, but with my time spent on it and Ghost I can easily says that I'd take Ghost by a mile or more. Days Gone ended up being fun in general in the gameplay department, but the Story was THRASH. Didn't care about any character. Dreaded every flashback scene as it was not engagin. The game made me feel I was back in the PS2 game in both good and bad ways. The BAD? Well terrible story and framing of the story. Those scenes with them two talking in the woods, the recycled environment. It felt like the reused scenery because they didn't have anything else to frame some of the flashback cutscenes with and the voice acting and story was just horrible. I'll go back and finish it and have some fun but Ghost is so much better. Ghost is a game that improves on the AC formular, while having some thing be weaker like enemy base camps. The combat was sublime even if the enemies were repetitive. The main story was not as engaging as side characters but still had a great final act.  

I am still working on Ghost but Days Gone was a game I didn't take breaks from. I was enthralled with it. I find myself wanting to step away from and not as drawn back to, especially in the 2nd area.  

Richter1887

Richter1887

Mr.Deadshot said: Both are 9/10 games for me. Both have very fun core gameplay, quality content, good stories and characters and interesting settings. If I had to chose I'd say I prefer Ghost slightly more. Click to expand... Click to shrink...

Deleted member 13328

I loved Days Gone, the horde killing was amazing. But the combat in Ghost is so good that takes the #1 spot for me.  

Acquiescence

Acquiescence

I've only played Days Gone so far, so my answer is Ghost of Tsushima.  

Aska

I loved Tsushima. As for Days Gone, I could'nt really get into because I'm kind done with zombies theme.  

Ghost of Jhoto

Ghost of Jhoto

GOT but both are iigh open world games. Ghost just has tighter combat and a more interesting world.  

Modest_Modsoul

Modest_Modsoul

Living the dreams.

I loved both, but Tsushima's better.  

RightChandMan

RightChandMan

I enjoyed both, but GoT is on a whole other level. It's my GOTY of 2020 so far. Amazing game.  

Transistor said: Both were great, but I think I liked the world of Days Gone better. It was far less Ubisoft with its open world implementation, which I prefer. The world-map collectathon really dragged in GoT by the end. Click to expand... Click to shrink...

spacer

I liked 'Ghost' way more. I think the main character of Days Gone is insufferable and the zombie theme is completely played out for my tastes. I also thought the horde mechanic wasn't executed that well IMO, which was kind of the biggest selling point of the game to me. Ghost of Tsushima finally gave us a realistic samurai game with satisfying combat, a beautiful world, and a great story. Difficulty balance issues are really the only negative I can come up with. It's even getting a free co-op update in the future. So, it's a pretty easy decision for me.  

Rivyn

I loved both of them. Days Gone had this perfect walking dead setting where traveling around the world actually felt dangerous. Ghost was the complete opposite where traversing the world had a sense of calm and serenity. Same open world structure, wildly different games.  

Skeff said: Felt the narrative was better in days gone but preferred the combat in ghost, which opens up as you unlock more stances. Preferred days gone probably overall but that's cos I'm a story kind of guy. Click to expand... Click to shrink...

Citizencope

Citizencope

I'd have to say Days Gone. I usually love my open worlds but Ghost is getting boring to me(Act 2).This coming from someone who enjoyed completing EVERYTHING in AC Odyssey.  

I was actually just thinking about buying one of these. I have a surgery coming up and 2 months off work so think I'll buy both based off alot of what has been said. Too bad my surgery wasn't a little later after ps5 lol  

NaudiRajah said: I was actually just thinking about buying one of these. I have a surgery coming up and 2 months off work so think I'll buy both based off alot of what has been said. Too bad my surgery wasn't a little later after ps5 lol Click to expand... Click to shrink...

Dragoon

Ctrl Alt Del

Linus815 said: Most people prefer GoT. I personally liked Days Gone more; funnily enough DG's world, characters and general progression had me hooked more than GoT's. Click to expand... Click to shrink...

10 games like Ghost of Tsushima for open-world explorers

Get ready to travel far and wide with these games like Ghost of Tsushima

i dont like ghost of tsushima reddit

These games like Ghost of Tsushima will let you get lost in truly stunning worlds. Sucker Punch delivered a fantastic action-RPG experience in Ghost of Tsushima , with electric combat and some excellent opportunities for exploration. Whether you're after one of the best RPGs , don't own a PS4, or have completed Sucker Punch's opus and don't know where to turn to next, these 10 games like Ghost of Tsushima should have you covered. 

Horizon Forbidden West

Developer: Guerrilla Games Platform(s): PS4, PS5

Guerrilla Games delivered its most impressive action-RPG to date in Horizon Forbidden West – one of the best PS5 games . It's an impressive sequel to 2017's Horizon Zero Dawn , a true showcase of the power of the PS5 and one of the best open world games on the platform. If you enjoyed being able to spend time exploring a beautiful, sprawling space in Ghost of Tsushima you'll find no end of joy from Forbidden West – particularly if you like the idea of seeing gigantic robo-dinosaurs on every horizon. The combat and story is also excellent, so why not jump into Aloy's latest adventure and lose yourself in a mysterious world for a hundred hours. 

Sekiro: Shadows Die Twice

Developer: FromSoftware Platform(s): PC, PS5, Xbox One

Since a lot of Ghost of Tsushima’s charm comes from you being a samurai, you shouldn’t miss out on another standout with the same theme – Sekiro: Shadows Die Twice . Sekiro plays differently, but places so much importance on the right times to block and strike that the idea is close to Tsushima’s standoffs. Once its world opens up, and after you've defeated your first few enemies, you'll find that Sekiro is just as beautiful and exciting as Tsushima, and its takedowns are just as satisfying – if not more so for how much risk and precision they take to pull off. Just be prepared for Sekiro's notoriously high difficulty, as like all of the best FromSoftware games , this isn't for those lacking patience. 

Batman: Arkham Knight

Developer: Rocksteady Platform(s): PC, PS4, Xbox One

Apart from the open world, Tsushima and Batman share the general feeling of combat. The whole idea of your character being surrounded, only to methodically make short work of his enemies, feels a lot like the fighting style the Arkham series popularised. Both games also offer multipart side quests that can take you all over. While some of what’s available can feel like filler, getting around as Batman still feels great, and if we’re honest, he’s sort of a samurai in his own right. The best Batman games , even the mostly linear Arkham Asylum, share with Tsushima that focus on their hero and how no matter how hard he tries, he can’t solve everything on his own – while Jin puts a team together for that, Batman sometimes gets supported by Robin, Catwoman, and Nightwing.

Infamous: Second Son 

Developer: Sucker Punch Platform(s): PS4

Yes, okay, it’s cheating ever so slightly to simply put another Sucker Punch game on this list, but it’s an argument for the developer closing out the console cycle as it started it. Delsin’s superpowered romp through Seattle is one of the best PS4 games , thanks to fun movement and fluid combat. The side activities are all about collectables and can feel a little much if you’ve already done that a few times in other games by now. All in all Second Son was an interesting blueprint for how your choices in an open world could affect its inhabitants, and how even the comparatively limited space of a city could be used well in an open-world game. 

Marvel's Spider-Man

Developer: Insomniac Platform(s): PS4, PS5

There's nothing better than swinging from skyscraper to skyscraper through Insomniac's version of New York City. The studio delivered a fast and fluid action game in Marvel's Spider-Man , capturing the essence of both the MCU movie universe and the comic books in which the character was born. It's fun, thrilling, and unexpectedly dramatic, giving you the freedom to explore, fight, and progress as you want to. While there's plenty to collect and clear on the map, Spider-Man will take you inside of a world that you'll want to spend time in. And with Marvel's Spider-Man 2 set to launch in 2023, there's never been a better time to go in this awesome adventure. 

Red Dead Redemption 2

Developer: Rockstar Platform(s): PC, PS5, PS4, Xbox Series X, Xbox One

Ancient Japan sure is one setting many people get excited about. The Wild West is another popular setting, and Red Dead Redemption 2 is the most detailed facsimile of a cowboy’s journey out on his journey through the land. From taking care of your horse to maintaining your own health and hygiene, there is a lot to keep an eye on, and while some of it can feel like busywork, the attention to detail is astounding. The same goes for the environment. And if you want your game to have standouts, the Deadeye system is still the best version of a standoff mechanic using guns. Apart from all the guns and cowboy hats it needs to be said that at the end of the day Red Dead Redemption 2 has a very engrossing story that fits the idea of a Wild West epic to the T.

Assassin's Creed Odyssey

Developer: Ubisoft Montreal Platform(s): PC, PS4, Xbox One  

The way Ghost of Tsushima plays is a more direct improvement on older Assassin’s Creed titles, but Assassin's Creed Odyssey takes this spot for its absolutely gorgeous world. While the story is interesting in its own right, and the new combat system does the long-running series a world of good, you’d be hard-pressed to find someone who doesn’t immediately get lost in its landscapes. Whether it’s sandy beaches or statues of Greek gods high up on a mountain, you just want to see (and climb!) all of it. Assassin’s Creed has a reputation for taking players around the world. Because of that, many of us thought we’d first enter an open-world Japan as an assassin, now Tsushima has taken that particular crown.

Middle-earth: Shadow of Mordor 

Developer: Monolith Platform(s): PC, PS4, Xbox One

Mordor isn’t a beautiful place - it's actually the opposite, but as ranger Talion, it can often almost feel like a playground. After Talion loses his family to orks in a ritual summoning, he becomes one with a wraith called Celebrimbor, the smith who made the One Ring. From then on, Talion decides that his revenge is best taken from within, and basically kills a lot of orcs. What makes Shadow of Mordor such fun, and one of the best Lord of the Rings games , is how powerful you can become – with new skills, taking out lesser orcs becomes a dance not unlike Jin’s standoff takedowns. However, there are always orc captains stopping you from getting too cocky; powerful orc captains can still quickly put you in your place. Thanks to the unique Nemesis system, they also remember you and up their defences if you use a certain attack too often. If you're looking for more combat with a similar feel to Tsushima and you enjoy plenty of side content, this is the dark place for you.

Yakuza 0 

Developer: Ryu Ga Gotoku Studio Platform(s): PC, PS4, Xbox One

Admittedly, this game may look like a leftfield choice for this list, but Yakuza 0 , and by extension the whole Yakuza series, is the best in offering meaningful side quests. From procuring toys (and, err, other things) for children to helping a random stranger dodge a marriage proposal or infiltrating a cult, Yakuza 0 has it all, and the conclusion to each of these missions is both meaningful and heartwarming. The games in Ryu Ga Gotoku Studio’s new engine, everything from Yakuza 6 onwards, also look absolutely brilliant, inviting you to saunter around real-life modern Japan and enjoy what it has to offer.

Onimusha Warlords

Developer: Capcom Platform(s): PC, PS4, Xbox One, Switch

The first part of the Onimusha trilogy was one of the games that served as direct inspiration for Ghost of Tsushima. while it’s mostly a gameplay system that Tsushima took a cue from, Onimusha’s Samanosuke Akechi does have a lot in common with Jin: both battle through historic Japanese time periods, both are loyal samurai who receive help from badass women and both are built after Japanese actors. While the last point doesn’t sound like much, Akechi being what went for the spitting image of Japanese/Taiwanese heartthrob Takeshi Kaneshiro was a big step at the time. Onimusha is a more linear and puzzle-driven game overall, but it captures the spirit of feudal Japan and has a great soundtrack to boot. Plus, Onimusha 3 comes with a time travel plot featuring Jean Reno. Just saying.

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Malindy Hetfeld

Malindy is a freelance video games writer for outlets like Eurogamer, PLAY, PCGamer and Edge Magazine, who also occasionally works in game design consultation and localization. As a Japanese speaker, she enjoys Japanese pop culture and is always on the hunt for the next game from the Land of the Rising Sun. She also particularly enjoys narrative-focused games and cute indies, and always seeks to learn more about the business-side of the gaming industry.

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Do your choices matter?

Ghost of tsushima, playstation 4, ghost of tsushima (playstation 4).

  • I'm wondering if dialogue choices affect anything. I noticed that speaking with Ishikawa sometimes I said something I knew he'd disagree with and he got somewhat angry and argued with me, other times I said something pretty agreeable and he spoke calmly. I wonder if this will affect how much he likes you later in the game or something. I assume the color and name of your horse is purely character choice and doesn't affect anything. But what I really want to know if the game has a hidden morality system and the game events change if you play more like a samurai or a ghost. Infamous was worth 2 playthroughs but they strait up let you know early in the game. This game seems a bit too long for 2 playthroughs so I'd be bummed if that was the case. Please no spoilers because I'm still in act 1. Thanks wholikespie - 3 years ago - report
  • Nope. It's just a bit of role play. There is only one game choice that affects any kind of outcome. Carpetfluff - 3 years ago - report
  • It matters in a way, but it doesn't change the game. What changes is your perception of Jin, what he thinks about and what his personality is, but nothing in the game actually changes. If you reply in a certain way, you'd paint Jin up as uncaring, or you could make him troubled, responsible and things like that, but it's only like you get to see bits and pieces of his thoughts. Pinkaugust - 2 years ago - report

Accepted Answer

  • For the most part? They do not. Those dialogue prompts are there just to give bits of flair and personality, same as the choices you make in the Hotsprings. There is one major choice, but the game makes it rather obvious so you won't just stumble through or pass it by. CursedSeishi ( Expert ) - 3 years ago - report 10   6

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Is Ghost of Tsushima Better Than Sekiro? Which has better gameplay?

G host of Tsushima blew players away with it’s incredible graphics, excellent immersion and satisfying combat. But it has prompted many people to ask: which is better? Ghost of Tsushima or Sekiro? And even though these games are far more similar than it would initially appear, they do have drastic differences. In this article we’ll attempt to answer that question. So what do we think? Read on to find out.

Sekiro or Ghost of Tsushima?

First lets take a look at why people are even comparing these two games to begin with. The most obvious answer of course, is because they take place in Japan during a similar time period: Ghost during the 13th century and Sekiro: Shadows Die Twice in the 16th century. But what’s really strange about this is in my opinion, is that far less people have compared Ghost of Tsushima to Nioh, which is also set in Japan during a similar period of time and is also based on historical events. So why is that?

i dont like ghost of tsushima reddit

Why Are More People Not Comparing Nioh to GoT?

I think a large reason people are not comparing Nioh to GoT as much is because Sekiro is more of an action game than a role playing game, and Ghost of Tsushima is likely closer to the Action side of things all said and done, though I would classify it loosely as an RPG. Nioh on the other hand is easily identified as an Action-RPG , not only because of the shear amount of customization it has, but also the various builds and playstyles that are available.

i dont like ghost of tsushima reddit

Additionally, there are more parallels between GoT and Sekiro in terms of the narrative where you see rather isolated parts of Japan (Tsushima and Ashina), being invaded by exterior forces. Whereas in Nioh you are just witnessing civil war through out the entirety of Japan. But the similarities don’t end there…

i dont like ghost of tsushima reddit

Ghost of Tsushima is set in one contiguous world, that is completely connected, and all though this isn’t entirely true with Sekiro, it is true more than it isn’t. Nioh on the other hand is not, and each mission is loaded into and has it’s own map providing a different overall “feeling”. All these things together make the comparison to Sekiro much more natural than comparing it to Nioh, and this is before taking into account that you play as fixed protagonists in GoT and Sekiro, something that has been changed with Nioh 2 with its introduction to character creation.

Ghost of Tsushima’s Immersion is Fantastic

Probably the largest difference between Ghost and Sekiro, outside of gameplay, is the sense of immersion. Ghost of Tsushima really makes the player feel like they are in a living breathing version of Japan that existed nearly 800 years ago, while Sekiro does not. That’s not to say that Sekiro doesn’t immerse you into the game world, because it does, but From Software chose a fictional setting (Ashina) for their game. This allowed them a ton of creative freedom, freedom which lead to some of the most amazing boss fights in the history of gaming, but what they lost was the opportunity to showcase the day to day life of ancient Japan.

i dont like ghost of tsushima reddit

In Sekiro you very much get the feeling that everything was placed there for you specifically to interact with, and is tailor made with you in mind. In Ghost of Tsushima , it feels more like you’ve been dropped into a world that will go on existing with or without you. For instance, you’ll often come upon peasants being attacked that will be killed if you don’t intervene. Or sometimes you’ll find Mongols being attacked by the local wildlife, which all happens whether or not you are present or off fighting in a distant area of the island. It’s the difference between putting a “house” into a game and a “home”. One is just a building, and the other belongs to someone and is used by them as well.

i dont like ghost of tsushima reddit

One thing that really excites me about Elden Ring is that it will be on a much larger scale than any previous game ever attempted by From Software, and we know that there will be mounted combat and you will travel by horse. This gives them the opportunity to add this sort of immersion to the “souls-like” genre that make take it to even greater heights. What if you could slaughter a whole village and change the world state of the game? It could be a very compelling combination…

Sekiro Still Has the Edge in Combat

The combat of Ghost of Tsushima was outstanding…eventually, and was indeed one of the most pleasant surprises about the game for me. Not only was it much improved over games like Assassin’s Creed Odyssey , which plays in a similar manner, but it has a certain style that excites you in many more ways than you’d care to admit. However, much of its flashy nature relies groups of enemies to create cinematic fight scenes that play out much like a movie. One-on-one scenarios are much less involved, and in most cases are uninteresting (unless you are dueling). But this is exactly where Sekiro excels, and even though fighting tons of enemies like a parry god is fucking amazing, defeating Isshin, The Sword Saint without being hit once is on a whole other level.

i dont like ghost of tsushima reddit

It isn’t difficult to compare the two games straight up here because Ghost rarely attempts to make the game challenging, even on the hardest of difficulties. It uses multiple enemies to make the game more difficult, and leans on this instead of combat mechanics nearly the whole game (except duels). While on the other hand, Sekiro is balanced around every fight being a one-on-one (particularly boss fights), and by doing so relies almost entirely on the mechanics of the player and boss for challenge. It’s a simple question of can you beat this guy with the tools at hand? yes or no?

If the game world of Sekiro being tailor made, instead of organic, is a negative when compared to Ghost of Tsushima , then the combat being tailor made is a positive. You want every house you walk into to feel alive and as if it’s important, just like you want every fight in the game to mean something. Sekiro excels at this and many players have died repeatedly before ever reaching the first true boss of the game, myself included, because of that.

Final Thoughts

So where does that then leave us? Which is the better of the two games, and if you could purchase just one which would it be? I think that really depends on what you find more compelling in gaming. If you’re a fan of story, immersion and the journey then Ghost of Tsushima is definitely the game for you. On the other hand if you prioritize gameplay, and tightness of mechanics, particularly in combat then Sekiro is an easy choice. But what if you like these things both about equally? What then do you do?

i dont like ghost of tsushima reddit

I think Ghost of Tsushima has a slight edge here, because it does a better job than Sekiro in many of the areas outside of gameplay and combat. The music is mind blowing good. The story is good. It has a longer journey with more gameplay hours in it than Sekiro: Shadows Die Twice , resulting in better value for your gaming dollar. That is not to say that everyone will like Ghost of Tsushima more, because they won’t. But if you’re just talking about pound for pound how they match up in each category, I think Ghost of Tsushima wins in more categories than it loses. It’s just up to you to decide which categories are most important to you.

Regardless of which you love more, I’d absolutely love to see a bit more Ghost of Tsushima in my Sekiro and a bit more Sekiro in my Ghost of Tsushima in future titles. Hopefully Elden Ring will give us something to this effect, because frankly it would likely be my all time favorite game if it did. Here’s hoping we hear something soon!

If you’re currently making your way through Ghost of Tsushima be sure to drop by our wiki for help. You can also check out our Sekiro Shadows Die Twice wiki for all your shinobi needs. Curious about Elden Ring ? Be sure to read our Everything We Know About Elden Ring: Release Date, Action RPG, Souls-Like, Open World .

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COMMENTS

  1. Unpopular Opinion

    Discussions. I feel like the only person with this opinion but I have been playing Ghost of Tsushima for the past 2 days but I can't say I have enjoyed myself playing the game. The setting of the game is awesome and the visuals are incredible but the story hasn't really pulled me in like I wanted it to. I want to forget where I am when I ...

  2. Unpopular opinion: Ghost of Tsushima is highly overrated by ...

    Ghost of Tsushima is your typical open world. You clear a multitude of enemy camps which reveal more of the map, complete generic side missions while exploring the world and uncover its repetitive side objectives. Its old and tested formula that works, but it's nothing ground-breaking. The main story is pretty basic.

  3. What is One Thing You DON'T Like About Ghost of Tsushima? : r ...

    So while the rest of the game is animated well the moment you start climbing Jin reverts back to PS2/3 level animations. Oh, and the fact that we still don't have a face mask that covers the neck as well. It was in the promos prior to release and it's in game as concept art in one of the menus, but there isn't one in-game. 13.

  4. I don't like Ghost of Tsushima : r/unpopularopinion

    View community ranking In the Top 1% of largest communities on Reddit. I don't like Ghost of Tsushima . At first I was very excited and thought the graphics and the world in general looked extremely beautiful, it was like playing a Kurosawa movie. But slowly I realized how empty and dull the world is, any area without a collectible is just ...

  5. Any side missions I should make sure I don't miss?

    It looks like you are asking a question, remember, a lot of questions are asked repeatedly so we ask that you use the search, and make sure to check the Weekly Questions Thread. If you are asking a frequently asked question do not be surprised if a mod removes your post without saying anything.

  6. Is ghost of tsushima worth buying? : r/ghostoftsushima

    Ghost of Tsushima is amazing. The art style is extremely unique, and can only be experienced by playing the game. Videos don't do it justice. Missions are extremely fun, and gameplay is hard to find repetitive. The sword combat Is my favourite part. Every hit feels like it really impacts the enemy, unlike the bullet sponges in most ubisoft games.

  7. What would you like to see in Ghost of Tsushima 2?

    Hello! With Ghost of Tsushima coming out soon at the May/June PlayStation showcase (I'm calling it now because a reliable leaker mentioned the PC port announcement came true), I'm curious what you guys are hoping to see in GoT2. The game is already great, but it could be even more amazing with a few improvements. ____ Me, I'd like to see more ...

  8. Ghost of Tsushima

    Media. 7 0. u/covert0ptional. • 4 hr. ago Ghost of Tsushima: a game about friendship. I love the side characters in this game, they are all very distinct and well written. One of my favorite things about the game is the feeling of building up a group of loyal friends and allies, new and old.

  9. How hard is Ghost of Tsushima and is it worth $60+

    However, I have also heard concerns about the game actually being that difficult. So I'd like to know if the game is really what people were worrying over despite the difficulty options or if it's not that bad. I don't mind challenging games but Dark Souls-like games aren't for me; not at full price anyway.

  10. Ghost of Tsushima Review and personal thoughts: Best game of ...

    A game has never done this to me in the past and I hated history in school! The game holds your hand as you start off introducing you to basic combat all the way through to the end of the game reaching Act 3 when you feel like a genuine Samurai. Mastering all of the Ghost techniques, all 4 fighting stances, stealth combat, long range bow fights ...

  11. Ghost of Tsushima 2 will be announced this year at the PS ...

    For those that don't know their history following the events that are depicted in the game and the expansion, the entire rest of the first invasion took, no joke, a day. The Mongols reach the mainland but don't even last a day (Despite, from what I understand, the Mongols overwhelming the Japanese)

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    Hey louthinator! It looks like you are asking a question, remember, a lot of questions are asked repeatedly so we ask that you use the search, and make sure to check the Weekly Questions Thread. If you are asking a frequently asked question do not be surprised if a mod removes your post without saying anything. PLEASE READ THE RULES FOUND HERE.

  13. Is Ghosts of Tsushima anything like Sekiro combat? : r/Sekiro

    Ghosts for me was a usual game difficulty wise,I really love the game but its a walk in the park in comparison,Sekiro was the hardest game ive ever beat . I actually tried playing Ghost again shortly after Sekiro and I felt like I was stuck in mud the whole time compared to how fast ya move in Sekiro.

  14. Ghost of Tsushima Review

    Ghost of Tsushima is an absolutely gorgeous open-world action/adventure with incredible combat and clever solutions to longstanding issues in the genre, despite dropping the ball on the stealth ...

  15. Ghost of Tsushima coming to PC May 16th : r/SteamDeck

    Experience Ghost of Tsushima with unlocked framerates and a variety of graphics options tailored to a wide range of hardware, ranging from high-end PCs to portable PC gaming devices. And while there are other "portable PC gaming devices" besides the Deck, I don't think any of them have comparable market share or mind share, so I'm reading this ...

  16. Ghost of Tsushima ending choice explained: good, bad, and ...

    Ghost of Tsushima bad ending: kill Lord Shimura. If you decide to follow the way of the samurai and give Lord Shimura the honorable death he craves, Jin ensures to his uncle that he'll be ...

  17. Ghost of Tsushima coming to Steam 16.May : r/Asmongold

    Ghost of Tsushima coming to Steam 16.May News Share Sort by: Best. Open comment sort options ... Like the story is ok, the game play is alright. ... Exactly. It was expected since Uncharted, Spiderman, Horizon and other Sony titles dont use it. To top it off it will support DualSense heptic and adaptive triggers on Steam.. so this was an insta ...

  18. Ghost Of Tsushima PC Port Soars Through Steam Sales Chart After

    The PC port of Ghost of Tsushima gained immense popularity on Steam soon after its reveal. The pre-orders skyrocketed to the point that the entry quickly soared through the echelons of Steam's most-selling games to take one of the top spots. After holding a domineering place near the top 10s for a while, the RPG has receded down to the 19th place.However, it is still outselling titles like ...

  19. Ghost of Tsushima PC release date locked for May

    The original Ghost of Tsushima released for PS4 back in 2020. Set during the Mongol invasion of Japan in 1274, it's the story of ousted clan lord Jin Sakai, who must rove a lush island's worth of Far Cry-esque outposts and fortresses, challenging the invaders to duels or shooting/knifing them from the shadows while levelling himself up, acquiring phat gear and completing side activities such ...

  20. Best Games Like Ghost Of Tsushima

    Along with The Last of Us Part 2, Ghost of Tsushima acted as a swan song for the PlayStation 4, ensuring Sony's console went out on a high note. Sucker Punch's open-world action-adventure game ...

  21. I Don't Buy This 'Ghost Of Tsushima: Iki Island Is 20 ...

    Ghost of Tsushima. Sucker Punch. This week, a post on reddit is making some waves, due to it being from a purported QA tester of the Iki Island expansion of the Ghost of Tsushima Director's Cut ...

  22. Ghost of Tsushima vs Days Gone: Which one did you like most ...

    Days Gone for me had a better story, better characters, better variety in its gameplay and mission design and better/more memorable set pieces. Ghost of Tsushima had a better art direction, was more polished, better length/pacing and was a way more focused title with some great moments in its own right. I loved both!

  23. 10 games like Ghost of Tsushima

    The way Ghost of Tsushima plays is a more direct improvement on older Assassin's Creed titles, but Assassin's Creed Odyssey takes this spot for its absolutely gorgeous world. While the story is ...

  24. Do your choices matter?

    Nope. It's just a bit of role play. There is only one game choice that affects any kind of outcome. It matters in a way, but it doesn't change the game. What changes is your perception of Jin, what he thinks about and what his personality is, but nothing in the game actually changes.

  25. Is Ghost of Tsushima Better Than Sekiro? Which has better gameplay?

    Ghost of Tsushima's Immersion is Fantastic. Probably the largest difference between Ghost and Sekiro, outside of gameplay, is the sense of immersion. Ghost of Tsushima really makes the player feel like they are in a living breathing version of Japan that existed nearly 800 years ago, while Sekiro does not.