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Tom Clancy’s Ghost Recon Wildlands: War Within The Cartel

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Ghost Recon: Wildlands review: "A stunning open world, brutal combat, and deep customization."

ghost recon wildlands game movie

GamesRadar+ Verdict

A stunning open world, brutal combat, and deep customization combine to bring Ghost Recon roaring back from the dead.

A huge open world with ultimate freedom

Endless customization keeps things fresh

Taking down the cartel with a friend is really satisfying

Small bugs make their presence felt frequently

Playing solo is disappointing once you’ve tasted co-op

You can’t ride the llamas

Why you can trust GamesRadar+ Our experts review games, movies and tech over countless hours, so you can choose the best for you. Find out more about our reviews policy.

It’s hard to believe that the first Ghost Recon title is over a decade and a half old, and it’s equally shocking to think that it’s been nearly five years since the most recent entry, Ghost Recon: Future Soldier. Other Tom Clancy titles have helped fill in that gap, but the typically excellent Ghost Recon sub-franchise has laid dormant. With Wildlands, it’s most certainly back, but it’s almost unrecognizable. Surprisingly, that’s not nearly as dire as it might sound. 

Like most of the Ghost Recon series, Wildlands throws you into a troubled, war-torn land that is absolutely overrun with bad guys who need to be dispatched as efficiently as possible. This time around the action takes place in the South American country of Bolivia. Plenty of artistic liberty has been taken with both the landscapes and politics of the region, but the game does its best to fit the story arc into something resembling modern-day world affairs. Thankfully, you’ll be too busy flying helicopters, rescuing rebels, and sniping heavily armed cartel members to care how well it pulls that off. 

From the very first seconds of initial mission it’s made clear who your final target is: El Sueño. El Sueño is the top boss and leader of the Santa Blanca cartel, which holds control over the entire region thanks to the massive wealth generated by its thriving cocaine business. Every single thing you do in Wildlands is ultimately just another small step towards finally taking El Sueño down, and even if you pause your story missions for a bit to take care of some side quests, those objectives are still linked to the overarching goal of putting ‘the Boss of Bosses’ six feet under. 

Wildlands is an open-world game in every sense of the word, with complete freedom of movement and frequent clashes with both cartel members and nefarious local law enforcement, which also happens to be extremely corrupt. You’re given total control to approach each objective the way you want, whether that means stealthily stalking a jungle hideout while sniping militants or driving a farm tractor into a military base and lobbing grenades at everything that moves. Sometimes stealth is necessary to survival, but other times doing your best impression of Rambo is not only extremely effective, but also a whole lot of fun. 

The singular goal structure is really what helps Wildlands separate itself not just from the rest of the Ghost Recon franchise but also from most other story-based open world games. The overworld map is like a directory of the smaller players in the Santa Blanca cartel, and each one has to be taken down in order to make progress, but it really doesn’t matter what order you do it in. Some of the areas of the map might have more enemy reinforcements, heavy units, or simply better tactics than those elsewhere, but there’s no arbitrary walls or invisible barriers stopping you from heading anywhere you want on the massive map. 

If you’re playing alone you’re given a compliment of three AI partners. They’re not terribly smart, but they’re definitely useful, and can be commanded to follow orders with reasonable accuracy. However, the game is really meant to be played with friends, and that’s made apparent once you add another player to your squad. As soon as a second human is present, all of your AI partners disappear, taking you from a four-man squad to a duo. Still, two human players are usually enough to carry out just about any mission in a few tries, so it’s not exactly game-breaking, but it’s also never really explained. The only glaring issue is that even after the AI soldiers disappear, they continue to chat and make small talk while traveling around the map. At one point I had just two player-controlled female soldiers in the car, but the drive to the next objective came with a humorous chat between two dudes. 

8 things I wish I knew before starting Ghost Recon: Wildlands

Customization is another huge strong point for Wildlands, and it’s clear that Ubisoft took many of the criticisms of The Division’s cookie cutter protagonists to heart because there’s an absolute wealth of ways to tweak how your character and weaponry look and behave. Your warrior can be as intimidating or ridiculous looking as you want him or her to be. A friend I teamed up with was decked out in full black tactical gear, while I chose white cargo pants, an orange plaid shirt, blue camo backpack, ski goggles, and cowboy hat. The best part is that the cutscenes are rendered using your in-game characters, so watching my ponytailed gal talk shop with other deadly agents while gazing through a pair of shiny, pointless ski goggles really made the entire experience worthwhile. 

That level of customization extends to your weaponry. There are dozens and dozens of guns to find in the world and add to your loadout, and each of them has a number of different components that can be swapped out. New barrels, sights, scopes, triggers, grips, launchers, stocks, and other bits and pieces are littered throughout Bolivia, and if you’re a completionist you’re going to want to rethink things a bit. Oh, and each individual component can have its own color scheme, too, in addition to the full-gun paintjobs available to choose from. This is a very, very deep game. 

Actually using the guns is a similarly blissful experience. Assault rifles like the M4A1 and AK-47 will quickly become your new best friend, and they’re extremely useful in just about any scenario. More specialized weapons, like sniper rifles or sawed-off shotguns, are either dreadful or a godsend depending on the specific scenario. If you find yourself in a long-range engagement with just shotgun ammo left in your reserves, your options become quite limited. Firefights feel tense and you’ll find yourself repeatedly toggling between the aim-down-sights and over-the-shoulder firing modes as you hop between the various types of cover and swap between weapons. Each firearm behaves slightly differently in battle, and each component can further modify that behavior. Learning the recoil patterns and managing the ammo capacity of a gun makes it a much more efficient killing machine, but branching out to new weapons never feels like you’re deliberately hindering your own effectiveness, which is a big plus.

As you collect new guns and accessories and use them to take down terrible people you earn experience points which can then be spent, along with credits you get for aiding the friendly local rebels, on upgrades to your soldier. These can range from new abilities like a deployable parachute to more stamina and health. Many of the skills have several levels, but the skill tree itself is fairly short. That’s not really a drawback, however, as it allows any soldier to be good at just about everything, which is crucial during solo play. 

The sense of scale in Wildlands never ceases to impress, but that ambition can also cause some headaches. The world map is absolutely massive, and although the exact measurements haven’t been revealed, it’s clear that it puts Grand Theft Auto 5 to shame. That’s a heck of an accomplishment, especially when you get a glimpse of the variety of environments Ubisoft managed to cram into this make-believe Bolivia, There’s salt flats, jungle, desert, tundra, grasslands, and everything in between, with no loading screens or stops. Unfortunately, while the game looks really impressive (on a standard PlayStation 4 even), the framerate can get a bit choppy during particularly hectic scenes. Battling a dozen soldiers? Everything is smooth. Add in a couple of helicopter explosions, a few waves of reinforcements, and a herd of 30 llamas kicking up dust in the glare of car headlights and suddenly things start to slow down a bit. 

That brings me to my only real issue with Wildlands: it’s too ambitious for its own good. Ubisoft has repeatedly said that this is the biggest open world game it’s ever made, and it truly is a stunning achievement as a final product, but the sheer size and depth of every aspect of the game has left many, many crevices for bugs to creep in. It’s not just the phantom AI soldiers having conversations in your ear. It’s the fact that the radio and NPC conversations aren’t synced for both you and your real-life co-op partners, the surprisingly frequent glitches that prevented me from reviving my allies in battle, and the bug that made me appear to my partners to be running behind every car I hijacked, when I was clearly in the driver’s seat on my own screen. 

None of those recurring glitches or other, one-time bugs I experienced were game-breaking, and most of the time they resulted in a fit of laughter rather than any actual frustration, but they’re definitely present. Still, it’s hard to look at those shortcomings as anything other than the small unwanted side effects of building a game as massive, detailed, and rich as Wildlands is. In fact, Wildlands is so far removed from what most have come to expect from a Ghost Recon title that it could have benefitted from shedding its sub-franchise namesake and simply standing on its own. It’s certainly got the legs for it. 

This game was reviewed on PS4.

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Watch trailer for the live-action promo prequel to ‘Ghost Recon: Wildlands’

Steven Petite

Tom Clancy’s Ghost Recon Wildlands: War Within the Cartel , was made in partnership with Amazon, and produced by Legion of Creatives .

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The teaser video above, while absent of dialogue, demonstrates the high-stakes drama surrounding the drug cartels in Bolivia. Ubisoft secured serious talent for the production. Roberto Orci, co-creator of Fringe and executive producer on Star Trek , serves as executive producer on War Within the Cartel , and Avi Youabian ( The Walking Dead ) is tagged as its director. Rapper-turned-actor T.I. is featured in the trailer as a lead actor.

“Ubisoft is committed to providing top-tier entertainment across the board, in games, movies and other media,” said Tony Key, Ubisoft’s senior vice president of sales and marketing, in a press release today.

War Within the Cartel is a prequel to the upcoming game, giving viewers a sense of world they are about to enter. The Santa Blanca cartel, led by the tattoo-faced kingpin El Sueño, has transformed Bolivia into a narco-state. Opening with an unexpected attack on the cartel, the story follows El Sueño and other prominent Santa Blanca Cartel members as they try to determine who among their ranks has betrayed them. The events of the video directly lead up to the beginning of the game, where you play as a Special Forces unit tasked to take down the cartel.

Legion of Creatives sought the expertise of military and aviation specialists to make its depictions as authentic as possible.

The partnership between Ubisoft and Amazon also brings an Amazon exclusive Ghost Recon Wildlands: War Within the Cartel bundle, which includes the Gold Edition of the game, the season pass, a Santa Muerte figurine, and a steelbook case designed by Ken Taylor.

Ghost Recon Wildlands: War Within the Cartel will stream on Ubisoft’s Twitch channel on February 16, and will be available on Amazon Prime Video directly after it airs.

Ghost Recon: Wildlands  releases on PlayStation 4, Xbox One, and PC on March 7.

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Ghost Recon: Wildlands

Ghost Recon: Wildlands

  • Bolivia 2019, the Santa Blanca Cartel has gained too much power. "The Ghosts" are sent in to get rid of them.
  • The year is 2019. A group of four government operators known as Ghosts are tasked with systematically extracting, sabotaging, and eliminating the Bolivian drug cartel, Santa Blanca, after C.I.A. Agent Ricky Sandoval was supposedly killed by the cartel leader, El Sueno. — John Bracer

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Tom Clancy's Ghost Recon Wildlands

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“ Bolivia has become the largest cocaine producer in the world. The vicious Santa Blanca drug cartel has turned the country into a narco-state, leading to fear, injustice, and violence. The Ghosts, a legendary U.S. Elite Special Operations team, is sent behind enemy lines to wreak havoc and break alliances between the cartel and the corrupted government. - Description ”

Tom Clancy's Ghost Recon Wildlands is an open world and a minor role-playing game first in the Ghost Recon franchise developed by Ubisoft Paris focusing on a conflict with the Santa Blanca drug cartel and a small team of Ghost Recon operators sent to destabilize the cartel's operations in a fictionalized Bolivia in 2019 .

Ghost Recon Wildlands was released on March 7th, 2017 for PC, PlayStation 4 and Xbox One .

  • 1 Development
  • 3.1 Operation Kingslayer
  • 3.4 Montuyoc
  • 3.5 La Cruz
  • 3.6 Buchons
  • 3.7 El Sueño's Proposition
  • 3.8 End of the Dream
  • 4.1 Reception
  • 5.1 Season 1: The Rise and Fall of Unidad
  • 5.2 Season 2: The Shadow of Santa Muerte
  • 5.3 Season 3: The Tools of the Trade
  • 5.4 Tier 1 Mode
  • 6 Ghost Mode
  • 7.1 Gallery
  • 8.1 Daily Challenges
  • 10 Equipment
  • 11 Vehicles
  • 12 Other Topics
  • 13.1.1 Gallery
  • 13.2.1 Gallery
  • 13.3.1 Gallery
  • 13.4.1 Gallery
  • 13.5.1 Gallery
  • 13.6.1 Gallery
  • 13.7.1 Gallery
  • 13.8 Guerilla Mode
  • 13.9.1 Gallery
  • 14 Tie-in Media
  • 15 Live action trailers
  • 16.1 Promotional
  • 16.2 Official Screenshots
  • 16.3 Screenshots
  • 16.4 Videos
  • 16.5 Soundtrack
  • 17 Bibliography
  • 18 Notes and references

Development [ ]

Wildlands was developed by Ubisoft Paris in collaboration with several other studios. Ghost Recon Wildlands was announced at E3 2015 to a crowd of nearly 52,000. The reveal displayed a mission pitting the players against "White Hat" at his Bolivian drug lab. At the show, it won 25 awards from the media. The game features singleplayer and up to four-player co-op, along with a 4v4 PvP mode called " Ghost War ", that had a beta in September 2017 and released fully in October 2017. The game was in development for multiple years, and Ubisoft has stated that it is moving the series "in a new direction". The producers wanted shades of grey along the story, not just simple good-vs-evil.

An interview with the Lead Game Designer (Dominic Butler) and Senior Producer revealed that it is set in the near future - about four years from now. [1] The team has done significant research to make this entry into the "Clancyverse", and to create one of the series "What If" entries. This includes visiting Bolivia and conferring with subject matter experts. Lead artist Benoit Martinez's team created thousands of pictures as part of creating the open world.

Along with the "What If" aspect, the developers asked what would happen if a single cartel seized power over the entirety of the cocaine trade. It allows for a group of special ops soldiers to go behind enemy lines and break the ties between corrupt government and the cartel. Additionally, the map is set up so certain operations are more common along parts of the map, allowing players to set up mini-story arcs.

Gameplay [ ]

Tom Clancy's Ghost Recon Wildlands  is an open world, tactical shooter utilizing a third person perspective. The game will not feature the futuristic setting used in  Advanced Warfighter  and  Future Soldier , but will instead adopt a modern-day setting, similar to the original  Tom Clancy's Ghost Recon . As a result, the equipment featured in the game will be based on weapons and gear commonly used by military forces around the world. However, the game will feature some original equipment, such as UAV Drones that can be used to tag and show the highlighted enemies and objectives. The game will be the first entry to feature an open world, which includes nine different types of terrain, such as mountains, forests, desert, salt flats and will also introduce dynamic weather system and a day-night cycle. The map size is 440km².

Wildlands features 21 Provinces to explore as they go about disrupting the Santa Blanca Cartel. The game features 36 cartel buchons (including DLCs) which can be taken down as the player chooses before drawing out the leader. The game will also feature a total of 114 missions for players to complete. Players will have to disrupt two of the four aspects (Security, Influence, Smuggling, and Production) of the cartel. Completing all four will unlock an alternate ending.

When completing missions, players can reach the location where the mission starts through a variety of ways. Players can parachute from a helicopter, walk overland, boat, or drive towards their objectives. Players are allowed to use multiple ways to complete objectives, such as utilizing stealth, melee combat, or using the long-ranged or short-ranged weapons provided in the game. Between missions, players are free to explore the game's world, and the game will feature outposts that can be taken down by players.

The game has brought back Gunsmith mode, and parts are collected throughout the world map. Each weapon is heavily customizable, with the exception of the Legendary weapons acquired by defeating the bosses.

When not completing missions, players can interact, and build friendly or hostile relationships with other non-playable characters, such as the citizens, officials or the rebels of the world. These interactions require strategy, as interactions will bring consequences and impact the game's world, and change how players can achieve their objectives. Players can also gain experience points to level up, as character and gear customization is also available in the game.

The game features four-player co-operative multiplayer, in which players can be joined by three other players to explore the game's world and to complete campaign's mission. The game can also be played solo, in which the player will be accompanied by three AI teammates, which the player can give orders to.

Operation Kingslayer [ ]

In 2019, the  Santa Blanca drug cartel  tortured DEA special agent Ricardo "Ricky" Sandoval to death, who had been undercover in their organization for 6 years, and bombed the U.S. embassy in La Paz, injuring two U.S. Marines. these actions upgrade their status from simple narcos to narco-terrorists and puts them near the top of a threat list.

The cartel is led by the vicious killer El Sueño , along with The Beauty Queen  (Smuggling), El Yayo  (Production), El Muro  (Security) and El Cardenal  (Influence). The cartel has also corrupted the Bolivian Government so much to the core that the Government cannot handle them and cannot call for any external help. The cartel mainly deals in the production and distribution of cocaine and other drugs, and their influence is spreading to other countries. Therefore they need to break the connection between them and the Bolivian government.

In order to stop the problem the CIA , DEA , and JSOC have decided to send the Ghosts , an elite unit of the U.S. Military, as part of Operation Kingslayer . The team sent in consists of Nomad ( Ghost Lead and Support Specialist), Weaver (Team Sniper and Weapons Specialist), Holt (Team Engineer and Drone Specialist) and Midas (Team Combat Specialist and Vehicle Engineer). The team is supervised by CIA agent  Karen Bowman .

The Ghosts are brought into Bolivia by helicopter. When they land in the province of Itacua , they meet " Pac Katari ", leader of the Kataris 26 , the only resistance against Santa Blanca. He gives them their first mission - to recover Amaru , one of the group's founding members, who has been captured by Santa Blanca.

The Ghosts rescue Amaru in exchange for information about the people who tortured Sandoval. These are revealed to be La Yuri and El Polito , Santa Blanca's chief doctors and torturers, and devoted lovers of each other.

The Ghosts infiltrate FOB Armadillo, the local base of UNIDAD (a Bolivian special forces organization originally set up to combat drug cartels but now on Santa Blanca's payroll and turning a blind eye to their activities), and interrogate the base's commander. They force him to call El Polito and request that he and La Yuri return to Itacua.

Having lured the duo back to Itacua, the Ghosts determine their exact location by infiltrating a Santa Blanca camp and stealing El Polito's car. Their analysts examine its GPS history and locate El Polito and La Yuri at a mountain hunting lodge.

The Ghosts then go after El Polito and La Yuri. They locate them in the basement of their hunting lodge, torturing a prisoner. Both are killed by the Ghosts along with their guards, much to Bowman's satisfaction.

The Ghosts then go to Ocoro to get information on the location of El Yayo.

Montuyoc [ ]

The Ghosts then move to continue their assault against the Santa Blanca's Security Pillar. They move into Montuyoc, site of the cartel's sicario training camp.

They discover that El Muro chose a former Army Ranger by the name of Carl Bookhart as his head of training. The Ghosts then track and eliminate Carl Bookhart in an underground mining facility.

La Cruz [ ]

The Ghosts then go to La Cruz to kill La Plaga .

Buchons [ ]

After every VIP of each operations of the Santa Blanca cartel have been dealt with, the buchon of each branch will be available for takedown.

El Sueño's Proposition [ ]

After taking down the first operation of the cartel, El Sueño invites the Ghosts to a meeting. The Ghosts plan on killing him, but Sueño leaves a message: inviting them to join him. When they answer the cellphone left there, Nomad swears to kill the cartel boss.

End of the Dream [ ]

Note: Depending on whether or not the player has completed the two necessary Cartel operations or taken down all four heads, the ending will change. Though regardless of that, both endings can be watched back-to-back if the cartel's operations have been destabilized by 100%.

Nomad receives word that Pac Katari has spotted El Sueno at the Sueño masoleum. Nomad receives coordinates for a meeting, but finds Amaru dead by Incan ruins. Nomad contacts Bowman only for the call to be abrubtly cut off. The Ghosts reach Bowman's location and find her in a safehouse knocked on the ground. Bowman explains that the Kataris 26 have betrayed the Ghosts and Pac Katari is attempting to martyr El Sueño.

Nomad races against time to the masoleum while getting chased by both the Santa Blanca cartel and Kataris 26. Nomad contacts Pac Katari and demands for an explanation. Katari explains that he needs no more help from outsiders and that Bolivia is free to choose its own destiny. Katari then ends the call to face off El Sueño.

After reaching the masoleum in time, what follows after the intro cutscene played when the game is launched is shown: Nomad orders El Sueño to surrender and show the Ghosts he is unarmed, but El Sueño presents Pac Katari's decapitated head and throws it on the floor.

Bowman arrives just in time to receive a call from the Department of Justice, while El Sueño is being smug. Bowman throws the phone on the floor and explains that Sueño offered his rivals in exchange for an immunity. El Sueño calls Bowman his chauffer and orders her to take him to Bowman's superiors.

Now, depending on if the cartel has been fully destablizied or not, the following scene plays differently:

If the cartel is operational, Bowman tells the Ghosts that she is sorry in a saddened manner and shoots El Sueño multiple times before collapsing on her knees while Nomad tries to stop her. The following outro footage explains that Bowman has been arrested for her "crimes".

If the cartel is in shambles, Bowman tells the Ghosts calmly that she is sorry and escorts El Sueño safely out of Bolivia. The following outro footage shows that as a result of El Sueño's knowledge on his rival gangs, leading members of criminal organization across the globe ended up locked up. The footage shows that El Sueño's is enjoying his immunity is a monitored luxury safehouse, while Bowman suspects that Sueño might end up locked up, but will rise again, though Bowman and the Ghosts will be ready.

Release [ ]

The game is available in a standard Edition, Deluxe Edition with new equipment and an XP boost, and a Gold Edition with the Season Pass.

The Season Pass includes access to two expansions. [2]

Additionally, players who got into the Beta and then purchase the game received a reward of three missions based around Unidad forces.

The pre-order bonus was a mission called "The Peruvian Connection" where a bonus Buchon; La Cabra, is added to the map and the Ghost have to disrupt the ties between Santa Blanca and the Peruvian cartels. It was later added to the Season Pass.

Reception [ ]

Reception has been generally positive, with sites like Gamesradar.com giving it a 4.5 out of 5 stars. [3] Xbox One version of the game scored 76/100 on the review aggregator Metacritic, [4] while the community on Slant praised high customization possibilities and detailed environments that provide great immersion.

Post-release content [ ]

Season 1: the rise and fall of unidad [ ].

Once Bolivia’s best hope to defeat the cartels, Unidad has been corrupted into a criminal organization that rivals Santa Blanca itself. With the firepower and resources of a modern military organization, combined with extensive knowledge of the Bolivian drug trade, Unidad has the potential to transform Bolivia into the world’s largest narco-state.

Season 1 of the community challenges focus on UNIDAD with six week-long episodes.

Season 2: The Shadow of Santa Muerte [ ]

Thanks to El Sueno's support, the cartel's twisted version of Santa Muerte extends from Bolivia's rural provinces to its largest cities. This gives Sueño and the Santa Blanca cartel a steady supply of manpower and an unprecedented reach into the hearts and minds of ordinary Bolivians. Breaking up the cult will weaken the cartel and personally discredit El Sueno's claims of divine favor.

Season 2 of the community challenges focus on the influence operation with six week-long episodes.

Season 3: The Tools of the Trade [ ]

El Sueño's stranglehold on Bolivia's cocaleros gives the cartel a tremendous advantage in the global drug trade, allowing Santa Blanca to reap huge profits off the backs of Bolivian farmers. Liberating the cocaleros and shielding them from Santa Blanca's intimidation tactics will weaken the cartel and allow the Bolivians to return to their traditional way of life.

Season 3 of the community challenges focus on the production operation with six week-long episodes.

Tier 1 Mode [ ]

Tier 1 Mode was launched for all players on June 28th, 2018. It offers additional challenges for the game. The Mode can be launched at the top level - Level 30. It starts at 50 and decreases as players complete challenges and collect resources, which can be used to upgrade equipment as well.

Completing Tier 1 mode in Ghost Mode rewards the player with the golden Exoskeleton outfit.

Ghost Mode [ ]

Ghost Mode is a PVE challenge mode introduced in the Special Operations 2 Update on July 24th, 2018. This new mode features a new loadout that only allows the player to carry one weapon at a time, permadeath, friendly fire, real reloading (any ammo remaining in the magazines are lost), AI teammate removal, and a gear management system that only allows weapon swapping at ammo boxes or from corpses. Players will create a new character when starting this mode, and will lose that character when the character dies. Ghost mode can be played in solo or co-op.

Destabilizing the cartel completely grants the player the regular Exoskeleton outfit (each buchon grants one piece of the full outfit). Reaching lvl30 in the mode grants the player the blue-chrome Exoskeleton and finishing the Tier 1 mode completely gives the golden Exoskeleton.

Ghost War (PVP) [ ]

Logo grw gw bk.png|thumb|212x212px]] Titled Ghost War , the 4v4, player-vs-player mode was released on October 10, 2017 for free to all players who own the full game, with an open beta that ran in the early fall, from September 21-25.

It is a class-based mode, focusing heavily on strategy with four archetypes and multiple roles within each class.

Gallery [ ]

Tom Clancy's Ghost Recon Wildlands- Ghost War PVP Launch & Post Launch - Trailer - Ubisoft -US-

Challenges program for Ghost Recon: Breakpoint [ ]

As part of the marketing campaign leading up to Tom Clancy's Ghost Recon: Breakpoint release, Ubisoft announced a month long challenge program in Wildlands, which granted the player extra rewards in Breakpoint before its conclusion in September 27th, 2019.

The included tasks and rewards included:

  • Explore the Wildlands
  • Play Tom Clancy’s Ghost Recon Wildlands at least once, and you’ll unlock a pick-up vehicle in Tom Clancy’s Ghost Recon Breakpoint.
  • Complete the Campaign
  • Take down El Sueno and his four buchones to wield Sueno’s favorite weapon in Tom Clancy’s Ghost Recon Breakpoint.
  • Complete Ghost Mode
  • In Ghost Mode, complete the campaign and unlock all parts of the Exo Suit (excluding Silver and Gold colors) to claim an exclusive Emblem and Title in Tom Clancy’s Ghost Recon Breakpoint.
  • Take on Tier One Mode
  • Reach Tier One in Tom Clancy’s Ghost Recon Wildlands’ campaign to unlock an exclusive Emblem and Title in Tom Clancy’s Ghost Recon Breakpoint.
  • Battle in Ghost War
  • Finish three rounds of Ghost War without quitting to unlock an exclusive CQC Knife in Tom Clancy’s Ghost Recon Breakpoint.
  • Earn Prestige
  • Play at least one round of Ghost War after reaching Prestige Level 1, and you will earn an exclusive Emblem and Title in Tom Clancy’s Ghost Recon Breakpoint.
  • Answer Sam Fisher’s Call
  • Complete Operation Watchman to unlock Sam Fisher’s iconic weapon in Tom Clancy’s Ghost Recon Breakpoint.
  • Link up with Twitch
  • Complete Operation Archangel to unlock an exclusive HK416 Rainbow Six weapon skin in Tom Clancy’s Ghost Recon Breakpoint.
  • Babysit Little Brother
  • Complete Operation Silent Spade to unlock an exclusive Tom Clancy’s Ghost Recon Future Soldier weapon skin in Tom Clancy’s Ghost Recon Breakpoint.
  • Walk the Walk with Walker
  • Complete Operation Oracle to unlock a Laser Aptial HDG attachment in Tom Clancy’s Ghost Recon Breakpoint.
  • Oh and one last thing...
  • Find the hidden Confidential Blueprint Kingslayer File in Operation Oracle to receive a cool reward in Tom Clancy’s Ghost Recon Breakpoint.

The rewards can no longer be earned after the final date had passed. The player that has played the game during the program on the same account will receive the rewards either automatically or upon talking to Holt in Erewhon in Breakpoint (Note, you will only be able to activate the extra dialogue in the Gear Score mode of the game) with extra dialogue referencing events from Ghost Recon: Wildlands.

Daily Challenges [ ]

Weapons [ ], equipment [ ].

  • Grenades ( flash , frag , diversion )

Vehicles [ ]

  • Matahorn cab-over-engine truck
  • Matahorn military truck
  • Brubeck high-duty truck
  • Decussine 70s' large luxury saloon
  • Decussine 2010s' large luxury SUV
  • Decussine 90s' large SUV
  • Decussine 2010s' luxury pickup
  • Decussine 2010s' large luxury saloon
  • Decussine 90s' large luxury saloon
  • Decussine 90s mid-size saloon
  • Landrock military SUV
  • Landrock small offroad vehicle
  • Landrock panel van
  • Landrock heavy-duty truck
  • Vintage motorcycle
  • Armored APC
  • Armoured assault vehicle
  • Luxury boat
  • Sumitsu 90s' mid-size saloon (pre and post facelift)
  • Sumitsu 80s' Kei-class van frame
  • Sumitsu 80s' Kei-class panel van
  • Sumitsu early 2000s' station wagon
  • Sumitsu 90s' MPV
  • Sumitsu 80s' light pickup truck
  • Nakahawa 90s' compact saloon (pre and post facelift)
  • Nakahawa 90s' light pickup truck
  • Nakahawa compact crossover SUV
  • Papavero late 2010s supercar
  • UH-60 Black Hawk
  • AH-1 SuperCobra
  • MH-6/AH-6 Little Bird
  • Monster Truck (Narco Road expansion)
  • SAM Launcher

Other Topics [ ]

  • Ghost Recon Wildlands Missions List
  • Provinces in Bolivia
  • Kingslayer Files

Narco Road [ ]

“ Infiltrate a gang of smugglers. Take part in their crazy races & challenges to earn their infamous leader's trust and destroy them from the inside. Discover new iconic places, meet new bosses and travel the Wildlands in new exclusives vehicles. - Description ”

The game’s first major expansion will give you the full spectrum of narco life, as you tear through Bolivia using new vehicles in a series of fast-paced missions. Expect to face the most insane adversaries as you infiltrate three smuggling gangs and take out their leaders one by one until you reach the mastermind: El Invisible .

It is a parallel story to the main game per the developers. Players activate a new character to infiltrate the cartel posing as a mercenary. The status of the three factions changes based off this, with Santa Blanca Cartel becoming allies and the enemy being the rival gang Los Sin Alma . The game is based on three missions, each under a different boss - Eddie Escovada , Arturo Rey , and Tonio Mateos all to unlock evidence to reach El Invisible .

The player starts at Level 20 with most skills unlocked. The support options are provided by Santa Blanca and are all filled out. Part of the mission unlock process is by completing cartel activities such as challenges or missions to gain "Followers".

Ghost Recon Wildlands Narco Road Trailer-1

Fallen Ghosts [ ]

“ Hunted Down by disgraced Ex-Special Forces that created their own army, your squad will have to fight harder than ever to complete your mission. - Description ”

With Fallen Ghosts, get ready for your Spec Ops skills to be put to the test! After your chopper is shot down during an evacuation mission, your squad will be forced to adapt as you are tracked down by Los Extranjeros , an elite group of ruthless mercenaries. Fortunately, new weapons and skills will help you and your friends find the strength to escape!

After the fall of the Santa Blanca Cartel, Unidad’s military force is unable to contain the chaos created by the Ghosts. Santa Blanca’s disorganized members search for revenge and the rebels are trying to take back control of cocaine production. In order to help restore order in the country, Unidad enlists the most dangerous volunteers, disgraced ex-military special operations and ex-cartel members from various Latin-American countries, giving birth to a unit specializing in the most brutal operations: Los Extranjeros .

Before leaving the country for good, the Ghosts have one last mission: they need to evacuate the last CIA members and American civilians remaining in the country. On their way in, their chopper is shot down and they crash in the middle of the jungle. They are now chased by enemies better equipped and stronger than them…so they will need to play smart if they want to survive.

Players will start at Level 30 (cap at 35) with all skills unlocked. There will be new weapons and new challenges to face. You will also have a new close combat move animation automatically in use throughout the DLC, and it involves a knife.

Ghost Recon Wildlands - Fallen Ghosts Trailer

Predator Pack [ ]

This DLC is also known as The Hunt Special Event (or The Predator Special Event ). As part of the ongoing effort to support the game, Ubisoft has also released short-term Special Operations DLC. The first pack, released in December 2017, features a mission to hunt the Predator .

In the expansion, the team investigates several brutal killings in the forested areas of Bolivia until encountering the deadly Predator. After a lengthy battle, the team manages to defeat the Predator before it activates its self-destruct, killing itself in a massive explosion. The squad debates informing Bowman of the encounter, but ultimately chooses to keep it to themselves reasoning that Bowman probably wouldn't believe them.

The mission and all of the related gear are now unobtainable as of December 14th, 2020, excluding all of the items earned before the Predator left.

This pack includes:

  • The Jungle Moved , a special limited event involving a Predator
  • 2 weapons ( M16 , R93 LRS2 )
  • 2 tops, one of which has attached functioning Predator wrist blades with unique melee kills
  • 4 face paints
  • 1 tattoo for each arm
  • 3 headwears
  • The predator class in Ghost War

Tom Clancy's Ghost Recon Wildlands The Hunt - Special Event Teaser Ubisoft NA

Special Operation One: Watchman [ ]

“ Ever hear the name Sam Fisher? No, you haven't. That's because he's the most lethal, elusive, deceptive spy on the planet. He's infiltrated Santa Blanca's most heavily fortified camp posing as a turncoat from a competing cartel. Fisher's objective is to access the new delivery routes for the upcoming cocaine shipment. Santa Blanca's biggest ever. Go in, provide ground support so he can complete his mission. Remember, Fisher is a national security asset, so failure is not an option. - Description ”

The first Special Operation Watchman is a crossover with Tom Clancy's Splinter Cell franchise . It includes a free mission and a Ghost Pack.

  • Operation: Watchman , a special mission involving Sam Fisher
  • 2 weapons ( SC 4000 , Five Seven Blacklist)
  • The karambit knife , which is automatically equiped with the costume or the handwear and requires that you also have the year 2 pass
  • 3 paint presets
  • 3 headgears, one of which is available on completion of the special mission and is automatically equipped with the costume
  • The Echelon class in Ghost War

Tom Clancy's Ghost Recon Wildlands The Call - Special Operation Teaser Ubisoft NA

Special Operation Two: Archangel [ ]

“ Because of unknown reasons, Caveira decided to track a member of the Santa Blanca cartel. It seems she's in trouble now. The Rainbow unit lost contact with her, Bowman asks you to investigate. Now it is your responsibility to help them and save her Twitch will bring support. - Description ”

The second Special Operation Archangel is a crossover with Tom Clancy's Rainbow Six Siege . It includes a free mission and a Ghost Pack.

  • Operation: Archangel , a special mission involving three Rainbow operatives ( Caveira , Twitch and Valkyrie )
  • Caveira's gloves, which give you access to her CQC move
  • 1 weapon ( 416 rifle )
  • 1 weapon skin
  • 2 headgears
  • 1 voice line
  • The Surgeon and Toxic classes in Ghost War

GHOST RECON WILDLANDS Special Operation 2 Theme Teaser

Special Operation Three: Silent Spade [ ]

The third Special Operation Silent Spade is a crossover with Tom Clancy's Ghost Recon: Future Soldier . It includes 2 free missions, special challenges.

  • Operation Silent Spade , 2 special missions involving other Ghosts ( Mitchell , Kozak )
  • Future Solider parachute wings
  • Iconic Future Soldier equipment prototype
  • The Sharpshooter and Vanguard classes in Ghost War

GHOST RECON WILDLANDS Special Operation 3 Theme Teaser

Special Operation Four: Oracle [ ]

The fourth and final Special Operation Oracle has Cole D. Walker going to Bolivia to finish some personal business. The update serves as a prequel for Tom Clancy's Ghost Recon Breakpoint . It includes 2 free missions.

  • Operation Oracle , 2 special missions involving Walker
  • Two unique rewards: Executioner CQC Finisher and Walker Tattoo

Ghost Recon Wildlands - Operation Oracle Official Trailer

Guerilla Mode [ ]

As part of the game's final update, it released Guerilla Mode , a feature similar to that in the proceeding game. It is a PvE experience with the player leading his squad to defend locations throughout the map across 25 waves of increasing force compositions. In between waves, there is a chance go cash in collected gear towards better weapons and perks.

Mercenaries [ ]

The final major content drop for Ghost Recon: Wildlands is the Merceneries mode, that is Ubisoft's take on the battle royale genre.

Mercenaries is an eight-player free-for-all PvPvE gameplay experience. The objective is to call for rescue, locate and reach the extraction point, and be the first to board the helicopter.

Upon completing the first game, the player is granted the Lone Wolf outfit (Cole Walker's outfit from Operation Oracle).

Ghost Recon Wildlands - Mercenaries Trailer

Tie-in Media [ ]

Along with live-action trailers, Ubisoft produced  Ghost Recon Wildlands: War Within the Cartel , a film focusing on the cartel infiltrator Ricky Sandoval , which premiered on February 16. Longtime series writer Richard Dansky wrote the novel Tom Clancy's Ghost Recon Wildlands: Dark Waters as a prequel to the game. Additionally, Ubisoft released a feature-length documentary titled Wildlands which focuses on the real-world inspiration and background of the game. It was released on March 6. [5] Furthermore, Ubisoft has released the Ghost Recon Wildlands HQ app where players can track their status, recruit teammates, and play a prequel game where Karen Bowman starts the resistance against the cartel.

The Collector's Edition Guide from Prima Games came with an included roleplaying game with stats for the Ghosts and other NPCs and the pre-generated mission The Pishtacos . Gameplay used a D6 for Skills Tests.

Live action trailers [ ]

Ubisoft has also produced live-action trailers featuring the Ghost team in their live-action counterparts. The "Red Dot" trailer was directed by John McTiernan, the same person who directed the original Die Hard . He also directed the "Ruthless" TV spot.

Promotional [ ]

Artwork

Official Screenshots [ ]

From E3 2015

Screenshots [ ]

Heading down the road

Soundtrack [ ]

Tom Clancy's Ghost Recon Wildlands (Original Game Soundtrack) - by Alain Johannes

Bibliography [ ]

  • Ghost Recon Wildlands Concept and 3D Art

Notes and references [ ]

  • ↑ Ghost Recon goes open world with Wildlands! - E3 2015 interview
  • ↑ GRW Special Editions
  • ↑ Gamesradar review
  • ↑ Metacritic: Tom Clancy's Ghost Recon Wildlands for Xbox One Reviews
  • ↑ Wildlands Documentary
  • 2 Tom Clancy's Ghost Recon Breakpoint
  • 3 Tomb Raider: Relics of the Ancients

Ghost Recon: Wildlands Review

  • First Released Mar 6, 2017 released

Safety in numbers.

By Miguel Concepcion on March 10, 2017 at 5:30PM PST

Ghost Recon: Wildlands is a squad based Tom Clancy game that plays by the numbers. It stays true to the series' Rainbow Six-inspired roots, emulating the cold and calculated nature of organized infiltration and coordinated stealth kills. Whether you're syncing shots with friends or an AI companion, there's gratification in taking down targets efficiently. Unfortunately, the adherence to this specific kind of gameplay gets lost and diluted in Wildlands’ vast expanse of Bolivia.

By Tom Clancy standards, Wildlands' story--a revenge tale disguised as a narco-state destabilization operation--is low hanging fruit. Worse yet, the narrative perpetuates the notion that a cartel is only worth taking seriously when one of your own has been tortured to death, ignoring the thousands of locals who've suffered similar fates.

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It's easy to tell that Karen Bowman--your CIA field handler--has a personal vendetta against the Santa Blanca, the drug cartel that rules Bolivia. When you ultimately come face to face with El Sueno, the cartel's kingpin, you can spot the payoff a mile away. At the end, there's no poignant message or lesson regarding this latest Tom Clancy episode in American interventionism. El Sueno himself has the privilege of introducing his side of the story right when you launch Wildlands. His introductory monologue and his subsequent speeches justifying his twisted sense of morality sounds like the rationalizations of someone who grew up in a bedroom with posters of Michael Corleone and Walter White.

No Caption Provided

The pursuit of a single lead that Karen provides conveniently results in a series of other clues and each one of those tip-offs blossoms into others. Enough successful missions eventually results in confrontations with underbosses and lieutenants who are less than six degrees away from El Sueno. Wildlands is as much about gathering information on your targets as it is about picking what leads to follow down their respective rabbit holes. With a keen eye (and enough luck), you can avoid having to complete every missions related to a given boss and eliminate them ahead of schedule.

As you travel from lead to lead, you're exposed to the various factions that pepper Bolivia. On your side are the rebels, known as the Kataris 26. Enforcing El Sueno's rule are the Unidad, Bolivia's military police. These groups add character to your surroundings and how intrusive they are with your mission goals depends on you. You can curry favor with the rebels and gain their support by completing side missions and marking valuable resources for them. And as long as you're flooring it in a vehicle, any Unidad you drive by will sit tight, rather than follow in pursuit.

Some of your intel will reveal locations of weapons to add to your collection, though amassing a stockpile of firearms is purely optional. Compared to the multitude of games where the acquisition of guns is a major selling point, Wildlands’ selection is serviceable. The problem is that you can easily complete the game with your initial load out. This is because you regularly earn skill upgrades by completing missions, and you gain access to the quintessential stealth weapon--the silenced sniper rifle--early on. There's little incentive to hunt for other weapons unless you're a gun nut or you enjoy the experience of mixing up different weapons.

Along with the obvious discretionary benefits of the aforementioned silenced sniper rifle, the drone--even before you've upgraded its capabilities--is an exceedingly helpful tool. It's the catalyst to Wildlands' mark-and-execute mechanic, the same feature that's been the hallmark of last few Tom Clancy games like Splinter Cell: Blacklist and Ghost Recon: Future Soldier.

For the fans who've been hooked on Ghost Recon for the advancing technologies--which has been integral with the series' brand--the lack of gadgetry in Wildlands will prove disappointing. The novel appeal of drones--particularly in Tom Clancy games--has long since expired. While you can upgrade it with a handful of offensive and diversionary capabilities, its default function as a target-marking device is all you need.

While the drone marks your targets, it's your squad's responsibility to pull off the kills. The need for coordination underscores the team-based appeal of Wildlands, which can be experienced with AI-controlled teammates or, preferably, with other players. When playing with skilled friends, there’s comfort in knowing that you’ll most likely be on the same page. Playing with AI has it’s own benefits, like being better bullet sponges when they’re out in the open healing you. The one puzzling omission to multiplayer is the ability to form a mixed squad of friends and AI; if you're playing only with one buddy, you're stuck as a pair. Even so, it's wholly amusing that the whole squad's ongoing situational story-driven banter persists even when you're just a duo.

Wildlands' most gratifying moments come from playing the ghost. It means having the patience to spend minutes surveying a stronghold from a distance and arming yourself with that visual information to confidently infiltrate the base. There's a rush in leaving the base quietly with the intel you're assigned to uncover or--even more challenging--the VIP you're sent to rescue. And it doesn't get any better than pulling off these stealthy missions on your first try.

Equally thrilling are the moments where you have little time to adapt to changing circumstances. When the best laid plans go wrong, when you've been spotted and a base is on high alert, you're treated to one of the few instances where your squadmates' moment-to-moment updates are actually useful. When a high value target is fleeing, your team will let you know. Suddenly, a foot pursuit ensues and you're left ignoring all the chaos and gunfire around you. The resulting car chases prolongs the excitement, unless you're lucky enough to grab the target right before he finds a getaway vehicle.

At the outset, its appears that Wildlands' strength is in its diverse mission types. For every assassination, there’s a capture or rescue assignment. Any given sortie might involve hacking, sabotaging, or even stealing a plane. You might even find yourself pulling off the ol' switcheroo with two similar looking trucks. It’s never a dull moment, at least for the first 20 or so hours. By the time you've experienced each of these kinds of objectives a handful of times, boredom starts to set in.

No Caption Provided

This encroaching sense of monotony feels more apparent as the poorly written squad chatter starts to repeat itself. When your teammate complains about not being allowed to man the boat, it’s mildly amusing the first time, so you can imagine how annoying it would be hearing the same gripe the twentieth time. Even incorrect situational commentary, say when you’re alerted to a patrol chopper while you’re deep inside a mine stops being funny before long.

Ubisoft's reimaging of Bolivia is tailor made for goal-driven excursions beyond the story. Often times, it's photo realism is eye-catching, like when the sunlight glistens off a watery tire tracks. Other times, seeing nothing but jungle or an endless ridgeline of beige rocks brings out the blandness of some regions.

The mix of dense vegetation and barren mountains echo the environments of Metal Gear Solid V: The Phantom Pain, just less accommodating. Navigating your way down a rocky cliff on foot is as unpredictable as climbing one. Instead, you're left using vehicles as your most reliable means of traversal. Yet for a map that should be more off-road friendly, this interpretation of Bolivia often encourages you to keep to the beaten path, lest you wipeout after a sick cliff jump on a motorcycle.

One unsurprising benefit of the open environment are the myriad avenues for infiltration into any enemy stronghold. No matter how fortified a four-sided base is, there is always a backdoor, whether it's a broken fence and a convenient stack of boxes next to the outer wall. Finding and using these alternate entrances can be as satisfying as any frontal assault.

Despite the country's vastness, it's a mixed blessing that you don't need to visit every region to take down El Sueno. Whether you take the most direct route to the boss or you systematically cross off every underboss and lieutenant first, you'll confront a rogues gallery of diverse personalities, whether that's a social media savvy Santa Blanca evangelist or an American military ex-pat who found purpose in El Sueno's cause.

As only the second open world game in the Clancyverse, Ghost Recon: Wildlands is a middlingly safe tactical shooter and a slightly wasted opportunity given the ambitious scope of its seemingly boundless map. While its main strength is its mission diversity, it doesn’t take long to lose the motivation after reaching El Sueno's doorstep. Even with a foursome of highly trained friends, Wildlands eventually reveals its diminishing returns. The feeling of positive immediacy and dopamine hits begin to wane sooner than you expected from a game with such a large and diverse world.

  • Leave Blank
  • Superb stealth gameplay
  • Emergent situations invite stimulating improvisation
  • Open environments create many infiltration opportunities
  • Missions feel tiresome over time
  • Story lacks meaning

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Ghost Recon: Wildlands Review

A repetitive military shooter saved by crazy co-op antics..

Brian Albert Avatar

After 42 hours, 1,415 enemies, and 17,644 bullets, I have completed Ghost Recon: Wildlands’ campaign and hit the level cap. I also crashed some helicopters, which may or may not have led to the accidental deaths of my fellow IGN teammates. That’s classified.

Wildlands’ map is, outside of MMOs, the largest I’ve seen in a game in a long time. If you played the beta ( 6.8 million of you did ), you were restricted to only one province; the final game includes more than 20 provinces, some smaller, some larger, all packed with things to do. Each area includes at least one Santa Blanca Cartel boss, hidden weapons and attachments, enemies to interrogate, fast-travel locations, skill points and resources, commendation medals, bases to raid, and more. If you want a game that’ll keep you busy for a while, Wildlands absolutely has your back.

Wildlands is best played in co-op. Full stop.

This huge, wide-open shooter constantly shows its flaws in its mission variety and vehicle physics, but its strong, sandbox-style gameplay and seamless co-op kept me coming back for more madness. If you must repeat experiences over and over, you could far worse than helicopter chases, assassination missions, or drug busts gone wildly wrong.

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Ghost Recon Wildlands

Get Ghost Recon Wildlands and experience the game that blazed the path for Ghost Recon Breakpoint. Enter a vast open world that challenges you to explore, discover cartel operations, and shut them down however you see fit. Use any combination of weapons, vehicles, and tactics to destroy the cartel’s assets, take out its bosses, and strike at the heart of its leadership.

ghost recon wildlands game movie

PLAY YOUR WAY

Enter the Wildlands in up to four player co-op, or play solo with AI-controlled squadmates. Coordinate your attacks or issue orders to stealthily dismantle the Santa Blanca cartel – or smash it with brute force.

ghost recon wildlands game movie

YOUR GHOST, YOUR STYLE

Take full control of your squad’s appearance with a wide range of clothing, tactical gear, and accessories. Choose the weapons that work best for your playstyle, and tweak your firearms’ performance with new muzzles, magazines, optics, stocks, and much more.

ghost recon wildlands game movie

OWN THE ROAD, WATERWAYS, AND AIR

Commandeer more than 60 different vehicles to transport your squad across the vast Bolivian landscape. Take to the highways with motorbikes, buggies, or supercars, ride the waves in a range of watercraft, or storm enemy compounds with an armored military vehicle or attack chopper.

SURVIVE UNTIL THE EXTRACTION IN THE BRAND NEW MERCENARIES MODE

Mercenaries is an 8 player free-for-all PvPvE gameplay experience. Your objective is to call for rescue, locate and reach the extraction point, then be the first to board the chopper.

The Free Trial will provide you with full access to the content of the main game until you reach 5 hours of playtime. Once you hit this limit, you will not be able to play anymore but your progression will carry over if you purchase the full game.

The Santa Blanca drug cartel has transformed the beautiful South American country of Bolivia into a perilous narco-state, leading to lawlessness, fear, and rampant violence. With their corrosive influence growing, the cartel plagues the citizens of Bolivia but all hope is not lost. The Ghosts, an elite US Special Forces team, are tasked to combat the cartel and save the country from collapse.

Release Date:

March 7 , 2017

Third-person shooter

Ghost Recon Wildlands is available on:

PC / Xbox One / PlayStation 4 / Amazon Luna

Ghost Recon Wildlands is rated:

ghost recon wildlands game movie

© 2021 Ubisoft Entertainment. All Rights Reserved. Ubisoft and the Ubisoft logo are trademarks of Ubisoft Entertainment in the U.S. and/or other countries.

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December 13 , 2017

Ghost Recon Wildlands – Legendary Movie Monster, The Predator, Coming in Free DLC

A deadly new threat enters Ghost Recon Wildlands this week, armed with powerful weapons, advanced stealth abilities, and more mandibles than seem strictly necessary. From December 14 through early January, the Predator will bring its unique skills to a special challenge that sees players (solo or with up to four players in co-op) hunting the creature—and being hunted in return. Defeating the Predator will be no easy task, but if players manage to take it down, they will be rewarded with exclusive items, including the Predator mask, which features Predator vision. To help you fully embrace your inner hunter, the Predator Pack (available in the in-game store) introduces 15 new customization items inspired by the original movie, including weapons and a new close combat move.

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Ghost War, the free PVP mode for Ghost Recon Wildlands, will also get a Predator-inspired addition: A new class of soldier inspired by Dutch, the protagonist from the original movie, who can engage a battle rage mode to tip the scales in his favor.

"The Ghost Recon team has been fans of the Predator for a long time and are thrilled to bring such an iconic character to our game" said Nouredine Abboud, senior producer at Ubisoft. "The challenge is full of references to the original Predator movie, and we cannot wait to see the reaction of our players!"

We got to chat with Abboud to learn more about where the idea to bring the Predator into Wildlands came from, and how they designed the hunt to capture the deadly tension of the movie.

The Legends of the Wildlands have previously been rooted in the setting and history of Bolivia. What motivated you to look elsewhere for inspiration?

The Legends of the Wildlands really began as easter eggs for the community. When we first saw videos of our players showing their passion, we thought it would be interesting to play up to their expectations, while at the same time building on the incredibly rich Bolivian culture.

When our Fallen Ghost DLC was released, we were amazed by the feedback we got from the community members, who praised its more somber tone and its tactical approach. But what we sensed was that there had to be a Predator hiding somewhere, observing us in the jungle setting of the DLC. That's where the idea originally started.

How did this process even start? What did the team need to do first?

When we realized in June that this year was the 30th anniversary of the original Predator movie, the coincidence was too great to pass up. We have a very good relationship with 20th Century Fox, and they were as excited as we were to let the Predator fight the Ghosts in an environment that fit their vision, so it was an exciting and fruitful discussion. Our team learned everything they could about the Predator, not only by studying the original movie, but also through exchanges between our artists and the creatives at 20th Century Fox.

What was the reaction for the team when they found out they would get to work with one of film's most popular sci-fi characters?

The entire team was ecstatic, especially the creative team in Montpellier. Our team appreciates the original Predator movie just as much as our community does, and everybody involved had a clear vision of the direction we could give to this special challenge. I have to say that Tom Isaksen, our lead character artist, has done a tremendous job of recreating the original Predator, taking care of every costume detail. It was a great challenge.

What aspects of the Predator did you know you'd absolutely have to nail to convey the same suspense that's present in the movies?

The mission is built to recreate some of the tension felt by Dutch and his crew in the original Predator movie. You first discover hints about the Predator's presence before actually getting to meet and fight him. Getting that feeling of being swallowed by the surrounding jungle was something we really wanted to convey. And of course, the music takes a big part in creating the tension.

Along those same lines, what were the challenges in balancing the Predator's abilities with the systems that already exist in Ghost Recon Wildlands? What can the Predator do, and what do the Ghosts need to do to fight it?

The Predator can run around, jump in the trees, taunt the Ghosts, and activate his cloaking device. Once he wants to engage you, he can use his Plasma Caster or his Smart Disc, depending on the situation. Being able to quickly react and always keep on your toes will be the key to defeating the Predator.

How did you approach calibrating the difficulty level for this encounter? How much of a challenge are you throwing at players?

We know that the Predator is the best hunter there is, and we really wanted our players to feel he was a great menace. The talented game designers in Montpellier tweaked the gameplay to make sure this would be the most difficult fight players could find in Ghost Recon Wildlands, especially when you approach it solo. To prevail, we think the Ghosts will need to work as a unit, so we advise our players to try out this challenge in four-player co-op with a lot of coordination and communication!

Will the Predator ever try to blow itself up?

That will be for you to find out.

Ghost Recon Wildlands is available now for PS4, PC, and Xbox One. For more information on the continuing free updates to the game, check out our previous Wildlands coverage .

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Ghost Recon Wildlands

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Tom Clancy's Ghost Recon Wildlands is the tenth installment in the Ghost Recon franchise. It was announced during the Ubisoft E3 2015 Conference, and was released on March 7th, 2017. It is set in a massive and responsive open world, with the whole campaign playable either solo or with up to 4 friends. A competitive PVP mode, titled Ghost War , was later released as part of a free update. A later update introduced "Ghost Mode" an new game mode that features perma-death to a player character if killed and access to only a primary weapon and sidearm, instead of two primary weapons.

The game's plot revolves around a Bolivian-based drug cartel named Santa Blanca, who has turned Bolivia into a narco-state. After the cartel supposedly bombed the US Embassy in La Paz and brutally tortured and executed an undercover DEA agent named Ricky Sandoval, the CIA launched "Operation: Kingslayer", a top-secret revenge mission against the cartel, with the ultimate objective to neutralize its leader: El Sueño. A 4-man team from the classified special operations unit: Ghost Recon, comprised of: Nomad, Midas, Weaver, and Holt, are tasked with covertly dismantling the cartel with the help of the Kataris 26 rebels, a local rebel movement opposing Santa Blanca in the region who is led by Pac Katari. Credit is failure, so the Ghosts must do all of this without implicating the US' involvement in the cartel's destruction. Standing against them are the well-trained sicarios of the Santa Blanca Security Forces and La Unidad, an elite Bolivian military police unit originally tasked with driving out Santa Blanca out of Bolivia, but ended up with a tenuous cease-fire agreement after months of bloody fighting.

Two story expansions were later released. The first, "Narco Road", has the player stepping into the shoes of an unnamed Ghost who poses as a mercenary for hire and befriending the leaders of the gangs carrying out smuggling operations for Santa Blanca in an effort to identify and assassinate El Invisible, one of El Sueno's top smugglers. This expansion shifts away somewhat from the main game for a more Hollywood-esque tone whereupon the unnamed Ghost must increase his social media following in order to gain favor with the three gangs (because, apparently, a strong social media following is what determines someone's trustworthiness these days...) through various vehicle-based stunts and get El Invisible's attention.

The later expansion, "Fallen Ghosts", has Nomad's team returning to Bolivia after the cartel's destruction to extract CIA operatives still operating in the area, whose covers have been compromised. However, their insertion helicopter was shot down by the Los Extranjeros, a hi-tech South American mercenary group staffed with former special forces operators and any SB sicarios they managed to recruit after the cartel's downfall, who are in the region to assist La Unidad in rooting out the CIA operatives, in exchange for them looking the other way when the mercs takeover and restart the cartel's former operations. The Ghosts are now tasked with re-establishing contact with the CIA, rescuing their operatives, and removing the Los Extranjeros threat in the region by eliminating their commanders and operations.

A note is that the player character Nomad is fully customizable, down to their gender (though his canonical appearance is a full-bearded Caucasian man, as can be seen in promotional materials and the game's boxart). A later patch gave the same level of customization to his 3 AI teammates. For this reason, Nomad's and the crew's appearance and gender will constantly fluctuate throughout the page.

A direct sequel, Tom Clancy's Ghost Recon Breakpoint , was announced in May 2019 and released in October 2019.

Wildlands and Breakpoint are set in the "ClancyVerse" of Tom Clancy canon. This is the current shared canon of the Splinter Cell , HAWX , and Rainbow Six series including Rainbow Six: Siege .

The following weapons appear in the video game Ghost Recon Wildlands :

  • 1.1 Beretta M9
  • 1.2 FN Five-seveN USG
  • 1.4 Heckler & Koch USP45 Tactical
  • 1.5 IMI Desert Eagle
  • 1.6 Luger P08
  • 1.7 M1911A1
  • 1.8 Ruger LC380
  • 1.9 SIG-Sauer P227
  • 1.10 SilencerCo Maxim 9
  • 2.1 Colt Python
  • 2.2 Colt 1851 Navy
  • 3.1 C1 Sterling
  • 3.2 CZ Scorpion Evo 3 A1
  • 3.3 CZ Skorpion Vz.61
  • 3.5 Heckler & Koch MP5 MLI
  • 3.6 Heckler & Koch MP7A1
  • 3.7 Heckler & Koch UMP
  • 3.8 Ingram MAC-10
  • 3.9 Izhmash PP-19 Bizon-2
  • 3.10 Izhmash PP-19-01 Vityaz-SN
  • 3.11 POF PSG
  • 3.12 SIG-Sauer MPX
  • 3.13 TDI/KRISS Vector
  • 4.1 AK Hybrid
  • 4.4 CZ 805 BREN
  • 4.5 Daniel Defense DDM4 MK18
  • 4.6 Desert Tech Micro Dynamic Rifle
  • 4.7 FAMAS G1
  • 4.9 FN F2000 Tactical
  • 4.10 FN SCAR-H
  • 4.11 FN SCAR-L
  • 4.12 Heckler & Koch G36C
  • 4.13 Heckler & Koch HK416F
  • 4.14 IWI US Galil ACE GAR1639
  • 4.15 Knight's Armament Company PDW
  • 4.18 Magpul PDR
  • 4.19 Q Honey Badger
  • 4.20 Remington ACR
  • 4.21 Remington R5 RGP
  • 4.22 SR-3M Vikhr
  • 4.23 SIG-Sauer SIG556xi Russian SWAT
  • 4.24 Steyr AUG A3-CQC
  • 4.25 IWI TAR-21
  • 4.26 POF P416
  • 4.27 Vektor R4
  • 4.28 War Sport LVOA-S
  • 4.29 M16/SP1
  • 4.30 Winchester Model 1894
  • 4.31 SC 4000
  • 5.2 Benelli M4 Super 90
  • 5.3 ENARM Pentagun
  • 5.4 Franchi SPAS-12
  • 5.5 Over and Under Shotgun
  • 5.6 Remington 870
  • 5.7 Saiga-12K
  • 5.8 Serbu Super Shorty
  • 5.9 Winchester Model 1887
  • 6.1 Accuracy International L115A3
  • 6.2 Blaser R93 LRS2
  • 6.3 Desert Tech Hard Target Interdiction
  • 6.4 Desert Tech SRS Covert
  • 6.5 DSR-Precision DSR-1
  • 6.6 M40A5 Sniper Rifle
  • 6.7 MAS FR F2
  • 6.8 McMillan TAC-50
  • 6.9 Heckler & Koch G28
  • 6.10 Heckler & Koch PSG-1
  • 6.11 Knight's Armament SR-25 ECC
  • 6.12 Knight's Armament M110 SASS
  • 6.14 Mosin Nagant "Archangel"
  • 6.15 Mk 14 Mod 0/1 EBR
  • 6.16 Remington MSR
  • 6.17 Serbu BFG-50A
  • 6.19 Zastava M93 Black Arrow
  • 7.1 Krytac Trident LMG-E
  • 7.2 Bren Mk1
  • 7.3 Heckler & Kock HK121
  • 7.4 Knight's Armament LMG A1
  • 7.5 Mk 43 Mod 1
  • 7.6 Mk 48 Mod 0
  • 7.7 PKP Pecheneg
  • 7.10 Ultimax 100 Mark 5
  • 8.1 Orion Flare Gun
  • 8.2 Crossbow
  • 8.3 Jackdaw Pistol
  • 8.5 Plasmacaster
  • 9.1 Dillon Aero M134 Minigun
  • 9.2 M197 Vulcan
  • 9.3 M242 Bushmaster Chaingun
  • 10.1 M203 grenade launcher
  • 10.2 Heckler & Koch GLM
  • 10.3 FN EGLM
  • 10.4 GP-25 Grenade Launcher
  • 10.5 M120 Mortar
  • 11.1 M112 C4 Demolition Pack
  • 11.2 M26 Hand Grenade
  • 11.3 M18 Smoke Grenade
  • 11.4 M84 Flashbang Grenade
  • 11.5 TS-50 Mine
  • 11.6 Proximity Mine
  • 12.1 Unidentified AK-type rifle
  • 12.2 AK-74M
  • 12.3 AKS-74U
  • 12.4 Beretta 8000 Cougar
  • 12.5 Single Action Army
  • 12.6 Beretta 92FS
  • 12.7 Lee-Speed
  • 12.8 Colt Law Enforcement Carbine
  • 12.9 FN FNP-9
  • 12.10 FN FNX-9
  • 12.11 Flintlocks
  • 12.12 Glock 19
  • 12.13 Heckler & Koch HK33
  • 12.14 Heckler & Koch MP5A3
  • 12.15 Heckler & Koch MP5K
  • 12.16 Heckler & Kock G36K
  • 12.17 AR-15 Variants
  • 12.18 Unknown M16 carbine
  • 12.19 M16A1
  • 12.20 M16A2
  • 12.21 M16A4
  • 12.22 Colt Model 733
  • 12.23 MG Industries MARCK-15 HYDRA
  • 12.24 DSA SA58 OSW
  • 12.25 M1 Carbine
  • 12.26 Norinco Type 56
  • 12.27 SIG-Sauer SIG556 Classic
  • 12.28 SIG-Sauer M11-A1
  • 12.29 Spectre M4
  • 12.30 Ithaca 37 "Stakeout"
  • 12.31 Barrett M82A1M
  • 12.32 M249E2 SAW
  • 12.33 M60 Machine Gun
  • 12.34 FN M240G
  • 12.35 Mk 2 Hand Grenade

A Cartel member can be seen with a Beretta M9 in the "Fight for the Wildlands" trailer. During gameplay, the Beretta is found in a locked weapons box in the Villa Verde province and is simply labeled as the "M9." It features a rail from the M9A1 while maintaining the curved trigger guard of the standard model. The Beretta starts with a standard issue 15-round magazine, and can be modified to accept 25-round extended magazines, various tactical laser sights, and a detachable suppressor. A unique M9A1 called "El General" is awarded to the player when they capture General Baro, a UNIDAD general. It sports a black paint job with brown grips.

The weapon is also the default sidearm of Nomad, who will always draw a black M9 in cutscenes, regardless of the player's currently-equipped sidearm which, amusingly, will still appear inside its holster on his/her leg even in cutscenes. Its also the default sidearm of AI companions, although they never actually use the weapon. Agent Karen Bowman, the Ghosts' CIA c, also uses an M9 handgun during several cutscenes. US Marines that appears in Operation Oracle: Suspicion have suppressed M9s in holster or hands.

Random sicarios, and La Cabra, will also brandish two M9 handguns during random, out-of-combat interactions with certain NPCs, although they never actually use the weapon and will revert to their primary weapons if engaged in combat.

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FN Five-seveN USG

The FN Five-seveN USG can be recovered by the player in a locked weapons box during gameplay. Indexed as the "5.7 USG", it starts with a standard 20-round magazine, and a weapon mod allows it to carry 30 rounds. It can be fitted with various tactical lasers and has a threaded barrel that allows for a detachable suppressor. A customized but unmodifiable Five-seveN called the "Lady Killer" can be acquired by capturing Antonio. The customized Five-seveN used by Sam Fisher in Splinter Cell: Conviction and Blacklist , indexed as the "Five Seven Blacklist" is part of the Splinter Cell Equipment Pack included in the Year 2 Season Pass.

The weapon boasts decent overall performance, has the highest magazine cap for semi-automatic pistols (20 default and 30 upgraded) and the highest armor penetration stat of any sidearm, but hampered by its low rate of fire.

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In the debut trailer, Midas is seen using a suppressed FNX-45 (although in the game itself, his sidearm is a suppressed Beretta M9 ). Both La Plaga and La Yuri uses the weapon when confronted (although La Yuri will opt to mount an M134 when encountered). The FNX-45 is the player's starting pistol in the game, labeled as the P45T.

Due to its status of being a starter weapon; it has low damage, but high handling, even compared to other sidearms. Strangely, the handgun shares a lot of common stats with the M9 pistol (especially the damage) rather than other .45 caliber handguns, so it acts more like its smaller sibling, the FNP-9.

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Heckler & Koch USP45 Tactical

The Heckler & Koch USP Tactical can be found in a freight yard in the Tabacal province. It appears under the name "P12" (its German military designation) and has a proper 12-round capacity, unlike the USP45 in Rainbow Six: Siege . It has the option of using a 20-round extended magazine. Being a spec-ops tailored weapon, the USP is the second most silent of all the sidearms once the suppressor is mounted, behind only to the Maxim 9.

The weapon can be seen on Kozak's leg holster during Operation: Silent Spade, but he never actually uses it.

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IMI Desert Eagle

A highly stylized Desert Eagle is seen in the debut trailer. It is indexed as "D-50" as per most recent Ubisoft titles, and is found at a UNIDAD FOB in northwestern Libertad. A unique D-50 called "La Novena" is awarded to the player when they defeat El Gato. It features an Aztec themed paintjob and engravings with a gunmetal grey and gold two tone. La Yuri keeps a Desert Eagle on her person (although never actually uses it in combat as she goes for the M134 minigun near her instead) and sometimes used by cartel lieutenants. Major Cole D. Walker uses a Desert Eagle in Operation Oracle.

Due to the lack of a threaded barrel (and general difficulty of silencing large-caliber handguns), the weapon cannot accept a silencer.

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The Luger P08 is available in the "Veteran" Ghost pack. It has custom details and white grip panels with S.P.Q.R written on them. S.P.Q.R. is an initialism for the Latin phrase Senātus Populusque Rōmānus , literally translated as Roman Senate and People but more freely as The Senate and the People of Rome , which was the motto of the Roman Republic.

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An M1911A1 with gold plating and ornate engraving can be seen in the Cartel Cinematic trailer. A standard issue M1911A1 with a railed frame and threaded barrel can also be recovered in a locked weapons box on a cattle ranch in the southeastern part of the Ocoro province, simply labeled as the "M1911." The M1911A1 starts with an 8-round magazine, and can be modified to accept 15-round extended magazines, various tactical laser sights, and a detachable suppressor. A two-tone version with a black slide, khaki frame, and grip panels to resemble the M45A1 CQBP was added as the "M1911 MARSOC" in Title Update 15 and can only be acquired from Battle Crates.

The slide incorrectly designates it as the "1911-A2", which is a 1911 variant manufactured by Rock Island Armory (although the gun in game is not an RIA 1911A2, as demonstrated by the lack of ability to use double-stack magazines).

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Ruger LC380

The Ruger LC380 , an updated version of the Ruger LCP , is given to the player upon completing the El Emisario chapter in the Ocoro province. It is referred to as "The BFF," despite apparently being a licensed model with detailed trademarks, although this is likely due to the unique naming of boss-unlocked weapons. Strangely, the weapon is one of the more powerful sidearms in the game, surpassing the damage and recoil of all the other vanilla sidearms besides the Desert Eagle. This is even stranger given that its chambered for .380 ACP rounds, the smallest caliber out of any weapon in the game.

Its sights are misaligned, causing its point of impact to be well above its point of aim. It also lacks a threaded barrel, so it cannot be silenced.

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SIG-Sauer P227

The SIG-Sauer P227 can be found in a Santa Muerte house in north-central Malca and is labeled as the "P227." The P227 starts with a 10-round magazine, and can be modified to accept 15-round extended magazines, various tactical laser sights, and a detachable suppressor. This is the first appearance of this P220 variant in any media.

Suppressed P227s are notably used by a trio of cartel surgeons operating an unethical clinic in Remanzo, where they turn desperate locals into drug mules . This is the only place in the game where the weapon can be picked up from an enemy.

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SilencerCo Maxim 9

Available for real currency from the in-game shop is the integrally-suppressed SilencerCo Maxim 9 , as part of the "Silent" Ghost Pack. Referred to as the "Whisper" in-game. This is the first major media appearance of this handgun.

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Colt Python

A Colt Python with a 6 inch barrel is part of the western-themed "Last Chance" Ghost pack. It is referred to as ".357 Joker".

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Colt 1851 Navy

A Colt 1851 Navy , called the "Peacemaker" (a nickname more commonly associated with the Single Action Army ), is included in the Civil War and Antique Firearms packs.

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Submachine Guns

C1 sterling.

The Canadian produced Sterling SMG variant from Rainbow Six: Siege can be acquired from a quinoa processing plant in central Remanzo. Like the one in R6S, it appears to be modeled after the MGC Sterling with its unique round front sight.

Due to the lack of rails, the weapon cannot use a handguard-mounted laser sight or underbarrel attachment (although it's fully capable of using optical attachments using a top-mounted rail that magically appears during customization). It is also the only SMG in the game that cannot be silenced, as it lacks a threaded barrel (or a long-enough protrusion to allow attachment of a screw-on suppressor, even with the custom long-barrel mod). By default, it comes with a 34-round magazine with no other mods to size, giving it the third largest magazine capacity for an SMG.

A unique version of the C1 Sterling, "Experimento #42", is awarded to the player when they capture El Cerebro, it comes with an ATPIAL laser sight and a custom wooden foregrip both of which is not available on the regular version.

The weapon is only used by one character: a cartel informant who is meeting with an UNIDAD captain to reveal CIA spies in UNIDAD.

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CZ Scorpion Evo 3 A1

A CZ Scorpion Evo 3 A1 can be seen being loaded by a cartel gunman in the "Fight for the Wildlands" trailer, although no faction actually uses this weapon in-game. The gun itself is located in a UNIDAD firebase in Koani.

Players who have played Rainbow Six: Siege can get a Rainbow Six themed Scorpion Evo 3 via Ubisoft Club for free, it can also be bought in the in game store. Strangely, the R6 Scorpion cannot mount a silencer, despite it using the default muzzle attachment.

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CZ Skorpion Vz.61

The original Sa. Vz.61 Skorpion is also featured in the game. As with the MAC-10, it is a very common weapon used among regular cartel hoodlums, the more experienced of whom dual-wield them as firm believers of the "Rule of Cool". Alternatively, some might opt to carry one Skorpion and one MAC-10 instead. Some Kataris 26 rebels may also be armed with a Skorpion, but only use them one at at time, in comparison to their coke-fueled opponents. As with the M10, the only modification for the Vz.61 is the option to extend or fold the stock and cannot be silenced. Additionally, both weapons are classified as sidearms due to their small size. For some reason, it holds 30 rounds in the normal 20-round banana magazine, the polar opposite of the M10 which is modeled with a 32-round magazine but only holds 20 rounds in-game. It can be unlocked in the Remanzo province.

It is incorrectly classified as a 9x19mm weapon. While a modernized variant of the Skorpion is able to use this cartridge, Skorpions that used a curved magazine all used .32 ACP rounds.

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In one of the released screenshots a Ghost operative can be seen with an FN P90 slung on his back. It is available from a weapon crate from the large cartel base in La Cruz. It has the second highest magazine capacity of the sub-machine gun class, thanks to its default 50-round magazine.

For some reason, its not able to use a PEQ-15 laser attachment, but can use any other side-attachment available. It can also be turned into a fully-automatic PS90 carbine by installing the long-barrel attachment.

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Heckler & Koch MP5 MLI

The Heckler & Koch MP5 MLI is the starting SMG given to all Ghosts at the beginning of the game. Much like the P416, it's a decent weapon, but due to its status as a starter gun, it's largely inferior to all other guns in its class.

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Heckler & Koch MP7A1

The Heckler & Koch MP7A1 appears as the "MP7". It can be found in a guard tower in an outpost in the Barvechos province.

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Heckler & Koch UMP

The Heckler & Koch UMP45 was added for free to Year 2 Pass owners in Special Operation 4. It accurately holds 25 rounds in the magazine.

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Ingram MAC-10

One of the most common guns used by the Santa Blanca Cartel gangsters is the Ingram MAC-10 , which are chambered to use 9x19mm rounds. Being firm adherents to the "rule of cool", higher-level sicarios will typically dual-wield them during an engagement (something the player cannot do). Some might also opt to carry a Vz.61 Skorpion and a MAC-10 instead.

Although the player can pretty much pick one up an any time from a cartel goon, it can be unlocked for use in the inventory from a quarry in Pucara. For whatever reason, the only modifiable element of the M10 is the option to extend or collapse the stock, and it cannot change magazines or use a silencer (something the MAC-10 is famous for). The lack of a silencer would make sense for balance reasons, as it would essentially give you a silenced weapon with 20 rounds and a close quarters SMG with just a couple button presses to change the firemode and unscrew the silencer all in the same slot, but all guns in Wildlands, with the exceptions of sniper rifles, are near identical in sound level when suppressed, and as such, a player can already do that with any SMG or AR. As with the other recent Ubisoft titles, it appears as the "SMG-11". It is also carried as a sidearm, in the player's pistol slot.

Despite being modeled with a 32-round magazine, the Ingram magazines only hold a meager 20 rounds in game, while the opposite is the case for the Vz. 61 Skorpion.

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Izhmash PP-19 Bizon-2

The Izhmash PP-19 Bizon returns from the previous game; it was first seen in the "Fight for the Wildlands" trailer. The Bizon is a fairly popular weapon carried by cartel goons. It is found on a barge serving as a cocaine lab floating in eastern part of the massive lake in Agua Verde, rounding out the arsenal of it and the Saiga-12 and SR-3M that some Russian must've lost in that province. A unique variant of the Bizon, "Residuos" (meaning "Waste"), is awarded to the player when they capture El Pozolero. It has a dirty and rusty look, likely referencing the fact that its former wielder has now corroded into toxic soup, with a white and black two tone and only comes equipped with a Kobra sight. It is the highest-capacity sub-machine gun in the game with 64 rounds in its magazine.

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Izhmash PP-19-01 Vityaz-SN

Another weapon carried over from Rainbow Six Siege , the PP-19-01 Vityaz is an SMG available for the players arsenal. It's stored in a fairly massive Santa Blanca stronghold in the Inca Camina province. A unique variant of the PP-19, "¡UY!", is awarded to the player when they capture El Chido. It comes with a PK-AS sight, an ATPIAL laser sight and its stock folded.

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The Patriot Ordnance Factory PSG is stored in a cartel stronghold in the San Mateo sector. The PSG is the pistol-caliber carbine counterpart to the POF P416 .

The weapon is used by the Peruvian negotiator who appears during the assassination order on La Cabra.

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SIG-Sauer MPX

The SIG-Sauer MPX is another SMG available in the game. It can be found in a weapon crate in the Mojocoyo province. It has most visual features of the MPX Gen 2, such as the ejection port and the KeyMod handguard, although it is modeled with the MIL-STD-1913 Picatinny rail of earlier versions, as well as being fitted with the collapsible stock of early MPX prototypes. The HUD icon shows it with a Gen 1 stock, though.

Some higher level cartel sicarios also use the SIG MPX with an ELCAN Specter scope mounted.

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TDI/KRISS Vector

The TDI Vector appears named "Vector .45 ACP", as it has been in Ubisoft shooters since Far Cry 3 . The Vector is stored in a very well defended UNIDAD base in the northern half of Media Luna. By default it uses 15 round magazines; 25 rounders must be unlocked from an accessory box. The weapon has the highest rate of fire of all SMGs while having the smallest magazine sizes, but is compensated by having an equally fast reload time. The weapon is used by UNIDAD officers.

A unique variant of the Vector, called the "Mendeleyev" is awarded to the player when they capture Marcus Jensen, which mentions it was gifted to him but Marcus never actually uses a weapon. It has a carved skull over the magwell and sports a white paintjob.

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Rifles / Carbines

A hybrid between the AK-47 and the MPi-KM-72 (a German clone of the AKM) appears in the game as the "AK-47". It has the milled receiver and smooth handguard of an AK-47, but with the D-E selector markings, ribbed receiver cover, non-ported gas tube, and bayonet lug of an MPi-KM-72. The weapon was first seen on the table opposite the Desert Eagle, and also in the hands of one of the cartel members in the trailers. In the final game, the AK can be found in the Libertad province. It is also the primary weapon of rebel riflemen, where it sports a camo-green stock and 20 round magazine.

The AK-47's handguard does not have any rails, thus apart from the GP-25 grenade launcher; it cannot mount underbarrel attachments, although a later update allowed it to use laser sights by mounting it on the gun's side-rail on the receiver. The only stock upgrades available for it is the Romanian side-folding stock, rather than the traditional under-folding stocks used by AKS-47s. It also has an option for a short carbine barrel and long marksman barrel, despite the AK-47 officially only having a 415mm barrel.

However, two special AK variants can be unlocked by completing the main story missions in the Itacua province where players begin the game. They are referred to "His AK-47" and "Her AK-47," belonging to morbid lovebirds; El Polito and La Yuri, Santa Blanca's chief medical officers, who also happen to be their chief interrogators/torturers.

Several rebels also carry AK-47s with a woodland camo pattern on the stock.

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Russian Spetsnaz operators (stated to be Bodark by Bowman) are seen with AK-74s in La Plaga's briefing video.

A usable AK-74 was later added in Title Update 17, where it can only be obtained through loot crates. It uses black synthetic furniture and an aftermarket KeyMod handguard rail. Unfortunately, its mods are quite limited with it having a total of one buttstock, one magazine size, and one barrel length.

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An AK-12 can be seen in the hands of a Cartel member in the "Fight for the Wildlands" trailer. The AK-12 can be found in a locked weapons box in Tobacal. A unique AK-12 called "Ritmo" is awarded to the player when they defeat DJ Perico, another variant of the AK-12 called the "GR Network" is available if players has connected to the Ghost Recon Network and tagged 10 Ghost profiles. The weapon is used by mid-level cartel riflemen, who use it with a white Kryptek camo pattern and 20-round magazines. The gun in the same set-up is also used by John Kozak , during Operation: Silent Spade.

The in-game customization menu claims it uses 7.62x39mm rounds. Although an AK-12 prototype was made in that caliber; its in-game performance is closer to that of a 5.56mm rifle, and its magazine is modeled after the 5.45x39mm magazine, hence its more likely it uses the newer 5.45mm cartridge.

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CZ 805 BREN

The CZ 805 BREN is the weapon of choice for higher-level cartel riflemen, who uses it with a Kobra sight and G33 magnifier. Its also strangely used by El Commandante, a corrupt Unidad war hero, instead of his organization's standard-issue R5 RGP. It can be unlocked from a storage site in central Villa Verde. It is indexed as "805 Bren A2", which is incorrect since it initially starts with the standard 14.2 inch barrel, making it the A1 variant. It can still turn into the A2 variant however, by installing the 10.9 inch short barrel. A unique CZ 805 called "El Comandante" is rewarded to the player when they defeat the UNIDAD commander El Commandante in the Unidad Conspiracy missions. It has a Magpul D60 drum magazine which cannot be found in the open world.

The 805 BREN is strangely the most flexible assault rifle in the game. It is the only assault rifle that is capable of changing buttstocks, has all 3 firing mode options, all 3 barrel lengths, and mount all handguard attachments.

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Daniel Defense DDM4 MK18

The Daniel Defense DDM4 MK18 was added in Special Operation 4, acquirable from battle crates or the store.

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Desert Tech Micro Dynamic Rifle

The Desert Tech Micro Dynamic Rifle is an assault rifle introduced in the "Fallen Ghosts" DLC, where it is only called "MDR". Quite confusingly, its initial 30-round magazine is for 7.62x51mm rounds, but its 20 and 50-round magazines are for 5.56x45mm rounds. While the MDR does have official conversion kits that allows it to use 7.62x51mm, 5.56x45mm, and .300 Blackout rounds (which would somewhat explain this discrepancy); this is not reflected in the weapon's damage stats, as the game treats it like a 5.56mm weapon regardless. It is obtained upon successfully completing all 3 intelligence gathering missions on Tomas Ortega. Los Extranjeros Jammer soldiers wield the MDR.

If the player has the "Fallen Ghosts" DLC purchased, the MDR is immediately available upon starting the game, with all optic mounts, a vertical grip, and 20-30 magazines auto-unlocked for it. Likely due to a programming error, if the weapon is unlocked for use in the standard campaign: it will require the 50-round STANAG magazine mod to be unlocked, rather than the 50-round P-MAG mod to allow use of 50-round magazines, despite it only using Magpul PMAGs models in all of its magazine mods.

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Indexed ingame as the "G2", the FAMAS G1 is stashed away in a remote mountain hut in the southwestern corner of the map, within the mountainous Inca Camina province. It can only fire in full-automatic or single shots; for some reason there is no trigger pack with the three-round burst fire setting.

The weapon has some of the lowest damage stats for any assault rifle, but makes up for it by having the highest rate of fire of any AR in the game. Additionally, due to the lack of a side-rail, it is not capable of using laser sights.

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Another sicario in Perico's briefing video has a standard FN FAL . Los Extranjeros commander Juan Ignacio "El General" Merlo can be seen posing with a FAL variant in his briefing video.

A usable FAL was added as an Ubisoft Club reward for the game's second anniversary on March 7th, 2019, although it was occasionally available in the recently released "Guerilla Mode" from the weapon vendor, even before its official release date. The weapon is stuck in its default configuration, and has no other barrel lengths or alternative stocks available, although it has an array of rails to support various attachments, along with a 30-round magazine. It can also be silenced, even though the gun's default flash hider would realistically not allow a modern silencer to be mounted on it.

Due to the shortness of its rails, its not able to mount any grenade launchers and is not able to use the COMPM4 RDS and Elcan Spectre DR scope, along with setups that require the G33 magnifier. Strangely it can still use the ACOG, despite the COMPM4 and the Spectre being nearly the same size.

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FN F2000 Tactical

The FN F2000 Tactical was added with the Special Operation 3 update, it is included with the Silent Spade pack or can be bought separately. Due to the lack of an underside rail (which is strange since the F2000 Tactical is suppose to have a tri-rail on the handguard), it is unable to use under-barrel attachments.

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Holt can be seen with a suppressed FN SCAR-H in a pre-release screenshot and is his weapon of choice in the main game. The SCAR-H can be found in a locked weapons box in the UNIDAD-ridden province of "Flor de Oro" and is labeled as the "Mk 17". The SCAR-H starts with a 20-round magazine, and can be modified to accept 30-round extended magazines, various tactical laser sightings, various optical scopes, underbelly foregrips, and the M203 grenade launcher or Heckler & Koch GLM grenade launcher .

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The FN SCAR-L was added in Special Operation 4, purchasable either as part of the Frontline Pack or by itself. 7.62x51mm caliber markings can be seen on the left side of the upper receiver, suggesting that Ubisoft used the same texture as the SCAR-H on it. Its description seemingly references a SCAR-H with a 5.56mm caliber conversion kit installed , although the model itself is based on the SCAR-L.

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Heckler & Koch G36C

The Heckler & Koch G36C can be obtained at any time through the Ubisoft club and the player can start the game immediately with this in their armory if they start a new game, with the weapon being a direct upgrade over the P416. However, its unique 30-round magazine and custom stocks are found separately. The weapon is also used by some mid-level sicarios.

The weapon can also be fitted with a 12.5cm "long" barrel, turning it into a pseudo-G36K.

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Heckler & Koch HK416F

The Heckler & Koch HK416F , indexed as the "416", is included in the Rainbow Six Equipment Ghost Pack released alongside Title Update 15. A bug in the update resulted in the back up iron sights being flipped down even if no optic is attached to the carbine, but this was fixed in a hotfix that also added an 11.5" barrel based on community feedback. Team Rainbow operator Twitch is armed with an HK416F during the missions Operation Revenge and Operation Archangel, likely standing in for the HK417 she uses in Rainbow Six: Siege (although her other primary weapon, the FAMAS , is already in the game). This is the first appearance of this particular HK416 variant in any media.

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IWI US Galil ACE GAR1639

The Galil ACE GAR1639 was added as part of Title Update 16. It fires in fully-automatic mode, meaning it is intended to pass for the Galil ACE 32 military version. It is indexed as the "AC-AR" (the same Ubisoft designation from Watch_Dogs ) and can only be obtained through Battle Crates.

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Knight's Armament Company PDW

The Knight's Armament Company PDW appears in game as the "SR-635" (which is actually the name of another KAC product, a normal short-barreled AR15 design chambered in the same 6x35mm caliber), and is classified as a submachine gun by the game. Midas carries the PDW as his weapon of choice in-game, equipped with a Kobra sight. Its also used by Emilio, a cartel deserter in Montuyoc, who strangely uses the same setup and color-scheme as Midas' PDW.

It is located in a coca paste factory in the northern edge of the Ocoro province.

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The L85A2 is one of the game's unlockable assault rifles. It comes with a 20-round STANAG magazine by default, an optic rail, a Daniel Defense railed forend, and Troy back-up sights. Due to a glitch, mounting either an ACOG or COMPM2 sight results in it being mounted on the fore-end of the gun, despite it showing on the top of the receiver in the inventory.

The L85 is found in the basement of La Santera's home, next to her chapel in Espiritu Santo. It is unusually accurate, in fact it's the most accurate assault rifle in the game, rivaling that of DMRs like the SR25 and G28.

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In the debut trailer a member of the cartel can be seen dropping an M4A1 through the eyes of a scope. Midas can also be seen with one, but ended up armed with a KAC PDW when the game was released. A unique version, dubbed the "M4A1 Tactical" is given to the player after defeating Carl Bookhart, a former US Ranger turned cartel drill instructor. It has a brown paint job, Aimpoint CompM4 sight, vertical grip, and can only be fired on semi-auto despite its fire selector switch. When encountered however, Bookhart does not use this weapon and instead opts to use the standard M4s used by all other cartel riflemen. A second unique variant, the "M4A1 Commando", comes from the Special Forces pack, and has an Aimpoint CompM4 sight like the Tactical, as well as a darker paint job, a wrapped handguard, and what seems to be a piece of a winter parka on the stock to serve as an improvised cheekpad.

The M4A1 can be recovered from a locked weapons box in Floro De Oro, around a UNIDAD-controlled sawmill. The weapon is versatile as due to its balanced performance and large modification pool. Some mid-level sicarios also carry M4A1s which has a mounted red dot sight and 20-round magazine. The M4A1 also seems to be the default primary weapon for NPCs during certain animations, even if they're suppose to use another weapon (although this was likely done to ease animation concerns as these events can involve any random NPC). Rather bafflingly, despite having an adjustable stock it is not possible to extend the M4A1's stock and so it always remains in the fully retracted position, in addition to being ridiculously oversized.

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Returning from Ghost Recon: Future Soldier , the Magpul PDR is part of the Fallen Ghosts DLC, and is awarded to the player upon successfully doing all 3 intelligence gathering missions on Dante Cruzar. As with the KAC PDW, it is categorized as a sub-machinegun in-game, despite being a compact bullpup-style assault rifle.

If the player has the "Fallen Ghosts" DLC purchased, the PDR is immediately available upon starting the game, with all optic mounts unlocked for it. Due to a programming error or lack of related class-upgrades (as there are no 5.56mm SMGs), to unlock the 30-round magazine for the weapon: the player has to obtain the KAC PDW's 30-round 6x35mm magazine upgrade, although the PDR was never chambered in that round.

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Q Honey Badger

The Q Honey Badger chambered to use .300 AAC rounds was added with the Special Operations 3 update on December 11th, 2018. Previously, the weapon could be unlocked by completing the December 19, 2018 challenges, but after that ended it can now only be obtained from the Ubisoft store. It's incorrectly classified as a submachine gun and its suppressor cannot be removed (although the Honey Badger in real life can function with or without an attached suppressor).

Interestingly, when applying a camo or a paint job: the handguard and stock will remain light gray.

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Remington ACR

In one of the released screenshots a Ghost operative can be seen with a Remington ACR slung on his back. It is also the default rifle of Nomad during in-game cinematics (even though he uses the KAC LMG A1 in all promotional material), where it sports a collapsible stock, EOTech XPS, 14" barrel, and worn tan finish, although in some cutscenes it will instead sport a black finish instead. The ACR can be found in a locked weapons box in the village of La Loma in the Media Luna province, which contains a UNIDAD combat outpost. It starts out with a standard 20-round magazine, and can be modified to accept 30 or 50-round magazines, various tactical laser sightings, various optical scopes, underbarrel foregrips, and the M203 grenade launcher or Heckler & Koch GLM grenade launcher .

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Remington R5 RGP

The Remington R5 RGP appears in the game as an unlockable weapon, stored in the abandoned Agronomic Center in northern Monte Puncu. In-game it is the standard carbine of UNIDAD, a corrupt Bolivian military police unit, who uses the standard configuration with an attached Elcan SpecterDR scope. Despite having a selector switch, it is not possible to switch the R5 to semi-auto, and thus it only fires in fully automatic.

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SR-3M Vikhr

Returning from the previous game , the SR-3M can be found in a cartel-controlled town in the Agua Verde province. The weapon is used by higher-level members of the Kataris 26 rebels, who uses it with a 20-round magazine and the gun is fully painted green.

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SIG-Sauer SIG556xi Russian SWAT

The SIG556xi Russian SWAT can be found in a dump in the rainforest region of Caimanes. It is indexed as "556xi", similar to the version in Rainbow Six: Siege . A variant called "SIG556 Llama" is awarded to all players who have participated in the open beta, but can be bought from the store.

For some reason, the weapon can only use the M203 grenade launcher attachment, as the H&K GLM is not available for use on this weapon.

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Steyr AUG A3-CQC

A Steyr AUG A3-CQC can be found in a base in the western half of Bervechos. By default, it is equipped with regular 30-round magazines that only hold 20 rounds; the 30-round magazine is modeled out of the extended 42-round AUG magazine. It can also be fitted with an abnormally long barrel mod that appears to be based on the AUG HBAR.

The weapon has above-average handling and accuracy compared to other 5.56mm rifles, but suffers from an abnormally low armor-penetration stat (which is strange, since it has a default 18 inch barrel, some of the longest in the game's armory).

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The IWI TAR-21 is another assault rifle that returns from Future Soldier . It is found in the town of Choza Padre in the Montuyoc province. The weapon's description refers to it as the "IDF standard rifle", although the IDF has replaced it with the MTAR-21. By default, it is actually a CTAR-21 with the 64cm barrel, but can be turned back into a normal TAR-21 with the long barrel modification.

Los Extranjeros footmen also use the CTAR-21 as their service weapon, although only using a 20 round magazine and oddly, with iron sights instead of any kind of optics.

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The POF P416 appears in Ghost Recon Wildlands as the first assault rifle available to the player. Its description refers to it as a "high end update" to the M4, but due to it being one of the game's three starting weapons (along with the MP5 and FNX-45), its stats are abysmally low and has very little customization options. A variant called the P416 "Micteca" was awarded to players who completed Season 2's challenges.

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Pac Katari is shown holding a Vektor R4 in El Commandante's briefing video. The R4 is properly introduced into the game in the "Fallen Ghosts" DLC, where it is called simply the "R4" and obtained after defeating Tomas Ortega. The weapon features a polymer folding stock and a railed handguard (which causes attached optics to be mounted at the barrel part of the gun). For some reason, the game states that the weapon uses 7.62x39mm round; only the Galil ACE 30-series is chambered for this cartridge. Even more confusing is that it uses two types of magazines; the model for the 20-round mag is from the AK-12, and the 30-round mag is its factory 35-round 5.56x45mm magazine. It is also the main weapon of Los Extranjeros heavy armored soldiers, who use it with the stock folded.

If the player has the "Fallen Ghosts" DLC purchased, the R4 is immediately available upon starting the game, with all optic mounts, a vertical grip, and 20-30 magazines auto-unlocked for it.

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War Sport LVOA-S

The War Sport LVOA-S from The Division is part of a thematic Ghost pack available for free for any player that owns both The Division and GRW. It cannot be customized for some reason, and only holds a meager 20 rounds in 30 round PMAGs. Another variant of the LVOA-C was added with the Tier 1 update called LVOA-C Bad News which is unlocked by reaching Tier 5 in Tier 1 mode, it has an EXPS3 with a G33 magnifier, an M203 grenade launcher, an ATPIAL laser sight and a detachable suppressor. The magazine correctly holds 30 in this variant. A customizable LVOA-S (with almost identical stats to the Division -themed LVOA) was finally added in the "Relentless Fight" Ghost Pack with Title Update 16. As all three versions of the LVOA use the same base model, they all lack forward assists, gas tubes, and gas blocks.

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A custom M16/SP1 with a detachable carry handle and M203 heatshield is included in the Predator Ghost Pack, the contents of which are based on the eponymous film franchise. Thus, the M16 is intended to represent the M16/SP1 used by Major Alan "Dutch" Schaefer ( Arnold Schwarzenegger ) in Predator . The visible castle nut between the buttstock and receiver and M203 groove on the barrel shows how Ubisoft reused some of the M4A1's model components. It is equipped with an M203 grenade launcher by default, even if the player hasn't unlocked the grenade launcher skill.

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Winchester Model 1894

An engraved Winchester Model 1894 , called "Stampede", can be bought as part of the "Last Chance" or "Antique Weapons" packages.

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The SC 4000 from Splinter Cell: Blacklist is included in the Splinter Cell Equipment Pack exclusive to the Year 2 Season Pass.

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The AA-12 was added with the Special Operations 3 update. Like in recent Ubisoft titles, it is indexed as the "ACS-12". Previously it could be unlocked by doing several weekly challenges, but after that ended it can now only be obtained through the Ubisoft store. The weapon is the first fully-automatic shotgun featured in the game.

The weapon can accept a 20 round drum magazine and despite having side rails, it cannot accept any laser sights.

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Benelli M4 Super 90

Benelli M4 Super 90 shotguns are seen being fired by U.S. Marines in the briefing video for the cartel's security branch. An M4 Super 90 was later added as a usable weapon in the "Relentless Fight" Ghost Pack with Title Update 16.

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ENARM Pentagun

The ENARM Pentagun revolver shotgun was added in Title Update 15. It is only attainable from Battle Crates.

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Franchi SPAS-12

The SPAS-12 can be found in the province of La Cruz; by default it has its stock folded, and holds 5 shells. A unique version called "El Obsequio" ("The Gift" in Spanish) awarded to the player when they help El Pulpo escape from Bolivia, it has a black and grey two tone with "Para Papa" engraved into its pump handle.

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Over and Under Shotgun

An Over and Under Shotgun known as the "Wilderness" is available in a Ghost Pack.

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Remington 870

Named the "Ice Shard", the Remington 870 is available in another Ghost Pack (Yeti Hunter).

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The same custom Saiga-12K from Rainbow Six: Siege appears in Wildlands , with the same "SASG-12" moniker that several recent Ubisoft games have used for some reason. The Saiga-12 can be unlocked from a weapon crate located in an outpost in the far northeastern corner of the Agua Verde (this province contains several Russian weapons, for some reason). A unique variant of the SASG-12, "¡SILENCIO!", is awarded to the player when they defeat El Sueño.

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Serbu Super Shorty

The Serbu Super Shorty shotgun based on the Remington 870 variant is usable in the game. Because guns cannot hold an extra round in the chamber when reloading in Wildlands , the Super Shorty can only hold two rounds, essentially making it even more redundant than a sawed-off double barreled shotgun as the Shorty has to be rechambered between shots. It is stored in at a UNIDAD FOB where an early main story mission occurs in Itacua. A unique variant, "El Cuentista" (Spanish for "storyteller") is awarded to the player when they defeat El Wey. It has a custom red paint job.

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Winchester Model 1887

The Winchester Model 1887 was added in Title Update 16. It is indexed as the "Model 1887" and can only be acquired through Battle Crates.

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Sniper Rifles

Accuracy international l115a3.

The Accuracy International AWM , known in-game under its UK military designation of L115A3, is located on a coca farm in the Monte Pucnu region. The rifle's description mentions its (now former) record of holding the longest confirmed sniper kill at 2,475 meters by a British Army sniper. A unique variant, "The Warhawk", is awarded to the player when they defeat Boston Reed. It has a unique paintjob based on the Flying Tigers' nose art.

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Blaser R93 LRS2

A Blaser R93 LRS2 is included in the Predator Ghost Pack as another reference to the Predator film franchise, this being the rifle used by IDF sniper Isabelle ( Alice Braga ) in Predators . It is incorrectly shown with a rotating bolt handle (probably just to reuse animations from the other sniper rifles) rather than being accurately depicted as a straight-pull bolt action rifle.

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Desert Tech Hard Target Interdiction

The base game's original .50 caliber sniper rifle, the Desert Tech HTI can be unlocked from a weapon crate from a base in the Montuyoc region. A variant called the Desert Tech HTI "BDC" was added with the Tier 1 update and is unlocked by reaching Tier 40 in Tier 1 mode. It has significantly more damage than the standard HTI, it comes with a unique hexagon camo and detachable suppressor.

The HTI is the most powerful firearm in the game, capable of destroying a helicopter with a single, direct hit (while other bolt-action rifles needs 2 hits).

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Desert Tech SRS Covert

The Desert Tech SRS Covert appears in the game as the "SRS A1" and is located in a tunnel in the central part of the Mojoyoco province. The gun currently boasts the fastest rate-of-fire for any bolt-action rifle.

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DSR-Precision DSR-1

A DSR-1 , indexed as the "SR-1", is stashed away at a checkpoint on Salar de Uyuni, the massive dried-up lake in the Koani sector, along the northwestern boundary of the map.

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M40A5 Sniper Rifle

In one of the released screenshots, Weaver can be seen with an M40A5 Sniper Rifle slung on his back, although this did not carry into the final game as he was given an Mk14 EBR instead. Its found in Itacua, near the alpha safehouse where the player will inevitably pass through during the ending of the first mission. Its the primary weapon of Santa Blanca and Kataris 26 snipers. To briefly highlight their position, a sniper's position will be briefly revealed by their scope's glint before firing.

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The MAS FR F2 was added in the Title Update 15, indexed as the "FRF-2." It can only be acquired from Battle Crates.

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McMillan TAC-50

Added in an update, the McMillan TAC-50 is another weapon only available from the Ghost Store. The TAC-50's inclusion appears to be the result of resurgent fame after a Canadian JTF-2 sniper restored the rifle's claim of having made the longest confirmed kill at 3,540 meters in May 2017, against an ISIS goon in Iraq.

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Heckler & Koch G28

The Heckler & Koch G28 is another sniper rifle available in the game. It is located in a cartel prison in the San Mateo province, however, the unique scope (also indexed as "G28") has to be found separately, in Inca Camina, at an archaeological site in the southwestern-most corner of the playable area.

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Heckler & Koch PSG-1

The PSG-1 is one of two sniper rifles introduced in the "Fallen Ghosts" DLC. It can be turned into a Heckler & Koch MSG-90 lookalike by changing the stock and equipping the 20-round magazine; it isn't a true MSG-90, however, as it still has a PSG-1 trigger group, handguard, and barrel.

If the player has the "Fallen Ghosts" DLC purchased, the PSG-1 is immediately available upon starting the game, with all optic mounts and 10-20 round magazines unlocked for it. A unique variant called the "PSG-1 Mercenary" can be unlocked from the Ubisoft club for 30 points, which makes the gun immediately available upon starting a new game.

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Knight's Armament SR-25 ECC

An SR-25 Enhanced Combat Carbine is found in Camines. It has superior accuracy compared to other semi-automatic sniper rifles, but lacks damage. Santa Blanca snipers use the SR-25 in the Fallen Ghosts DLC due to the limited loadout options in that mode.

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Knight's Armament M110 SASS

The Knight's Armament M110 SASS was added in Special Operation 4, purchasable either as part of the Frontline Pack or by itself.

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The KSVK sniper rifle was added in Title Update 17. It is an anti-tank rifle, capable of destroying vehicles in a single shot like the HTI, but the weapon can only be obtained from loot crates. Additionally, due to the large, integral muzzle brake, it is not capable of using a silencer.

It is occasionally available for purchase in "Guerilla Mode", even if you have not obtained it yet.

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Mosin Nagant "Archangel"

Classic Mosin Nagant rifle in a modern stock made by Archangel Manufacturing. Known simply as the "M1891". It can be found in a crate on a makeshift runway in La Cruz, near the eastern town of Santa Elena. The weapon is also the only sniper rifle in the base game that cannot mount a silencer (a bit odd since it has a threaded barrel that can accept an upgraded compensator).

A unique version called the "Chica Mala" (Spanish for "Bad Girl") can be obtained by taking down La Cabra. It has a white finish with blood splatter on the stock and handguard, along with a lipstick mark on the stock.

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Mk 14 Mod 0/1 EBR

The Mk 14 EBR appears in the game as the "Mk 14". It is fitted with the stock of the Mk 14 Mod 1 by default, but the Mod 0 stock in both extended and collapsed form can be unlocked. It is found in the northeastern part of Koani. It is also the only sniper rifle in the game capable of firing on full-auto and is the only one that has the option of using its built-in iron sights. Weaver carries a Mk 14 Mod 1 equipped with a 10-round magazine, long barrel mod and G28 scope as his weapon of choice.

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Remington MSR

The Remington MSR is the sniper rifle of choice for UNIDAD marksmen. The MSR can be found in a rather dangerous mining tunnel in the Montuyoc region, towards the western boundary of the map, which also happens to be the base of Carl Bookhart, Montuyoc's buchon.

Weaver is also shown using a camouflaged MSR in several artworks, such as the boxart and loading screen, but ended up with a Mk 14 Mod 1 in the final product.

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Serbu BFG-50A

The Serbu BFG-50A is one of the sniper rifles added in the Fallen Ghost DLC and is the only semi-automatic anti-materiel rifle in the game. It is obtained upon successfully completing all 3 information gathering missions on Luis Rocha. It is also the weapon of Los Extranjeros elite snipers, who are able to incapacitate the player in a single hit, regardless of how much health they have.

If the player has the "Fallen Ghosts" DLC purchased, the BFG-50A is immediately available upon starting the game, with all optic mounts auto-unlocked for it.

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The Dragunov SVD is located in a weapon crate in a camp in the southwestern-most corner of the Villa Verde province. An SVDS can be made from the appropriate stock and barrel mods. A unique SVD called "Lanza Sagrada" (meaning "Holy Spear") is awarded to the player when they capture La Santera.

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Zastava M93 Black Arrow

The Zastava M93 Black Arrow was added in Title Update 16. It is indexed as the "Z93 AMR" and can only be obtained through Battle Crates.

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Machine Guns

Krytac trident lmg-e.

The Krytac Trident LMG-E, an airsoft gun based on the Ares Shrike is available in the game, under the odd designation of "MK249" despite not being based on the M249 SAW or any other FN Minimi derivative in the slightest. It is the weapon of UNIDAD heavy soldiers.

It is stored in a weapon box in a cartel outpost in the Malca province. A unique variant called the "Llamativo" (which means Flashy ) is awarded to the player after they have interrogated Carzita. It has an EXPS3, a foregrip and sports a flashy black and gold paintjob, and is used by Carzita's particularly hostile manager when attempting to assassinate him.

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A heavily engraved Bren Gun is the primary weapon of the "Veteran" Ghost Pack. It's missing both the carry handle and the bipod, the latter of which is replaced with a vertical wood foregrip.

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Heckler & Kock HK121

The Heckler & Koch HK121 , indexed in game as the "MG121," can be found fairly early on in the game, at a cartel outpost in the starting province of Itacua. It is modeled with a 50-round drum magazine that is incorrectly given a capacity of 90 rounds. It also has a three-round burst mode that the real HK121 lacks.

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Knight's Armament LMG A1

Nomad is armed with a Knight's Armament LMG A1 machine gun in the "Stealth Takedown" trailer, and also appears to be his preferred weapon in his appearances in artworks (although he uses a Remington ACR in in-game cinematics). It is referred to as the "Stoner LMG A1" in-game, and it is one of two light machine guns that can be fitted with a sound suppressor. The KAC LMG can be found in the fortifications around El Sueño's massive mausoleum in Pucara.

Nomad's LMG A1 has an EOTech EXPS3 with a G33 magnifier mounted in artworks where this weapon is depicted, but it is not actually possible to replicate this setup on LMGs in-game, as all of them can only use standard red dot sights.

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Mk 43 Mod 1

The Mk 43 Mod 1 version of the M60E4 was added in Title Update 17. Its designation is incorrect however, as its only called the "M60E4", instead of its correct Naval designation.

Its currently only obtainable through loot crates.

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Mk 48 Mod 0

In the debut trailer, Nomad is seen using a Mk 48 Mod 0 to great effect. Cartel gunman are seen using them in the "Fight or the Wildlands" trailer. It is located at a Santa Muerte pilgrim house in eastern Espirtu Santo.

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PKP Pecheneg

The PKP Pecheneg is the standard machine gun used by the heavy soldiers of both the Santa Blanca cartel and the Kataris 26 rebels. As with other Ubisoft titles, it appears under its GRAU designation of "6P41." It also has the railed forend of the Zenitco bullpup conversion. The PKP is stored in weapon crate in a large UNIDAD base in Media Luna. Strangely, it cannot mount an underbarrel grip, despite clearly showing that it has rails on the underside capable of supporting such attachments.

A unique variant called "El Bastón" ("The Cane" in Spanish) is awarded to the player when they defeat Madre Coca. This version sports a wooden stock and grip, making it a look like a faux- PKM . Madre Coca herself uses the weapon when she and her sicarios attempted to ambush the Ghosts during a hostage negotiation.

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Known in game simply as the "Type 95", the QBB-95 also returns from the previous game and is stored in a UNIDAD forward operating base in the Remanzo province. Although the menu icon and several official images shows it loaded with the standard drum magazine, the Type-95 uses a extended magazine that somehow carries 75 rounds. The game claims it also uses 5.56x45mm rounds, however, it does not have any of the features of the Type-97 variant; if anything, the magazine looks mostly like some extended 7.62x39mm AK mag.

The "short barrel" mod gives the QBB-95 a barrel similar to the 745 mm (29.3 in) of the QBZ-95.

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A heavily customized RPK is available as DLC or as part of the Deluxe Edition. It has a custom RIS handguard/scope mount combo and Magpul PRS stock, and somehow manages to cram a whopping 175 rounds into a normal 75-round RPK drum magazine. It is incorrectly named as "UNIDAD's RPK-74".

ghost recon wildlands game movie

Ultimax 100 Mark 5

The Ultimax 100 Mark 5 was added in Title Update 16 as part of the "Operator" Ghost Pack that was free to all Year 2 Season Pass owners. It is indexed as the "U100", lacks a barrel changing handle, and holds 100 rounds crammed into a Magpul Pmag D60 60-round drum magazine. It is one of two machine guns that can take a suppressor.

ghost recon wildlands game movie

Orion Flare Gun

The Orion Flare Gun appears as a unlockable skill in the Item skill tree where it can be used to attract enemies. Rather realistically, the flare's bright glare makes friendly thermal and night vision largely unusable if used within its vicinity.

ghost recon wildlands game movie

The Crossbow, introduced into the game in the "Fallen Ghosts" DLC, It is also the main weapon of Los Extranjeros Covet Ops soldiers.

ghost recon wildlands game movie

Jackdaw Pistol

A Flintlock Pistol , named the "Jackdaw Pistol" after Edward Kenway's ship in Assassin's Creed IV: Black Flag , is included in the Assassin's Creed Ghost Pack.

ghost recon wildlands game movie

A Musket with a "Long Malcolm" scope is included in the Civil War and Antique Weapons packs. Even though it is implied to be a Civil War weapon, its wooden body and stock is actually based on 17th century matchlock muskets which is converted to percussion lock.

ghost recon wildlands game movie

Plasmacaster

The Yautja creature encountered by Nomad's team in Caimanes uses a Plasmacaster as its primary ranged weapon, where it uses its signature tri-laser sight before firing. The gun is capable of instantly incapacitating anyone shot by it, the projectile has a slight homing effect (although it can only alter its course by a small amount) and has a small area of effect, making it devastating against small groups of clustered targets. It however, cannot penetrate surfaces and the Predator stands completely still and uncloaked while using the weapon.

As a side note, the Predator is also armed with a smartdisk, which it will throw when attempting to snipe at players from the tree-tops.

On November 21st, 2020, it was announced that Ubisoft would be removing the Predator mission from the game on December 14th of that year.

ghost recon wildlands game movie

Mounted Guns

Dillon aero m134 minigun.

Dillon Aero M134 Minigun appears as the only mounted gun in the game, fulfilling the role of the game's heavy machine gun. It has an unusually (if not unrealistic) wide-spread availability, given that everyone from UNIDAD, to SB sicarios, to even the Bolivian rebels use M134s as their mounted guns of choice, a particularly huge investment for all parties involved since an M134 minigun costs over $20,000 per unit, not including ammunition and maintenance. They can also function without active power sources, as there are several instances of M134s placed simply on a tripod mount, and not much else.

Another inconsistency is that the miniguns mounted on helicopter hardpoints function as intended, with no spinup time, low recoil and rapid rate of fire (albeit not as fast as the real one for balancing reasons). However, the M134s found mounted on vehicles or guard towers suffer from an unusually slow RoF, wide spread, and still has a spinup time.

ghost recon wildlands game movie

M197 Vulcan

The AH-1W Cobra attack helicopters used by UNIDAD have rather short-looking M197 Vulcan guns mounted in the chin turret, although they behave similar to the M134 Minigun mentioned above.

ghost recon wildlands game movie

M242 Bushmaster Chaingun

An M242 Bushmaster chaingun loaded with high-explosive incendiary tracer rounds can be found mounted on LAV-III IFVs used by both Unidad and Santa Blanca. The gun is extremely powerful and accurate, easily capable of demolishing vehicles in a single shot, and remains accurate over a long distance. It also has small area of effect, allowing it to also devastate groups of enemies with short salvos.

ghost recon wildlands game movie

Underbarrel grenade launchers are only available on assault rifles after unlocking the "Grenade Launcher" skill in the weapons tree.

M203 grenade launcher

The M203 grenade launcher appears as an underbarrel accessory for a for all 5.56x45mm firearms and uniquely: the SIG556xi. Judging by the style of RIS mount, it appears to be based on an airsoft model. A real M203 appears on an M16A2 in Carl Bookhart's briefing video. Despite being obtained in a weapons case, this weapon functions entirely like the standard grenade launcher, and use of the M203 over the GLM or EGLM is entirely cosmetic.

It comes attached to the M16 as part of its base configuration even before it's unlocked.

ghost recon wildlands game movie

Heckler & Koch GLM

The Heckler & Koch GLM appears as the "Standard Grenade Launcher". This launcher is used for most non-bullpup western-made weapons. It is incorrectly shown as muzzle-loaded like the GP-25.

ghost recon wildlands game movie

The FN EGLM appears as an underbarrel accessory for the bullpup assault rifles, namely the FAMAS, TAR-21, L85A2, and the Desert Tech MDR. Rather confusingly, it shares the name "Standard Grenade Launcher" with the aforementioned H&K GLM, although this is due to bullpups and conventional-pattern weapons using two separate grenade launcher models. It is incorrectly depicted as muzzle-loaded like the GP-25; the EGLM is loaded similar to the M203 in real life, by sliding the barrel forward.

ghost recon wildlands game movie

GP-25 Grenade Launcher

The Russian counterpart to the M203, the GP-25 grenade launcher, appears in Ghost Recon: Wildlands as the "GP-25 GL".

ghost recon wildlands game movie

M120 Mortar

The M120 mortar can be found emplaced in various Santa Blanca and Unidad bases around Bolivia in harder provinces. When the Ghosts alerts an enemy camp that has mortars available; they'll attempt to bombard their last-known position, until the alert dies down or they move out of range. This can be avoided, either by killing the crewman manning the mortar, or outright blowing it up by dropping explosives onto it.

It is also used by the Kataris 26 rebels when the "Mortar Strike" support asset is used, who are somehow able to carry and setup the weapon in just a few seconds, while being able to drop a fairly accurate barrage that would put drilled mortar crewmen to shame, all from well within the mortar's minimum range.

ghost recon wildlands game movie

Grenades and Explosives

M112 c4 demolition pack.

C4 charges can be unlocked in the Skill system. They are pretty faithful to the typical M112 C4 brick form.

The weapon can be thrown like a grenade, will automatically stick to any surface thrown to, and can be manually detonated by holding the appropriate button. Alternatively, the C4 charge can also prematurely detonate when shot or caught in another explosion, which is not possible in real life as C4 charges are designed to remain inert at all times, until triggered with a detonator.

ghost recon wildlands game movie

M26 Hand Grenade

The M26 hand grenade is the frag grenade of choice in Bolivia. M26s can be seen sitting atop ammunition resupply boxes. Four can be seen on the ALICE web gear added as part if the "Relentless Fight" Ghost Pack with Title Update 16.

ghost recon wildlands game movie

M18 Smoke Grenade

Prior to the Special Operation 1 update (which included AI teammate customization), Midas had two M18 smoke grenades on his LBE. Two M18s also appear on the Guerrilla Backback.

ghost recon wildlands game movie

M84 Flashbang Grenade

The Flashbang skill unlocks M84 stun grenades for use in game.

ghost recon wildlands game movie

The "Mine" skill allows the player to deploy TS-50 anti-personnel mines , although ironically only vehicles can trigger them.

The standard mine will detonate when a vehicle runs over it, capable of destroying it completely. These mines cannot be thrown however, and can only be planted on the spot where you're standing.

ghost recon wildlands game movie

Proximity Mine

A fictional proximity mine loosely based on the Soviet PMN-2 mine was added in Special Operation 1.

The proximity version is smaller and does less damage (requiring two mines to destroy a sedan), but is designed that it will only detonate when an enemy-type vehicle gets near it, preventing civilian vehicles from accidentally setting it off (although this does mean that if you're driving an enemy vehicle and get near a proximity mine; it will still detonate). Unlike standard mines, proximity mines are thrown when deployed, do not need any skills to unlock (although this does mean you can't get more than 3 p-mines) and they can stick onto the surfaces of vehicles like C4.

ghost recon wildlands game movie

Unusable Weapons

Unidentified ak-type rifle.

A unidentified AK-47 can be seen alongside a pair of Colt Law Enforcement Carbines and another unidentified rifle in a casket in El Boquita's briefing video.

ghost recon wildlands game movie

A row of AK-74Ms can be seen laid out among a collection of smuggled AKs in El Boquita's entrance video.

ghost recon wildlands game movie

In the same image, a large number of AKS-74Us can be seen laid out, too.

ghost recon wildlands game movie

Beretta 8000 Cougar

Antonio Garcia-Taylor, the cartel buchon of Mojocoyo, is seen holding a Beretta Cougar at the end of his briefing video.

ghost recon wildlands game movie

Single Action Army

A young El Muro is seen holding a toy Single Action Army in his briefing video. Children around Bolivia can also be seen playing with toy revolvers that vaguely resemble the SAA, as well. An actual SAA is glimpsed in La Plaga's briefing video.

ghost recon wildlands game movie

Beretta 92FS

A Beretta 92FS is visible in El Comandante's briefing video.

ghost recon wildlands game movie

A hunter in "Boston" Reed's briefing video, stated to be Reed himself, is seen standing over a gharial with what looks like a Lee-Speed Sporter .

ghost recon wildlands game movie

Colt Law Enforcement Carbine

Two Colt Law Enforcement Carbines can be seen alongside a pair of Arsenal ARs and another unidentified rifle inside a casket in El Boquita's briefing video.

ghost recon wildlands game movie

The FN FNP-9 appears in a holster on Team Rainbow operator Lion's vest.

ghost recon wildlands game movie

An FN FNX-9 without a magazine can be seen holstered on the Cross Draw Vest released as part of the Silent Spade pack.

ghost recon wildlands game movie

A wall display of a flintlock rifle and pistol can be seen in various buildings.

GRW-Wall-Guns.jpg

A two tone Gen 3 Glock 19 can be seen as one of the many tattoo designs on cartel sicarios. An actual Glock 19 is seen in Los Jinetes boss Tonio Mateos' introduction video in the Narco Road DLC.

ghost recon wildlands game movie

Heckler & Koch HK33

Another Spetsnaz operator is seen with what appears to be a Heckler & Koch HK33 in La Plaga's briefing video.

ghost recon wildlands game movie

Heckler & Koch MP5A3

A Heckler & Koch MP5A3 with an original slimline handguard appears in Carl Bookhart's and El Muro's briefing videos.

ghost recon wildlands game movie

Heckler & Koch MP5K

El Chido can be seen holding a Heckler & Koch MP5K with an optical sight and two 15-round magazines clipped together in his briefing video.

ghost recon wildlands game movie

Heckler & Kock G36K

El Chido can be seen holding a Heckler & Koch G36K with a railed carry handle and EOTech holographic sight in his briefing video. Its dimensions are somewhat skewed with an enlarged receiver and buttstock.

ghost recon wildlands game movie

AR-15 Variants

In the cartel security arm, Carl Bookhart, and El Muro briefing videos, operatives are seen clearing a room with AR-15 carbines with EOTech sights and Keymod handguards. No such weapon appears as usable in the game.

ghost recon wildlands game movie

Unknown M16 carbine

An unknown M16 carbine can be seen in a picture of Bookhart and his squad.

ghost recon wildlands game movie

M16A1 rifles can be seen in some briefing videos.

ghost recon wildlands game movie

Soldiers armed with M16A2 rifles can be seen in Carl Bookhart's briefing video. One has an M203 attached.

ghost recon wildlands game movie

An M16A4 is also seen in Bookhart's briefing video.

ghost recon wildlands game movie

Colt Model 733

What looks like a Colt Model 733 with a carry handle-mounted scope is seen in El Muro's briefing video.

ghost recon wildlands game movie

MG Industries MARCK-15 HYDRA

What appears to be an MG Industries MARCK-15 HYDRA or similar type of rifle is seen on an idol of Nidia Flores in her briefing video. Two more are seen in the "Get Sueno" splash screen upon meeting the requirements to take him down.

ghost recon wildlands game movie

DSA SA58 OSW

What appears to be a DSA SA58 Para Tactical Carbine is seen in the hands of a cartel sicario in DJ Perico's briefing video.

ghost recon wildlands game movie

A cartel sicario has an M1 Carbine in DJ Perico's briefing video.

ghost recon wildlands game movie

Norinco Type 56

A Norinco Type 56 appears in the hands of a rebel in El Commandante's briefing video.

ghost recon wildlands game movie

SIG-Sauer SIG556 Classic

A SIG-Sauer SIG556 Classic , as opposed to the SIG556xi Russian that is usable in the game, is seen in a briefing video.

ghost recon wildlands game movie

SIG-Sauer M11-A1

Arturo Rey is shown manipulating the slide of what appears to be an FDE-colored SIG-Sauer M11-A1 in his introduction video in Narco Road .

ghost recon wildlands game movie

In the Fallen Ghosts title screen, Nomad is seen holding what appears to be a Spectre M4 .

ghost recon wildlands game movie

Ithaca 37 "Stakeout"

An Ithaca 37 "Stakeout" is seen wielded by a soldier in a briefing video.

ghost recon wildlands game movie

Barrett M82A1M

The Barrett M82A1 appears on "Private Property" signs on cartel-owned buildings throughout Bolivia. It does not appear in the game as a usable weapon.

ghost recon wildlands game movie

An M249E2 SAW appears in Carl Bookhart's briefing video.

ghost recon wildlands game movie

M60 Machine Gun

An M60 machine gun is seen in a briefing video.

ghost recon wildlands game movie

El General is seen posing with what appears to be an FN M240G in a briefing video.

ghost recon wildlands game movie

Mk 2 Hand Grenade

The Mk 2 hand grenade is seen as part of an arm tattoo and as a patch that can be worn on clothing.

ghost recon wildlands game movie

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It has not been that long since the first Expansion, ‘Narco Road’, was released. It featured a stand alone story of a Ghost agent going undercover. Gameplay was a little more of an arcade action style DLC and almost parody to an extent but it did remove the core feature of GRW of having a squad to support the player in solo and overall had a lighter hearted feel. But now ‘Fallen Ghosts’ is a far more serious in tone story expansion, bringing back many of the elements of the main story campaign including having squad mates to help.

The premise is simple as this expansion is a direct continuation of the main story post completion. With the Santa Blanca cartel now destroyed, a power vacuum has been left in Bolivia forcing the Unidad security to reach out for help in keeping control of the country. Many answer the call but instead of providing help, the opportunistic group of would be criminals and mercenary soldiers start taking over former Santa Blanca territory, resuming the business. Forming what is referred to as ‘Los Extranjeros’ (The Foreigners) , they quickly establish themselves as an elite and heavily armed force in the country. The Ghosts are sent in to find out what is going on, to rescue US citizens stuck in the area and to take down this new threat before civil war destroys Bolivia.

ghost recon wildlands game movie

I really liked the idea behind this expansion, especially from a story and gameplay point of view. The first problem though is how the initially teased tone of it quickly contradicts itself. It begins with the Ghosts on route back into Bolivia, having the mission explained to them when suddenly their helicopter is shot down, crashing in a forest area and finding them being hunted by Los Extranjeros soldiers. My issue with this is that the whole “hunters become the hunted” only lasts for about fifteen minutes of gameplay before it simply becomes exactly what the main story campaign was. I would have loved to have had this expansion open up with the ghosts truly outgunned and under threat before the gameplay returned to standard form.

Another annoyance is that yet again as with ‘Narco Road’, this expansion forces the player to create a brand new Ghost agent rather than having the option to continue on with the agent from the player’s main game. At the very least offer players new creation options in voices and appearance but instead, you can simply recreate that same agent or another very easily but again it just contradicts the forced requirement to make a new agent. That said, the agent you create will have immediately be at Level 30 with all skills maxed out other than the new skills that come with this content. I just would have liked some new options to go along with this expansion to make it feel more unique.

Fallen Ghosts offers four new bosses and fifteen missions to tackle, and feels very much back in tone with the main campaign in terms of going to a region, completing missions to unlock an opportunity to take out its leader before moving on to the next one. It feels very familiar in having the squad back to aid or more often then not, simply be there with you for a vehicle ride along. The same enemies return as well with gangs to tackle and Unidad forces but the main threat will come from the newly formed Los Extranjeros. These guys are far more deadly than anything seen the game before and the challenge is upped quite a bit. These guys are geared up to handle the Ghosts with Snipers able to track targets with more accuracy, heavy soldiers that can really take punishment. But it is their tech level that will offer the biggest change in strategy and tactics for players to deal with. They will have jamming devices, soldiers that carry backpack gear that will prevent the player from using any form of tech such as the drone, mini-map and vision options such as thermal and night vision. This can alter how you approach a target area and taking these guys out will be critical to a successful operation, giving the action a nice new twist.

ghost recon wildlands game movie

It felt good to go back to the main story and see the after effects of completing the main story, to see that it was not the usual ‘happy ever after’ game ending is refreshing. Gathering intelligence and planning an attack before confronting a mission objective falls more in line with what I as a player would expect to do with my squad of Ghost agents. It was something that made the ‘Narco Road’ expansion feel more disconnected and standalone but a return to the world of Ghost Recon: Wildlands for this final expansion is a welcome one. Though more content is set to come for the game in terms of updates that will come to every player with or without the season pass and talks of a PvP mode, Fallen Ghosts is a nice way to round off the expansion DLC for the game.

I liked Fallen Ghosts, it offers a new challenge but with familiar gameplay to complete the player experience with Ghost Recon: Wildlands. Whilst the game still has the same issues today as it had on release in terms of cringe worthy dialogue and some very iffy AI moments, it is still a tonne of fun both in solo play and with a group of mates, which is where the team tactics element comes alive. The story is solid and believable as a continuation of the main campaign which keeps the action grounded.

If you have enjoyed Ghost Recon: Wildlands up to now, than this expansion is more of that gameplay with enough changes to make it worthwhile to play but ultimately is just more of the same with a few bells and whistles.

Sean McCarthy

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Tom Clancy vs. Predator: Wildlands introduces movie monster

Well this is a surprise!

Ubisoft's Ghost Recon Wildlands this week introduces the Predator to the sandbox stealth-o-shooter. Yes, Predator, like the movies about headhunting aliens. Players will get to fight a Predator in a special challenge as well collect and use Predator items. As odd as this may be, it does make Wildlands more interesting to me as I'll take a monster mash over oh-so-serious imperialist fantasy any day. And the Predators and Ghosts do have a lot in common: they both enjoy sneaking around jungles, casually slaughtering anyone they consider beneath themselves.

The crossover kicks off tomorrow, Thursday. In solo and cooperative play, Ghosts will get to fight the Predator themselves. Ubisoft say this is "the most difficult fight" in the game. Well, that fella can turn invisible, blast zapballs, see in all spectrums, and pop those natty wristknives. Preying upon the Predator will net players themed items, including his magical mask. This 'Special Challenge' will be available until some time in "early January".

Ubisoft have also made the 'Predator Pack', a load of cosmetic doodads and weapons that I'd assume will be paid DLC?

Over in the competitive Ghost War mode, one of the two new classes arriving with the 'Jungle Storm' update on Thursday is inspired by Arnie's character in the original Predator. He'll have a 'Battle Rage' mode, which I hope makes him shout whenever he's firing a gun.

That Ghost War update will also add Ranked play and another new class, the crossbow-packing Pathfinder.

Anyway. Predator! Good, yeah? I'd go for a Wildlands that was more Predator-y. Make this permanent. Let folks play 4v1 Ghosts vs. Predator. Make the Predator a playable sandbox character. Hell, make him the main character. Let's have a sandbox game about Predators hunting Ghosts.

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  3. Ghost Recon: Wildlands (Video Game 2017)

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  5. Ghost recon wildlands #exercitobrasileiro #ghostface #ubisoft

COMMENTS

  1. Ghost Recon: Wildlands ★ FULL MOVIE / ALL CUTSCENES 【1080p HD】

    Ghost Recon: Wildlands ★ FULL MOVIE / ALL CUTSCENES 【1080p HD】 Gamer's Little Playground 2.68M subscribers Join Subscribe Subscribed 2.9K Share 292K views 6 years ago Played & Edited by Yic @ /...

  2. Tom Clancy's Ghost Recon Wildlands: War Within the Cartel Trailer

    Tom Clancy's Ghost Recon Wildlands 2017 Browse game Gaming Browse all gaming Discover the trailer of War Within the Cartel, a live-action short movie set in the world of the upcoming open...

  3. Ghost Recon Wildlands

    © 2024 Google LLC Ghost Recon Wildlands Game Movie#ghostreconwildlands #ghostrecon #grwildlands #wildlands #tomclancy #ghostsTwitter: https://twitter.com/gamematicsFacebook: ...

  4. Ghost Recon: Wildlands (Video Game 2017)

    Ghost Recon: Wildlands Video Game 2017 M IMDb RATING 7.6 /10 2.2K YOUR RATING Rate Play trailer 0:39 5 Videos 17 Photos Action Adventure Crime Bolivia 2019, the Santa Blanca Cartel has gained too much power. "The Ghosts" are sent in to get rid of them. Directors Laurent Bernier Eric Couzian Writers C-Kan Tom Clancy David Neiss Stars Andrea Deck

  5. Tom Clancy's Ghost Recon Wildlands: War Within the Cartel

    Tom Clancy's Ghost Recon Wildlands: War Within the Cartel TV Short 2017 Not Rated 30m IMDb RATING 5.7 /10 340 YOUR RATING Rate Short Action Drama The Santa Blanca cartel, led by the tattoo-faced kingpin El Sueño, has transformed Bolivia into a narco-state.

  6. Tom Clancy's Ghost Recon Wildlands: War Within The Cartel

    When a betrayal threatens to destroy everything the cartel has built, no one will escape their vengeance. War Within the Cartel is inspired by the Tom Clancy's Ghost Recon Wildlands video game by Ubisoft and executive produced by Roberto Orci (Star Trek) and Orlando Jones (American Gods). 204 IMDb 5.6 33min 2017.

  7. Ghost Recon: Wildlands review: "A stunning open world, brutal combat

    Takes you closer to the games, movies and TV you love; Try a single issue or save on a subscription; ... Like most of the Ghost Recon series, Wildlands throws you into a troubled, war-torn land ...

  8. Watch the trailer for 'Ghost Recon Wildlands: War Within the Cartel

    Ubsisoft has announced a 30-minute live-action promotional prequel to Ghost Recon Wildlands for February 16. ... in games, movies and other media," said Tony Key, Ubisoft's senior vice ...

  9. Ghost Recon Wildlands: War Within the Cartel

    War Within the Cartel is the short film prequel to Tom Clancy's Ghost Recon Wildlands focusing on Ricky Sandoval, a DEA undercover agent. As several of the heads of the cartel meet at Nidia Flores' mansion, they are attacked by Kataris 26 rebels. El Muro reviews security footage and it shows that the head of finance for the cartel, Ricky Sandoval, is actually an undercover DEA agent. Sandoval ...

  10. Ghost Recon: Wildlands (Video Game 2017)

    A group of four government operators known as Ghosts are tasked with systematically extracting, sabotaging, and eliminating the Bolivian drug cartel, Santa Blanca, after C.I.A. Agent Ricky Sandoval was supposedly killed by the cartel leader, El Sueno. — John Bracer.

  11. Tom Clancy's Ghost Recon Wildlands

    Trailer. Tom Clancy's Ghost Recon Wildlands is an open world and a minor role-playing game first in the Ghost Recon franchise developed by Ubisoft Paris focusing on a conflict with the Santa Blanca drug cartel and a small team of Ghost Recon operators sent to destabilize the cartel's operations in a fictionalized Bolivia in 2019.. Ghost Recon Wildlands was released on March 7th, 2017 for PC ...

  12. Ghost Recon: Wildlands Review

    Tom Clancy's Ghost Recon: Wildlands. $12.97 at Amazon. GameSpot may get a commission from retail offers. Ghost Recon: Wildlands is a squad based Tom Clancy game that plays by the numbers. It stays ...

  13. Tom Clancy's Ghost Recon Wildlands Reveal Trailer

    About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright ...

  14. Everything You Need to Know About Tom Clancy's Ghost Recon Wildlands

    The next major game to bear his name is Tom Clancy's Ghost Recon Wildlands, an open-world shooter from Ubisoft. Since the game is nearing launch, we thought now would be a great time to look...

  15. Films to watch to get that ghost recon feeling. : r/GhostRecon

    Lone Survivor really is the movie that reminds me of Wildlands the most... especially in Tier mode when Unidad has you trapped against a cliff's edge. The Sicario dinner scene is neat... I've actually stumbled upon some Santa Blanca eating by themselves at a dinner table.

  16. Ghost Recon: Wildlands Review

    A repetitive military shooter saved by crazy co-op antics. After 42 hours, 1,415 enemies, and 17,644 bullets, I have completed Ghost Recon: Wildlands' campaign and hit the level cap. I also ...

  17. Ghost Recon Wildlands on Xbox One, PS4 & PC

    Ubisoft Ghost Recon Wildlands is available on: PC / Xbox One / PlayStation 4 / Amazon Luna Ghost Recon Wildlands is rated: Get Ghost Recon Wildlands and experience the game that blazed the path for Ghost Recon Breakpoint. Enter a vast open world that challenges you to explore, discover cartel operations, and shut them down however you see fit.

  18. Ghost Recon Wildlands

    Ghost Recon Wildlands - Legendary Movie Monster, The Predator, Coming in Free DLC A deadly new threat enters Ghost Recon Wildlands this week, armed with powerful weapons, advanced stealth abilities, and more mandibles than seem strictly necessary.

  19. Ghost Recon Wildlands

    A cat, a sniper… What could possibly go wrong? Watch the new Tom Clancy's Ghost Recon Wildlands live action trailer.Subscribe to GameSpot! http://youtube.com...

  20. Ghost Recon Wildlands

    Tom Clancy's Ghost Recon Wildlands is the tenth installment in the Ghost Recon franchise. It was announced during the Ubisoft E3 2015 Conference, and was released on March 7th, 2017. It is set in a massive and responsive open world, with the whole campaign playable either solo or with up to 4 friends.

  21. Review: Tom Clancy's Ghost Recon: Wildlands

    I liked Fallen Ghosts, it offers a new challenge but with familiar gameplay to complete the player experience with Ghost Recon: Wildlands. Whilst the game still has the same issues today as it had on release in terms of cringe worthy dialogue and some very iffy AI moments, it is still a tonne of fun both in solo play and with a group of mates ...

  22. Tom Clancy vs. Predator: Wildlands introduces movie monster

    Follow Tom Clancy's Ghost Recon Wildlands. Ubisoft's Ghost Recon Wildlands this week introduces the Predator to the sandbox stealth-o-shooter. Yes, Predator, like the movies about headhunting aliens. Players will get to fight a Predator in a special challenge as well collect and use Predator items. As odd as this may be, it does make Wildlands ...

  23. All Briefing Videos & All Cutscenes Movie Of Ghost Recon Wildlands

    All Briefing Videos & All Cutscenes Movie Of Ghost Recon Wildlands (Game Movie) Full StoryABOUT GAME:-Tom Clancy's Ghost Recon Wildlands is a tactical shooter...

  24. Tom clancy's ghost recon wildlands • See prices

    Compare prices on Tom clancy's ghost recon wildlands Books on Klarna to help you find the best deal online ... Books, Movies & Music. ... Related categories. Xbox One Games. PC Games. PlayStation 4 Games. Books. 10 products. Sort by popularity. Tom Clancy's Ghost Recon Wildlands (Hardcover, 2017) $5.97. Compare 1 price.