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How to Find a Weight Watchers Location Near You
Weight Watchers offers lots of community and mutual support to help people lose weight. If you want to start the program, you might find it helpful to go to meetings. It’s easy to find a convenient location near you.
Using the Studio Finder Tool in the United States
Weight Watchers runs locations all over the country, so finding one near you is often easy. Just go to the Weight Watchers website and click on the “Find a Studio” link on the homepage. On that page, enter your location to pull up a list of studios. You can filter your options by meeting day and time if you want to find a location that fits into your busy schedule.
Finding a Studio Abroad
You can benefit from Weight Watchers support almost anywhere in the world. The organization operates in Canada, Australia, New Zealand, Israel, Brazil and many European countries. That means that you can attend meetings when you travel or if you accept that job abroad. To find a studio in another country, just go to the bottom of the homepage and click on the location to select a new country. Select the country you’re traveling to and use the same studio finder to find meetings in that country.
Benefits of Weight Watchers Meetings
Weight Watchers is a modern organization and as such, it offers digital plans that let you do the program online. Still, going to in-person meetings can help you stay on track and gain support from people experiencing similar things to you. You also get more personalized attention, as you can talk to the program’s coaches one-on-one. Weight Watchers offers plans with both digital and studio access if you want to combine the two approaches.
Benefits of Weight Watchers
Weight Watchers has a lot of benefits over other dieting and lifestyle programs. Its points system is easy to follow and takes a lot of the guesswork out of counting calories for food and exercise. Plus, since it’s so established, you can often find foods that list the number of points contained in a serving. It has well over a million members, which means that there are a lot of other people just like you to look to for support.
Finding Weight Watchers Recipes
Weight Watchers creates a lot of recipes that make it easy to stay within its points system. It offers a few of these for free, which you can find by clicking on the “Food” link on the homepage. If you’re a member, you can access more recipes by logging into your account. Some food websites also offer recipes that fit within the points system. For example, Taste of Home has a good list of Weight Watchers-friendly recipes.
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Determining the Ghost
- View history
There are 3 factors to determining which ghost you have: ghost type, ghost age, and ghost mood.
There are 7 different evidence types to identify the ghost with: thermometer, EMF, footprints, particle counter, Ouija board, radio, and voodoo doll.
- 1 Ghost Phrases
- 2 Ghost Type
- 3 Ghost Age
- 4 Ghost Mood
Ghost Phrases [ ]
According to the in game tablet: While in the location, you can say a few phrases to the ghost. Use them wisely, some can lead to terrible consequences. Available phrases:
- Ghost can you talk
- Ghost give us a sign
- We are friends
- I am friendly
- We will catch you
- I catch you
- Ghost tell about yourself
- Ghost show yourself
- Ghost take a voodoo doll
Ghost Type [ ]
The ghost type is one of any 8 different ghosts and can be identified either by the appearance of the ghost or the evidence produced by the thermometer, EMF sensor, or the UV footprints they leave behind.
The pentagram footprints are currently not used for any ghost type. The baby footprints look like regular human footprints.
Ghost Age [ ]
The ghost age can be young, average, senior, or ancient depending on evidence from the particle counter and the Ouija board.
The Demon, the Vampire, and the Jiangshi cannot be young or average age and will always interact with the Ouija board in some way and cannot produce 100-500 particle counter evidence.
Game quote: "Ghost's age can be divided into 4 types: young, middle, older and ancient. Usually, the older the ghost, the more cunning and dangerous it it. To determine the age, use a particle counter and an ouija board."
Ghost Mood [ ]
The ghost mood can be calm, concerned, aggressive, or haunting depending on evidence from the radio and the voodoo doll.
The Demon cannot be calm or concerned and will always growl over the radio and either doesn't interact with the voodoo doll or throws it.
Game quote: "Ghosts have got 4 types of mood: calm, anxious, aggressive, and hunting. Ghosts in different moods have different activity and aggressiveness. A voodoo doll and walkie-talkie will help determine the mood of the ghost."
- 1 Poltergeist
- 2 Materialization device
- 3 The Child
- $ = Not Basic item - Must be Bought
- * = Needs Modifier Active
- Green = No Attack
- Orange = Ready to Attack
- Red = Attacking
- See a ghost
- Its current aggressiveness by coloured smoke
- See Wisps better
- Frightening: If the ghsots screams and you do not defend yourself, you will slow down and your visibility will deteriorate
- Murdering: If the ghost reproduces the animation of murder and you do not defend yourself, you will die.
- Protects & Weakens Ghost: More time to escape
- Protects & Angers Ghost: Less time to escape
- EMP 3 - Weak intermittent noise from it
- EMP 5 - Strong noise from it
- RED 3 - Strong noise with sparks from it
- Very cold - Steam from players mouth, sound of a strong chill
- Cold - The sound of a slight chill
- Very hot - The sound of strong shortness of breath & liquid on screen
- Temperature - Thermometer
- EMF Level - EMF Sensor
- Footprints - UV Light
- Drawings - Notebook
- 45 to 55 C or 113 to 131 F
- RED3 - All 5 lights on top plus the 3 RED lights at the bottom will light up
- Doesn't leave Traces - Usually gather the other 2 first and after time you can make this choice
- Bloodstains - You will see splatters on the ground
- Particles - Particle Counter
- Ouija Movement - Ouija Board
- Doesn't interact - Usually gather the other 2 first and after time you can make this choice
- Moves Randomly - You will see the pointer quickly moving around the board
- Radio Sounds - Radio
- VooDoo Movement - VooDoo Doll
- Crying - You will hear a child crying
- Growling - You will hear demon like growling
- Doesn't Interact -
- Throws a Doll - You will see the VooDoo Doll fly across the room or be in a different spot if you don't see it
- Raise VooDoo - You will see the VooDoo Doll raising up in the air repeatedly
- Ghost can you talk
- Ghost give us a sign
- We are friendly
- I am friendly
- We will catch you
- I catch you
- Ghost tell about yourself
- Ghost show yourself
- Ghost take a voodoo doll
- Leave a note
- Basic - Simpy Materalise, Weaken then Capture the ghost
- Ectoplasm Modifier - Basic process + collect ectoplasm before capture to power Ghost Catcher
- Pentagram Modifier - Basic Process + Pentagram ritual before capture
- Sanity Modifier - Basic Process however protection items may not work at 0 sanity
- Materalise Ghost
- Turn on 5 Lights
- Turn off all lights
- Capture Ghost
- Broken Watch
- Ritual Mask
- Ritual Rose
- Dead Mans Skull
- You must collect ectoplasm before doing the Ritual (if both active)
- Lights turned on by dead crew members do not count
- Taps turned on by dead crew members do not count (still checking)
- Some ghosts only unlock at lvl10 & lvl20
- The ectoplasm detector will show 3 ! if there is no ectoplasm to collect on the map
- Use the video camera to see the green cloud around objects
- Rank 4 Ghosts Mechanics
- Ghosts reaction to defense items info
- Added level to ghosts information table
- Added Iron Maiden to ghosts information table
- Added Ghost interactions
- Added new game mode information
- Added ghost behaviors
- Added new item information
- Added new hunt information
- Added a current bug section
- Added some new photos
- Updated on ectoplasm collection method
- Added a Tips section
Originally posted by DogSpirit : Patchnote 17.08 18.08.2023 Changed the meachanics of how ghosts react to items * Fixed a bug with ghost taking extoplasm through stairs Fixed bug with displaying lobbies already running Fixed bugs with getting stuck by moving obstacles Fixed bugs with item spawning in Battle Royale Fixed bug with player getting stuck in one place when defending against a ghost Fixed bugs with Anti-aliasing Fixed bug with displaying weakening list on small screens Fixed bug with ghost steps Fixed bug with plater dragging hangs when moving obstacles Fixed US-2 server
Originally posted by DogSpirit : Patchnote 21.07 21/7/2023 Fixed double appearance of the ghost from around the corner The 4th rank ghost will now appear with the High rank modifier Fixed text display in the How to Play section for widescreen monitors. Fixed errors in ghost's reactions to defense items Fixed reattack distances after reacting to an item Fixed bug with magic book Fixed bugs on locations
Originally posted by DogSpirit : Patchnote 19.07 19/7/2023 Added new mechanics for ghosts reaction to defense items * Added a new 4th rank ghost - Iron Maiden * Added 4th rank mechanic - Stealing Consciousness * Screamers now are able to attack nearby players Fixed a bug while catching a ghost Fixed Field of View setting Added and updated sounds Fixed bugs on locations Fixed a number of minor bugs in the behavior of ghosts
Originally posted by DogSpirit : Fixes 14/5/2023 Fixed a bug with ectoplasm collection Fixed a bug with the collection of ghost orbs Fixed some networks bugs Fixed some bugs with UI
Originally posted by DogSpirit : Updates & Fixes 11/5/2023 Added new modifier - Battle Royal * Added new ghost - Windigo * Added ability to switch voice chat input mode Updated UI Fixed errors in locations Made minor game optimization Updated money spawn points Fixed navigation errors for ghosts
Originally posted by DogSpirit : Fixes 14/4/2023 Fixed translations improved the logic of moving non-gameplay items Fixed traces appearing on Insane difficulty level Fixed ghost attack cooldowns Fixed a bug with the disappearance of an item in your hand when picking up and discarding an item at the same time Fixed multiple attacks appearing in a row
Originally posted by DogSpirit : Fixes 8/4/2023 Fixed bugs on maps Fixed bugs with ghosts Fixed some translations Fixed dragging items by ghost Improved the logic of moving non-gameplay items Fixed ghosts navigation Improved visibility in ghost state
Originally posted by DogSpirit : Update & Fixes 30/3/2023 Added new 3rd rank ghost - The Ghoul * Added wisps, which can help player to rebirth * Added new bracer - Terminal State Bracer. Added new device - Cursed Objects Detector * Now ghost attacks on the character are visible to all players New unique killing animation added for each ghost Added character damage animation Attacks are now divided into two types: frightening and murdering. Each type has its own animation. Frightening attacks do not kill the player, but slow him down for a while. Fixes You can now pick up objects through the corpses of dead players. Fixed ghost mimicry. Ghosts now do not interact with key objects during the corresponding weakenings (candles, doors, taps) Fixed cursed mirror Fixed bugs with ghost attacks Fixed bugs in locations
Originally posted by DogSpirit : General Fixes 1/3/2023 The new hunt was put in a separate modifier: "Run or die! Ghost changes rooms more often and moves around the house Bugs on game maps have been fixed. Mimicry was fixed Size of the text in "how to play" was fixed Endless hunt in the school was fixed Fixed instant player killing not during hunt Fixed ghost dragging items away Fixed ghosts appearing in room corners and around corners Fixed bugs with new ghost states Fixed bug with the pentagram
Originally posted by WOL14M : General Fixes 23/2/2023 During a special hunt on a normal level of difficulty removed the slowing of players Increased the time between special hunts, and reduced the time of the hunt itself. You can protect yourself from a special hunt on normal difficulty level. Fixed some bugs with ghosts and mimicry. Fixed errors on locations Improved some translations Added ghost's effects that show their invulnerability at the moment Better optimization (POGChamp)
Originally posted by DogSpirit : General Fixes 19/1/2023 Fixed bugs on maps Fixed bugs for ritual items. Fixed bugs with ectoplasm Fixed bugs with pentagram. Updated translations.
Originally posted by DogSpirit : General Fixes 24/12/2022 Fixed bugs on maps Fixed bug with video camera. Fixed bug with the task of lighting 3 candles on the map of the Eastern Europe house Fixed bug with ectoplasm appearing inside of pentagram Improve the mechanics of sanity Fixed bug with inoperative protection of items from ghosts Fixed bug with ghost on the roof Fixed bug with ghost with mimicry entering the van Fixed reappearance of ritual objects on the map Fixed some bugs with the behavior of ghosts
Originally posted by WOLM14M : Winter'23 update 22/12/2022 Added two items for protection and weakening: A Magic Book and a Flask with Vesuvius ashes * Added 2 bracers * Added new ghosts: Babadook and Krampus Added 3rd rank of ghosts with mimicry mechanics Added the ability to select tools using the keyboard Added cargo drone * Added money to the locations that you need to look for to get additional cash Added 2 new skins Added the Sanity modifier * Added the Pentagram modifier * Added 2 new locations: Mountain lodge and Cursed Flat Added the ability to select a random card Added Night Vision mode for video camera Improvements: Redesigned ghost attenuation Added and fixed sounds FOV has been updated Fixing bugs: Fixed accounting of protective items for some ghosts Fixed bugs with session tasks Fixed some bugs in the behavior of ghosts Fixed bugs on locations
Originally posted by DogSpirit : General Fixes 31/12/2022 Added information about the ghost to the post-game screen Fixed mimic Fixed a bug with corpses falling on the pentagram Fixed the visibility of footprints on cameras Fixed a problem with displaying protection items for some ghosts Fixed errors with the camera and video camera and their consideration of session tasks Fixed bugs with the appearance of ghosts by rank With the "Ectoplasm Collection" modifier, the pentagram can be turned on only after collecting all ectoplasm * Corrections have been made to the weakening of ghosts Fixed errors related to ectoplasm spawn Fixed the behavior of ghosts near the van Fixed bugs on game maps Fixed some translations Fixed some bugs with dragging
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Early Access Game
Get instant access and start playing; get involved with this game as it develops..
Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more
Why Early Access?
Approximately how long will this game be in early access, how is the full version planned to differ from the early access version, what is the current state of the early access version, will the game be priced differently during and after early access, how are you planning on involving the community in your development process, buy ghost watchers, buy renderise horror pack bundle ().
Includes 3 items: Ghost Watchers , Occult , Sign of Silence
Report bugs and leave feedback for this game on the discussion boards
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About This Game
- 8 types of unique ghosts – the souls of people and strange creatures, as well as several types of demons!
- More than 20 types of detailed tools for collecting evidence and fighting ghosts!
- You can tell the type of ghost, its age and mood
- You can not only study ghosts, but also catch them!
- OS: Windows 10
- Processor: Intel i5 or AMD equivalent (AMD FX 8500+ Series)
- Memory: 4 GB RAM
- Graphics: 2 GB Video RAM
- DirectX: Version 10
- Storage: 8 GB available space
- Memory: 8 GB RAM
- Graphics: 4 GB Video RAM
- DirectX: Version 12
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Ghost hunters corp: all ghost behaviors (& how to identify them).
The five types of ghosts in Ghost Hunters Corp can be identified by their appearance and behaviors. Identification is important to exercise the ghost.
The objective of Ghost Hunters Corp is to exorcise the ghost haunting an area both by gathering evidence with professional ghost hunting equipment and by identifying ghost types based on their appearance and behavior. Identification is, arguably, the most important aspect of the game, because each ghost requires a different exorcism step.
Ghost Hunters Corp players should be ready and willing to view a ghost and its ghostly behavior without immediately turning and running. There is no way to hide and view the ghosts from safety without purposefully drawing them to attack your van. So, it is important to take note of the ghost’s appearance and behavior to identify it, as other pieces of evidence, like the entity analyzer , will not narrow down the type.
Related: How To Avoid A Ghost Attack In Ghost Hunters Corp
There are currently five types of ghosts that can appear in Ghost Hunters Corp , those being poltergeist, child, shadow, revenant, and demon. Because not every piece of evidence appears in every mission, identifying the ghost is the most important, and most frightening, part of the investigation. Each ghost’s specific appearance and behaviors are as follows:
- Poltergeist: These entities enjoy handling objects within the map but hate having those same objects touched. They can be found throwing items, turning lights on and off, locking doors, and hunting players that touch too many objects in their domain. Poltergeists are characterized as very aggressive ghosts but can be warded off with a crucifix.
- Child: These ghosts are fairly easy to identify because it is the only type that appears short in stature or child-like. They are affected by the Statue Mary.
- Shadow: These spirits appear as dark, person-shaped entities with only their faces visible. Because these ghosts dislike the light, they can also be found turning off lights and watching hunters from dim or shadowed areas. They can also be repelled with a crucifix .
- Revenant: These ghosts can be identified by their constant, uncomfortable crawling. All ghosts can crawl if they so choose, making these spirits harder to identify. Players should keep in mind, though, that revenants never stand and can be repelled with the Statue Mary.
- Demon: These entities are identifiable by their laughter that is able to be heard without the use of the spirit box. The laughter will either be high-pitched or low and guttural and will come from no particular direction. These ghosts are also aggressive and will attack players often. They can be warded off with a crucifix.
What to Do After Identifying A Ghost in Ghost Hunters Corp
Once the Ghost Hunters Corp ghost is identified in Ghostpedia (found on the in-game tablet), players will know what exorcism step needs to be taken. All other exorcism steps can be discovered by gathering other evidence with the ghost hunting equipment. The amount of other evidence needed depends on what level of difficulty has been chosen. When all these pieces are put together, players will have all the information they need to defeat the ghost.
Despite there only being five ghost types in Ghost Hunters Corp, it can be difficult to differentiate one ghost from another. Keeping an eye on the ghost's appearance and behavior in order to identify it is paramount in performing an exorcism on the spirit .
Next: Ghost Hunters Corp: How to Use The Automatic Writing Book (& What It's For)
Ghost Hunters Corp is available on Steam.
Ghost Watchers Vs. Phasmophobia: Which Game Is Better?
Both Ghost Watchers and Phasmaphobia offer great horror experiences, but which one comes out on top when compared?
With Ghost Watchers generating buzz in the co-op horror scene, you might be thinking that it feels reminiscent of the popular Phasmophobia . The reality is that there are some marked differences between the two games and what your goal is as a player.
Related: The Best Horror Games To Play With Friends
You might wonder, though, if one game is better than the other. We've compared the two games and ranked which does a better job with various gameplay factors. With these differences and similarities, you can figure out what might suit your horror tastes more.
Although map design is a major part of gameplay, it’s still early days for Ghost Watchers so fewer levels are to be expected.
Phasmophobia has added more levels in its update patches, so naturally has more to choose from. With that in mind, we’ll focus on other more comparable elements.
8 Ghost Behavior And Events - Phasmophobia
Although Ghost Watchers introduces fun new elements like ghosts dragging you across the location to a new area and occasionally stunning you, Phasmophobia has the ghost events in the bag.
In Phasmophobia, ghost events feel eerier and more varied between ghost types. The way ghosts interact with the environment and make their presence known tends to still feel creepy even after you’ve reached double digits in player level.
We should note that Ghost Watchers’ hardest difficulty gives entities the delightfully terrifying ability to actually leave the confines of the main location. Despite that, Phasmophobia (even on its easier modes) has more exciting hunts that actually make your heart race.
7 Ghost Models - Ghost Watchers
Ghost design is quite stellar in Ghost Watchers, which is a big deal considering how much of the interest and scare factor is in their appearance. Models are tied to specific ghost types, so you’ll already know what type of ghost you’re dealing with when they appear.
An added bonus is that ghosts you’ve captured are displayed in your base. It’s worth checking out just because of how cool it is to gawk at your own ghost collection.
Related: The Scariest Monsters In Horror Games
In Phasmophobia, it makes sense for models to be randomized since you base their type on the evidence they leave behind. There are some spooky designs, but it’s less about what they look like since ghost events are where it’s at.
6 Gameplay Loop - Ghost Watchers
Phasmophobia has perfected its style, and in no way does it feel boring. With the addition of cursed objects, it even manages to add new interesting factors that make replays worthwhile years after release.
That said, Ghost Watchers creates a more engaging gameplay loop right off the bat. Here, your goal is not only to identify the ghost but also to weaken it for eventual capture. There’s simply more to do right away, and this feels promising as they increase the number of ghosts you can capture down the line.
Taming ghosts and essentially unlocking “harder” entities adds an appealing Pokemon -like element that sucks you in. You can’t help but try to catch ‘em all!
5 Equipment - Tie
It’s natural for some items to be similar across both games because they are the go-to tools for ghost hunters. The way they work, however, is quite varied. Because they choose starkly different ways to incorporate these items, it feels noteworthy in both cases.
In Phasmophobia, equipment is utilized in a very streamlined manner. Their effects also tend to be more directly useful and creepy, like the EMF reader detecting paranormal activity, the ouija board actually spelling out answers, and the spirit box capturing actual words and answers to player questions.
Related: Things We Wish Were Included In Phasmophobia
In Ghost Watchers, you immediately get a large variety of equipment. You simply find your ghost type depending on how they move the ouija board or voodoo doll, and there are only select sounds in the spirit box to show their disposition. However, they do have the interesting addition of protective items, so you actually stand a chance against these malevolent beings.
Shopping is also very different between the two. In Phasmophobia, equipment bought carries over to the next location. In Ghost Watchers, you only get to keep newly bought items per level. There are pros and cons to both these setups, as you can technically save more money in Phasmophobia, but lost equipment doesn’t feel like as much of a detriment in Ghost Watchers.
4 Tutorial - Phasmophobia
Phasmophobia’s tutorial sets its tone right away and already feels creepy in its own right. More importantly, it feels more helpful right away. It answers the basic questions of how the gameplay works and what you’re meant to do, which is exactly what a tutorial should do.
Ghost Watchers goes down an interesting route by simply throwing you onto the second floor of your base, then giving you free rein to try items on a dummy and learn how they work. It’s a lot of reading that doesn’t exactly inform you how to deal with the actual gameplay. You’ll have to do your first mission right away and just get a feel for things yourself, while constantly checking your in-game notes to figure out what’s next.
It does the job but feels more like you’re just reading a manual than getting a tutorial experience. At least it adds some more curiosity since you'll go into the game with a few more questions.
3 Scariness - Phasmophobia
Ghost Watchers is very enjoyable, but after the initial nerves and sudden jumpscares , it really isn’t that scary at all. This doesn't make it any less playable, but as a true pants-wetting horror game, Phasmophobia really trumps it.
Phasmophobia’s ghost events and atmosphere make you feel uneasy the whole time, and you can’t wait to get out of the place when you get the evidence you need. It’s the fear factor you really want when diving into these types of games. No matter what ghost you’re dealing with or what location you pick, you’re going to have a spooky time.
In Ghost Watchers, you eventually can’t wait to charge back in with your crucifix and silver grenade. You ain’t afraid of no ghosts!
2 Base - Ghost Watchers
The base is where you hang out and wait for other players, so it’s worth looking into. By design and space alone, Ghost Watchers is the winner. The whole place looks great, and you can have fun with the ghost display and test dummy.
Its design looks cool, with promising updates down the line like being able to interact with the van in your base to pick missions. If it ends up working like Phasmophobia’s whiteboard, it will really solidify it as the superior base.
We should note that Phasmophobia still has a solid base for lobby time despite being smaller, with basketball, ring toss, and cornhole games to help you bide your time.
1 Our Verdict - Two Scares Are Better Than One
Although they share similarities, Phasmophobia and Ghost Watchers are still distinctly separate experiences with their own strengths and weaknesses. In the end, it’s really more about what you’re looking for in a horror game.
Phasmophobia is more polished as it has had more time in Early Access, but Ghost Watchers makes some promising moves that change up the genre. The former gives you a tense session of identifying clues to find your ghost, while the latter is a wild ride of Ghostbusters -style entity collection.
Both games will likely continue to change down the line as they move toward full release, which is an exciting prospect for horror fans across the board.
Next: Games To Play If You Love Phasmophobia
Ghost Watchers – Ghost Types and Tools Guide
- Title: Ghost Watchers
- Release Date:
In this guide I will do my best to teach you how to use each item tool, do mission objectives, and hopefully catch the ghost.
Tools & Ghosts Types
Ghosts Types In the game there are currently 8 different ghosts that you will have to catch in order to complete your mission. Each ghost type have their own weaknesses depending on the age and mood . The tools given to you in the Van will help you figure out what type , age , and mood the ghost is.
Tools I will be grouping some of the tools together because the ones selected will help you determine either the ghost’s type, age , or mood .
These tools will help you determine what type of ghost it is .
- Thermometer – The thermometer has 4 selections you can choose from. Go around the map with it in hand and detect the temperature of the ghost that you are looking for.
- EMF Sensor – The EMF, again, has 4 selections you can choose from. Go around the map with it in hand and detect what level of EMF the ghost is giving off.
- UV Flashlight – The UV Flashlight, you guessed it, has 4 selections you can choose from. Go around the map with it flashing the floor to see what symbol you can find. (Tip: Once you have determined the Thermometer and EMF Sensor, you won’t really need to find footprints with the UV Light.)
These tools will help you determine the Ghost’s age.
- Particle Counter – The Particle Counter has 2 selections you can choose from. Go around the map with it to complete it to 100% and it will give you the selection you need.
- Ouija Board – The Ouija Board has 3 selections you can choose from. When the ghost has crossed paths with it or is near it the triangle piece will either go side to side or randomly all over the board. Sometimes the ghost will not respond to the Ouija Board as well so keep that in mind.
These tools will help you determine the Ghost’s mood.
- Radio – The radio has 2 selections you can choose from. Go around the map with the Radio while holding (V) asking “Can you talk” to determine if the ghost is crying or growling.
- VooDoo Doll – The Doll has 3 selections you can choose from. Just like the Ouija Board, the ghost sometimes will not respond to the doll as well. When it crosses paths or is near the ghosts, the doll will either get thrown or be lifted by the ghosts. The doll must be placed on the ground for it to work.
These tools will help you fend off a ghosts attack.
- Plasma Absorber – When you sense that a ghost is about to attack, go near Plasma Absorber for it to protect you. (Tip: It won’t protect you from all ghosts attack.)
- Withering Light – Same thing as the Plasma Absorber.
- Christ Statue – The Christ Statue has three charges that will fend off the ghost when it is about to attack you. Once the ghost does attack you, one of the three charges will be used. After three uses the Statue will be destroyed. Make sure to be holding the item for it to protect you.
- Incense – Same as Christ Statue.
- Cross – Same as Christ Statue.
These tools will help you weakened the ghosts once you have determined the ghost type, age, and mood. (Tip: Once you see the ghosts appear, just left click and throw the item at the ghost.)
- Golden Bomb
- Silver Bomb
The last remaining tool that I will mention is the Ghost Catcher.
- Ghost Catcher (Pokeball) – Once you have completed weakening the ghost, left click and throw the Ghost Catcher at the ghost to catch it.
The rest of the tools aren’t really necessary for you to complete your mission so I’m not gonna go in depth with them. Also they are pretty self explanatory.
When you first load into the game your objective is to find out the ghost type, age, and mood. The game already gives you all the tools that are necessary to determine them. How you want to play the game is up to you but this is my how-to guide on the game play.
Beginning Go determine what the ghost type, age, and mood is with the tools that are given to you already in the van.
(Optional) – You can look at the tasks board and go do the tasks that the board asks for some extra cash.
Middle Once you have determined the ghost type, age, and mood. You can click on “weakening the ghost” and a list of tasks will pop up for you to follow. You must do each tasks in order for the ghost to be weakened enough for you to capture it.
End Once you have completed every single tasks that the lists asks for, the ghost will finally be weakened enough for you to throw the ghost catcher (Pokeball) at it. Congratulations, you’ve caught the ghost!
That's everything we are sharing today for this Ghost Watchers guide. This guide was originally created and written by Chαrlz . In case we fail to update this guide, you can find the latest update by following this link .
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